Tech Lab (Legacy of the Void)

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This article is for the Legacy of the Void multiplayer version. For the Heart of the Swarm version, see Tech Lab (Heart of the Swarm). For the Wings of Liberty version, see Tech Lab (Wings of Liberty).
[e][h]TerranIcon.png Tech Lab
Tech-Lab Linked Close.png
Building Information
Cost:
Minerals.gif 50 Vespene-terran.gif 25 Buildtime terran.gif 18
Defence:
Icon Hitpoints.png 400 Icon Armor.png 1 (+2) (Armored, Structure, Mechanical)
X
Requirements:

Description[edit]

The Tech Lab is an add-on for the Barracks, Factory and Starport that unlocks new tech and upgrades. For example, a Barracks with a Tech Lab can produce Marauder and Ghost units.

Players can exchange the building attached to a Tech Lab to achieve tech swaps, tech rushes or early unit production. For instance, when doing a fast Banshee build, players can simultaneously build a Tech Lab on a Factory while also building the Starport. When the Tech Lab finishes, the player can float the Factory away and land the Starport next to the now free Tech Lab. Now the player can build Banshees immediately, without having to wait for a Tech Lab to build.

Effect on Buildings[edit]

Barracks[edit]

Unlocks Marauders and is a requirement for Ghosts.

Combat Shield.png
Minerals.gif 100     Vespene-terran.gif 100     Buildtime terran.gif 79 Hotkey: C
Researched from: Tech Lab
Every Marine gains a Combat Shield that gives 10 hitpoints.
Stimpack.png
Minerals.gif 100     Vespene-terran.gif 100     Buildtime terran.gif 121 Hotkey: T
Researched from: Tech Lab
Every Marine and Marauder gain the Stimpack ability.
Concussive Shells.png
Minerals.gif 50     Vespene-terran.gif 50     Buildtime terran.gif 43 Hotkey: G
Researched from: Tech Lab
Marauders gain the Concussive Shells ability.

Factory[edit]

Unlocks Siege Tanks and is a requirement for Thors.

Infernal preigniter.jpg
Minerals.gif 150     Vespene-terran.gif 150     Buildtime terran.gif 79 Hotkey: I
Researched from: Tech Lab
Improves the Hellion's bonus against Light units by +5 damage and the Hellbat's bonus against Light units by +12 damage.
DrillingClaws.png
Minerals.gif 150     Vespene-terran.gif 150     Buildtime terran.gif 79 Hotkey: C
Researched from: Tech Lab
Requires: Armory
Allows Widow Mines to burrow and activate 3 times as fast.

Starport[edit]

Unlocks Ravens and Banshees and is a requirement for Battlecruisers.

High Capacity Fuel Tanks
High Capacity Fuel Tanks (Patch 3.1.2).jpg
Minerals.gif 100     Vespene-terran.gif 100     Buildtime terran.gif 57 Hotkey: R
Researched from: Tech Lab
Increases the Medivac's fuel reserves, allowing Ignite Afterburners to last 50% longer
Recalibrated Explosives
Recalibrated Explosives.png
Minerals.gif 150     Vespene-terran.gif 150     Buildtime terran.gif 79 Hotkey: E
Researched from: Tech Lab
Increases the Seeker Missile unit's tracking range by 50% (13 to 19.5) and Increases the Seeker Missile's damage by 30%.
Corvid reactor.gif
Minerals.gif 150     Vespene-terran.gif 150     Buildtime terran.gif 79 Hotkey: T
Researched from: Tech Lab
Increases the Raven's starting energy by 25.
Cloak.png
Minerals.gif 100     Vespene-terran.gif 100     Buildtime terran.gif 79 Hotkey: C
Researched from: Tech Lab
Allows Banshees to use the Cloak ability.
Hyperflight Rotors (Patch 3.1.2).jpg
Minerals.gif 200     Vespene-terran.gif 200     Buildtime terran.gif 121 Hotkey: B
Researched from: Tech Lab
Increases the movement speed of Banshees from 3.85 to 5.25.
Advanced Ballistics
Advanced Ballistics (Patch 3.1.2).jpg
Minerals.gif 150     Vespene-terran.gif 150     Buildtime terran.gif 79 Hotkey: N
Researched from: Tech Lab
Requires: Fusion Core
Increases the range of Liberators in Defender Mode by 4.

Removed Upgrades[edit]

Mag-Field Launchers
Mag-Field Launchers.png
Minerals.gif 100     Vespene-terran.gif 100     Buildtime terran.gif 79 Hotkey: R
Researched from: Tech Lab
Increases Cyclone's attack range by +2.

Other[edit]

  • If there is ongoing research in a Tech Lab when the attached building lifts, that research is canceled.
  • When a Tech Lab is destroyed, units that have started production in that building will finish regardless of now-missing tech requirements. Queued units which require the Tech Lab will be canceled.

Patch Changes[edit]

References[edit]