Zerg Regeneration

From Liquipedia StarCraft 2 Wiki

Overview[edit]

The Zerg Regeneration mechanic is a permanent, passive attribute of all Zerg units and buildings. It allows an injured Zerg unit or structure to fully regenerate its health. Once damage is done to a Zerg unit, it begins to regenerate health, unlike Protoss Plasma Shields, which require 10 seconds of no combat activity.

Details[edit]

  • Health regenerates at a rate of 0.27 points per game second.
  • Zerg units and structures begin to regenerate health the instant damage is taken.
  • The instant start to regeneration allows Zerg units and structures to survive spells that would otherwise kill it.
  • For example, a full-health Hydralisk will survive a single full Psionic Storm, even though it is an 80 HP unit taking 80 damage.

In Combination with Spells[edit]

Other[edit]

  • Units don't regenerate health at an increased rate when on Creep, a possible misconception during and prior to the StarCraft II beta.
  • Zerg regeneration of structures continues even when the structure is not supported by creep. The structure loses health at a net rate of 2.73 health per second, linearly (the combination of 3 hps loss and 0.27 hps regeneration).

Notes[edit]

http://sc2armory.com/game/zerg for generic regeneration amount of 0.27 hps (the same for all units/structures).