From Liquipedia Team Fortress Wiki
This page contains a list of terms and definitions that are commonly found when discussing Team Fortress 2.
General Game-play terms
- 2K, 3K, 4K, 5K, 6K
- A multi-kill during a round, where a single player got 2 kills, 3 kills, 4 kills, 5 kills, or 6 kills respectively.
- Stands for Average Damage per Round.
- Killing someone while firing mid-air with a weapon, typically with a projectile.
- A cheat that helps the player land their shots.
- Capturing a command point when the enemy team is ahead of it. Typically done on last points when teams are pushing up to second.
- See IGL.
- Call Outs
- The names for the different areas of a map, mostly used to tell the team where an enemy is or where to go.
- A player that camps just stays in their spot for a long time, waiting for enemies.
- A clutch is a situation where a player wins a round where he usually is at a disadvantage, outnumbered.
- Refers to Critical Hits. Typically used when a medic has full ubercharge on the Kritzkrieg, which grants 8 seconds of guarenteed critical hits.
- A crouch jump consists of crouching in the middle of a jump, which helps reaching slightly higher platforms than jumping normally.
- When a team goes for a pre-established default setup in a round, which implies not doing anything exotic like rushing as Terrorists, or stacking a site as Counter-Terrorists but rather going for a standard, versatile setup.
- A demo is the game file of a match saved, with the *.dem extension.
- A match where the map time runs out and both teams are at equal points. In competitive pro games, usually followed by an overtime Golden Cap to determine the winner, not on the official Valve ladder where draws cannot happen due to a lack of a map timer.
- A drop is when a Medic dies holding full ubercharge.
- The first kill in a round.
- A very quick reflex shot that kills an unexpected enemy that appears far from the crosshair.
- A kill.
- Good half. Said at the end of the first half of the match as a show of good sportsmanship.
- Good game. Said at the end of the match as a show of good sportsmanship.
- Usually said about players that use a cheat to follow players through walls. Can also be said of a dead player that gives information about an alive player when the server allows spectating the other team after death.
- Good Luck, Have Fun. Said at the beginning of the game as a show of good sportsmanship.
- Golden Cap
- See Overtime.
- A player that is griefing is intentionally sabotaging/throwing a game for his teammates.
- A shot to the head with a Sniper Primary or Ambassador, which deals the most damage of any shot on other part of the body.
- In-Game Leader. Designates the player that choose the strategies and make the main calls during the game.
- Kills/Deaths ratio. The number of kills divided by the number of deaths. Used to quantify a player's performance.
- Stands for Kills Per Round. It's one measure of a player's performance in a match.
- Killsteal. When a player is about to get a kill on an enemy, and another player gets the final shot, thus stealing the kill.
- An offline tournament where all players are in the same building while playing.
- Match fixing
- The act of throwing a game at a professional level, usually for money.
- Denotes a central/middle area of the map that can usually lead to either bomb-site.
- Matchmaking. An abbreviation for the competitive ladder.
- Nice one. Used to compliment another player for a nice action.
- North America. Often used pejoratively to qualify a poor play, for example "an NA flash" or "an NA peek". This stems from the term used in Counter-Strike, where North America is notorious for performing poorly overall.
- Designates a new player. Often used pejoratively to say that someone doesn't know how to play.
- Nice shot. Used to compliment a nice shot.
- "Nice try". Used to compliment a nice move or play even though it failed.
- Reached when map time runs out and both teams are at an equal score on 5CP. There is no round timer and the first to cap the enemy's last point is declared the winner.
- Getting a pick means killing an enemy without much commitment. Typically used on the killing of important classes, such as the Demoman or Medic.
- Firing at a known hiding spot without knowing if there is actually an enemy there, to get a kill if there is actually someone there.
- Pick Up Game, a game with people you don't necessarily know.
- Advancing towards the enemy side, aggressively.
- The action of scoping and shooting with a Sniper Rifle in a short timeframe.
- A rush is a strategy where a team pushes forward the enemy side very quickly, to catch them off guard. Can be done by either Terrorists or Counter-Terrorists.
- A rotation is a change of positions on the map, and is usually done as an answer to a kill or when having information about what the enemy is doing.
- A practice match between two teams.
- Firing continuously for a long time with a weapon.
- Sticks, Stickies
- Refers to a Demoman's Stickybomb Traps. Typically used when it is known there is an enemy sticktrap ahead.
- The strategy a team will follow for a round.
- The act of intentionally trying to lose a game, usually through griefing
- The action of killing an opponent that just killed a teammate.
- See Sticks, Stickies.
- A cheat that helps players by automatically shooting their weapon as soon as their crosshair hovers over the enemy.
- A type of cheat that lets the player see enemy players through walls.
Non Game-play terms
- Default - When a map is awarded to a team coming from the upper bracket in a double elimination format.
- An experienced player that use a new account to play in lower ranked games than his actual level.
- To be announced - Information not yet disclosed by the person or organization in question.
- To be determined - Something yet to be determined such as tournament participants or release date.