- 1.1. Disputes - A controversy and/or difference of opinion over which Players disagree or debate and present to an Official for a decision.
- 1.2. Disqualification - The removal of a Player from the Tournament by an Official for violation of either the Official Rules or these Game Play Rules.
- 1.3. Forfeit - Surrendering a Match to the opposition, either voluntarily or by the ruling of an Official due to Player violation of the Official Rules or Game Play Rules.
- 1.4. Handle - a Player pseudonym used for identification of Players during the Tournament.
- 1.5. Host - a Player that creates the Match session for opposing Players to join.
- 1.6. Disconnect - When a Player drops unexpectedly from a Match due to connectivity issues.
- 1.7. Match - One StarCraft II session of play ending when a Player is defeated.
- 1.8. Official - The designated individual(s) presiding over the Tournament and responsible for enforcing the Official Rules and these Game Play Rules.
- 1.9. Penalty - A punishment enforced by an Official to a Player for a violation of the Official Rules or Game Play Rules.
- 1.10. Player - Any participant who meets the eligibility requirements and properly registers for the Tournament (as outlined in the Official Rules).
- 1.11. Warning - A verbal or written indication from an Official to a Player that continued or subsequent actions could result in a Penalty.
- 1.12. Winner - A Player that finishes the Tournament with placement (as described in the Official Rules) which makes the Player eligible for a Prize.
- 2. Tournament Match Structure
- 2.1 Preliminary Phase: The "Preliminary Phase" will consist of a series of online best-of-three tournament single-elimination brackets played among Players located at any location of their choice within the United States and Canada, excluding Quebec. Players will be assigned into 32 brackets of 32 players each and assigned to play Matches, at the rate of 3 per week, against other Players in their bracket. The top 4 Players per bracket at the end of this Preliminary Phase will advance to the subsequent "Qualifying Phase" (128 in total). All others Players in the Preliminary Phase will be considered eliminated from the Tournament at the conclusion of this phase.
- 2.11 Qualifying Phase: The "Qualifying Phase" will consist of online best-of-three single-elimination play among remaining 128 players who will be randomly placed into brackets. Play will continue until an amateur winner is determined. From the "Qualifying Phase" the top 32 players will advance into the "Tournament Phase".
- 2.12 Tournament Phase: The "Tournament Phase" will consist of the top 32 from the Qualifying Phase playing plus 32 invited players. Brackets will be randomly seeded so that each invited player competes against a top 32 player from the Qualifying Phase in the first round. All early rounds will be best-of-3 single-elimination. The Round of 8 will be best-of-5 single-elimination. The remaining rounds will be played in a best-of-7 single-elimination.
- 3. How to win the tournament.
- To win the tournament a player must win the Tournament Phase of the event.
- 4.1 Scheduling Process: All players are required to play all scheduled matches on the assigned day and times.
- 4.2 Match Delays: A Match may be delayed from starting only if so directed by an Official, or preceding Matches in the bracket are incomplete, or if a Player is encountering technical difficulties specific to usage of the Match Network Client and is in contact with an Official to have their issue resolved. Under no other under circumstances will a Match delay be accepted, including but not limited to personal emergencies, power outages, Internet instability, etc.
- 4.3 Match Reporting: At the completion of the Match both Players must immediately report the Match final Score to an Official. Matches that go unreported for an extended period of time may result in a Forfeit being issued against Players in violation so that Officials can proceed with the Tournament.
- Handles may not contain profanity, racism, sexism, references to illegal drugs, or general vulgarity. Players found with offensive Handles will be contacted by an Official and asked to edit their Handle to something more appropriate.
- All Players will be required to uphold and observe a universal level of sportsmanship. Unsportsmanlike conduct includes, but is not limited to, racism, use of profanity, rude acts, vulgar acts, acts of belligerence, and disrespect of an Official. Unsportsmanlike conduct may be Disputed and may be grounds for Player Disqualification by an Official. Rulings on unsportsmanlike actions are subject to the Official's interpretation and assessment of seriousness. If a Player is found in violation of this rule the following actions may happen:
- Minor infractions as judged by an Official: Warning
- Severe infractions or repeat minor infractions as judged by an Official: Disqualification Any accusations of unsportsmanlike conduct by a Player or must be brought to the attention of the Official by filing a dispute following the Match in which the alleged action has occurred for investigation by a presiding Official.
- All Players competing in the Preliminary Phase are required to have a valid StarCraft II / Battle.net account when they register. Accounts associated with a Player cannot be changed once registration is closed. If a Player does not have an account associated yet, they can enter it at any time. It is the responsibility of both Players to verify that the correct accounts are in use prior to beginning a Match.
- 8. Match Hosting Information and Requirements.
- For each Match, a Player will be randomly designated as the Host. It is the responsibility of this Player to create the Match and invite their opposing Player. If a connection cannot be established, the opposing Player should attempt to host. If neither Player can successfully host, please contact an Official for assistance. If Players still cannot connect after the best efforts of an Official to troubleshoot the connection issues, then one or both Players may be Disqualified from the Tournament based on a judgment of which Player(s) is at fault, which is unfortunate but necessary to proceed with the Tournament.
