Raven
| Type | Air Unit |
| Description | Aerial support unit. Can use Auto Turret, Point Defense Drone and Seeker Missiles abilities. |
| Cost | 100 200 60 2 |
| Attributes | Light, Mechanical, Detector |
| Defense | 140 1 (+1) |
| Hotkey | R |
| Energy | 50 (+25) / 200 |
| Sight | 11 |
| Speed | 2.25 |
| Strong Against |
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| Weak Against |
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[edit] Description
The Raven is a multi-purpose Terran air unit that can provide offensive as well as defensive capabilities. The Raven has four abilities that it can use to aid a Terran player in attacking the enemy or defending from attacks. The Raven is the spiritual successor to Starcraft:Brood War's Science Vessel.
Ravens are a useful addition to a late-game Terran army, particularly against Zerg players. Their detection can scout groups of burrowed units which is particularly useful at preventing Baneling traps and groups of Auto-Turrets can be used to block units and deal strong damage to groups of Zerglings. The Seeker Missile is also an effective spell and deals large AoE damage that can devastate large armies if used correctly.
[edit] Abilities
[edit] Spells
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 125 Radius: up to 2.0 Damage: up to 100
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| The Raven fires a missile that follows the target. If it reaches the target, it will explode, dealing 100 splash damage.
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[edit] Upgrades
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150 150 110
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Hotkey:
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T
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| Researched from: Tech Lab
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| Increases the Raven's starting energy by 25.
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150 150 110
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Hotkey:
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R
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| Researched from: Tech Lab
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| Allows Ravens to use the Seeker Missile ability.
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Allows the Raven to cast Seeker Missiles. This upgrade is best researched when the Terran player builds offensive ravens late game, as its splash has less overkill and is thus more efficient against higher hp unit balls that are seen in this stage. Its gas cost and long research duration also limit its availability.
[edit] Competitive Usage
[edit] Vs.
Protoss
The Terran player uses Ravens to support his push during a TvP on
Metalopolis.
Ravens are primarily used as mobile
detectors in TvP, providing protection from
Dark Templar, and allowing the
Terran to destroy scouting
Observers to limit the information gathering abilities of the opposing Protoss player. Despite this functionality, Ravens heavy gas cost limits their viability in a match-up which often requires expensive units such as
Ghosts or
Siege Tanks. This compounded by the Raven's inability to be used as strong counter to any specific
Protoss unit, and its susceptibility to a
High Templar's
Feedback, a unit which is commonly used in TvP.
- For MU specific ability usage;
[edit] Vs.
Terran
Raven TvT use is dictated by the opening builds of the two players, and the amount of gas they consume. They are commonly used to defend against early
Banshee harass when paired with a defensive
Viking. Ravens can also assist with early
Marauder pushes, providing vision and protecting against similar armies. Ravens also provide mobile vision for
Siege Tanks, allowing to hit targets previously unavailable. Because so much of the TvT army is reliant on gas, Ravens production is limited.
- For MU specific ability usage;
[edit] Vs.
Zerg
Ravens have multiple uses in TvZ. One of the major benefits of Raven usage is its functionality as a mobile
Detector. This allows the Terran player to defend properly against burrowed
Banelings,
Roaches, and
Infestors, limiting the damage the Zerg units can cause. This mobile
detection ability also increases the threat of the Terran push, because it allows the advancing army to remove nearby
Creep Tumors, negating the bonus speed it provides to opposing ground forces. This is especially beneficial for Mech play, which is threatened by flanking attacks and surrounds. Because only a small or handful of Raven's are required for mobile
detection, the Terran player can spend gas on alternate fighting units.
- For MU specific ability usage;
[edit] Gallery
[edit] Quotes
| Quotes
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| Built
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Selected
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Annoyed
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Move
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Attack
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Under Attack
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- Ready for service.
- Scanning battlefield conditions.
- Engineering at your disposal.
- Awaiting orders.
- Command.
- State your request.
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- Logic capacitor, offline.
- Darn, I appear to have Tourette's syndrome.
- Command not recognized.
- Can not comply.
- What are you doing, commander? [1]
- What have you done for me lately, human?[2]
- I'm sorry, commander, I'm afraid I can't do that.[1]
- Authority override in effect.
- This vessel has assumed control. It has assumed control.[3]
- All your base are belong to us.[4]
- I know I've made some very poor decisions lately, but I can give complete assurance that my work will be back to normal.[1]
- Who said anything about cake?[5]
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- Job confirmed.
- Order accepted.
- Understood.
- This vessel will comply.
- Command authority registered.
- Systems primed.
- Right away.
- Immediately.
- Commencing.
- Order acknowledged.
- Under way.
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- Auto turret
- Seeker missile
- Point defense drone
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- This vessel requires assistance.
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- ↑ 1.0 1.1 1.2 from 2001: A Space Odyssey
- ↑ from Janet Jackson's What have youdone for me lately?
- ↑ from Rush's 2112
- ↑ from Zero Wing
- ↑ from Portal
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Raven's quotes (video and sound) - Youtube video.
[edit] Patch Changes
| Patch 11 (version 0.13.0.15250)
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- Seeker Missile range has been decreased from 9 to 6.
- Seeker Missile splash radius has been decreased from 2.4 to 2.
- Seeker Missile upgrade no longer requires Fusion Core.
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| Patch 1.3.3
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- (Undocumented) PDD no longer stops broodlings from spawning from brood lord attacks - Forum Post
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