Ultralisk (Heart of the Swarm)  

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This article is for the Heart of the Swarm multiplayer version, for the Wings of Liberty version see: Ultralisk (Wings of Liberty).
ZergIcon.pngUltralisk
Ultralisk.png
TypeGround Unit
DescriptionHeavy assault beast with an area damage attack.
CostMinerals.gif 300 Vespene-zerg.gif 200 Buildtime zerg.gif 55 Supply-zerg.gif 6
AttributesArmored, Biological, Massive
Attack
Ground Attack:   35(+3) (Splash 33%)
Ground DPS:   40.65(+3.5)
Range:   1
Cooldown:   .861
DefenseIcon Hitpoints.png 500 Icon Armor.png 1 (+1) (+2 Chitinous Plating)
HotkeyU
Sight9
Speed2.9531
Speed Multiplier on Creep1.3
Cargo Size8
Strong Against
Weak Against

Contents

[edit] Description

The Ultralisk is the Zerg's toughest late-game unit in StarCraft II. It can only be made once the Hive is researched and an Ultralisk Cavern is made. The Ultralisk has been upgraded since its role in Brood War; when attacking units - within a range of 1 - its attack deals splash damage within a range of 2.5 in a 180° arc towards the target, albeit at a flat 33% of normal damage. However, this improvement is compensated for by the increase in overall cost, which places it around the same level as the Thor and Colossus.

[edit] Upgrades

Chitinous Plating.gif
Minerals.gif 150     Vespene-zerg.gif 150     Buildtime zerg.gif 110 Hotkey: C
Researched from: Ultralisk Cavern
This upgrade increases the armor of all Ultralisks by 2.

[edit] Abilities

Frenzied.png
Duration: Permanent
Ultralisk is immune to snare, stun and mind control effects.


[edit] Competitive Usage

[edit] General

Ultralisks, because of their 1 range, fare very well when paired with Zerglings or, in some cases, Broodlings. The Ultralisk's 1 range allows them to attack even when Zerglings or Broodlings are in front of the Ultralisk.

With Attack-Move taking priority over the regular Move command, it is therefore recommended to control Ultralisks in a separate group than Zerglings and steer the latter "manually" for a brief period - preferably surrounding the opponent's army - until (most of) the Ultralisks have "plowed" through them and are in range of their targets.

[edit] Vs.ProtossIcon.png Protoss

Ultralisks can be extremely powerful against Protoss, but with a good composition of Archons, Immortals and Stalker/Zealot, a Protoss ground army can deal with Ultralisks. As Ultralisks are "massive" units, they can be used to crush forcefields, weakening Protoss positioning in the late game.

If the Protoss has access to Stargate tech, Void Rays are also recommended.

[edit] Vs.TerranIcon.png Terran

Ultralisks are useful against both Terran bio balls of Marine/Marauder as well as mech armies of Tanks and Thors. Since it is so easy for Terran to produce Vikings quickly, they are usually preferred over Broodlords as the go to unit. When used in conjunction with the Infestor, Ultralisks and their cleave ability can decimate Bio Balls under the effect of Fungal Growth. Ultras will often serve as the vanguard for a Zerg push, breaking siege lines and bio balls with their high armor and large health pool.

It must be noted, however, that well-controlled bio armies are hugely cost effective against Ultras, so rooting the bio force in clumps with Fungal Growth is essentially necessary at the highest levels.

Ultralisks vs Terran have become a tricky situation due to the combination of the Ultralisk damage buff and the introduction of Widow mines. Battles can quickly turn to either player's favor as a large number of units will die at once.

[edit] Vs.ZergIcon.png Zerg

Ultralisks are good in late game as the only true counter to them is Mutalisks or Broodlords. Though Roaches can kite Ultralisks, Fungal Growth allows ultras to annihilate them and they themselves cannot be rooted by Fungal Growth. Hydralisks are effective versus Ultralisks without Chitinous Plating assuming no upgrades (or upgrades that cancel each other out). However, with Chitinous Plating, Ultralisks can beat Hydralisks. Yet again though, as numbers get larger, Hydralisks' effectiveness increases; this is because several layers of ranged units can attack, compared to one layer for melee units. Ultralisks' splash effect helps somewhat to counter-act this issue, but not enough to outweigh the aforementioned problems.

[edit] Gallery

Ultralisk.gif

[edit] Quotes

[edit] Patch Changes

[edit] References


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