- 9. Match Crashes Player Disconnects.
- If a Disconnection takes place within the first 5 minutes of the Match, the Match will be restarted. If a Disconnection takes place after 5 minutes into the Match, the Player that has disconnected will be issued a loss, unless that Disconnected Player is considered in the sole judgment of an Official to have been clearly ahead in the Match, in which case the Match will need to be replayed.
- All Players are required to save replays after each Match and keep them for the duration of the Tournament. If a Player cannot provide any particular replay upon the request of an Official then the Player may be issued a Penalty up to and including Disqualification from the Tournament if the situation warrants it in the sole judgment of an Official. All winning players from each match will be required to upload his / her replay when reporting match results.
- 11. Game Environment Requirements.
- The game environment consists of any and all files used to control or play the game. The use of any third-party application and/or program to influence of manipulate the game environment is strictly prohibited, including the use of third-party tools, graphics, textures, models, sounds, HUDs, pointers, or any other alterations. Any violations that are deemed by an Official to potentially provide a competitive advantage will result in a Disqualification of offending Players.
- 12.1 Match Settings: The settings for all Tournament Matches are as follows:
- Category: Melee
- Mode: 1v1
- Game Speed: Faster
- Observers: Not Allowed (until so directed by an Official for broadcasting or officiating)
- It is the responsibility of both Players to verify that the Match settings are correct prior to starting a Match. Once a Match has begun, Players may not restart or replay due to incorrect Match Settings, unless both Players mutually agree to do so.
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- First map played:
- Shakuras Plateau - Normal, non-MLG version, published by Blizzard
Remaining maps (loser picks):
- GSL Crevasse - On North American Battle.net, published by SzOmOru
- GSL Cross Fire SE - On North American Battle.net, published by SzOmOru
- GSL Taldarim Altar - On North American Battle.net, published by SzOmOru
- Xel'Naga Caverns - Normal, non-MLG version, published by Blizzard
- Metalopolis - Normal, non-MLG version, published by Blizzard
- GSL Terminus RE - On North American Battle.net, published by SzOmOru
- 12.3 In-Game Chat: All in game chat is permitted as long as it is done in a sportsmanlike manner. All chat should nonetheless be kept to a minimum. Chat violations fall under unsportsmanlike conduct and may be disputed, resulting in an Official enforcing a Penalty.
- 12.4 Stalemate: In the case of a stalemate, where neither Player can defeat the other, the Match must be replayed in full.
- 12.5 Pausing: Pausing should be used in the interest of sportsmanship. Refusing a valid pause or invalid abuse of pausing, are grounds for an unsportsmanlike conduct dispute that will be investigated by Officials.
- 13. Match Media Coverage Guidelines.
- Sponsors reserve the right to utilize Match broadcasting which may include shout casting, IRC, or any other media. By registering for this Tournament, each Player consents to allow their image, performance, media, and likeness rights to be used.
- 14. Game Exploits and Violations.
- It is illegal to intentionally utilize any game exploits for the purpose of generating a competitive advantage. Officials have discretion to determine the intention and extent of the violation and Penalty.
- 14.1 Hacking: Hacking in any form is considered a violation of these Game Play Rules and will result in immediate Player Disqualification. Hacking includes but is not limited to map hacks, unit hacks, or any third party program not deemed legal by an Official.
- 15. Dispute Rights, Requirements, and Guidelines.
- 15.1 Dispute Process: A Player has the right to Dispute any opposing Player they feel is in violation of these Game Play Rules. Disputes must be filed by contacting an Official immediately following the conclusion of a Match. A Player who is disputed has the right to subsequently file a Dispute against the other Player as well. A Match must be reported regardless of whether a Dispute is being filed. If a Dispute is raised to an Official too late, the Dispute may be disregarded.
- 15.2 Evidence Requests: If a Dispute has been filed, Officials will contact Players involved in the Dispute to request additional evidence, which may include screenshots, logs, and/or replays. If so the Players will then be required to promptly begin submitting all requested evidence to the Official in charge of the Dispute.
- 15.3 Discussion of Disputes: Disputes should only be handled in private between the Officials and those Players directly involved. Raising a Dispute as a public matter for the purpose of appealing, criticizing, or complaining about the verdict may result in Player Disqualification and/or Match Forfeit, depending on severity and malicious intent as determined by the Official.
- 16. Contacting Officials.
- Officials will be available to contact via e-mail (tactic3d@cevo.com), and Ventrilo (texas.cevo.nationvoice.com port: 4000).
- 17. Exploitation of Rules.
- If a Player attempts to manipulate or exploit these Game Play Rules in any way other than for its intended use, Officials reserve the right to make a final ruling on the rule in question for the given Match and/or Dispute.
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