Queen
From Liquipedia Starcraft 2 Wiki
| Type | Ground Unit | ||||||||||||||||||
| Description | Defensive unit. Can Spawn Creep Tumors, Spawn Larva, and use the Transfusion ability. Moves much faster on creep. | ||||||||||||||||||
| Cost | |||||||||||||||||||
| Attributes | Biological, Psionic | ||||||||||||||||||
| Attack |
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| Defense | |||||||||||||||||||
| Hotkey | Q | ||||||||||||||||||
| Energy | 25 / 200 | ||||||||||||||||||
| Sight | 9 | ||||||||||||||||||
| Speed | 0.938 | ||||||||||||||||||
| Speed Multiplier on Creep | 2.667 | ||||||||||||||||||
| Cargo Space | 2 | ||||||||||||||||||
| Strong Against | |||||||||||||||||||
| Weak Against |
Contents |
[edit] Description
The Queen is an essential unit for the Zerg base, capable of being spawned from any Hatchery after a Spawning Pool has been built. The unit provides light defense against both ground and air threats. Additionally, building a Queen allows the player to access the beneficial spells of Spawn Larva, Spawn Creep Tumor and Transfusion. Zerg players typically produce one Queen for every Hatchery (at least) because Spawn Larva substantially increases larvae production.
The Queen's combat AI prioritizes its stronger air attack against anti-ground airborne threats such as the Banshee, Void Ray, or Colossus.[citation needed]
[edit] Spells
Spawn Larva is the most powerful ability at the Queen's disposal. At every possible chance, the Queen's energy should be used to spawn additional Larva at a particular Hatchery. One Queen will recover enough energy to constantly spawn Larva at one Hatchery. This ability increases the ability of Zerg to produce any type of unit, so Zerg no longer has to get as many macro hatcheries as were necessary in Brood War. As a general rule of thumb, each base the Zerg obtains can support one Hatchery with a Queen and its Spawn Larva ability. There is a limit of 19 Larvae per Hatchery; any extras spawned will cause Larvae to die, bringing the count back to 19.
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The Spawn Creep Tumor is a less prioritised ability of the Queen, as Spawn Larva is a more essential ability, but it is still a commonly used and powerful ability. Creep Tumors allow Zerg players to extend their creep, can be used to create creep 'bridges' between expansions for faster reinforcements, spread creep on key areas of the map that might require Zerg to be more mobile or to bring Spine or Spore Crawlers to a more forward position. This ability can be used in place of the Overlord's Generate Creep ability. Tumors allow Zerg players to creep up their entire side of the map without the risk of exposing Overlords to fire. Another benefit of this ability is that once a tumor is placed, it can infinitely spread itself by creating new tumors (assuming the 'live' one is not killed) around the map. Once the tumor is created, it becomes burrowed, gives large vision radius and spreads more creep. For faster creep spreading via tumors, you can use Overlords to generate creep at the maximum range of the tumor so that you do not need to wait for the creep to spread normally or use multiple tumors for faster spreading.
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Transfusion is the least seen ability of the Queen. Because all Queens are generally below 25 energy due to usage of Spawn Larva, Queens usually don't have the energy for Transfusion. However, Transfusion can be useful for units with high hit points such as a Brood Lord, an Ultralisk, or on occasion another Queen, as well as saving buildings that are low on health. Using Transfusion on buildings is particularly useful, because although structures regenerate health at the same rate as Zerg units, their greater HP means that structures take much longer to recover to full health.
[edit] Spawning Larvae
An efficient Zerg player will spawn Larva at each of his bases, every 40 seconds, no exception. This requires both discipline and attention. Furthermore, you need to spend as little time as possible doing this, or at least keep it from taking up too much of your attention. Fortunately, there are tricks which make spawning Larva easy, fast, and require little attention. All of these tricks rely on the Queens' smart cast: Make sure to group all of your Queens in a control group.
[edit] The Backspace Trick
Select your Queens. By pressing Backspace, you will center on your first Hatchery. Spawn Larva. Press Backspace again to move to your next Hatchery. Spawn Larva again. etc...
You can make this much faster by first placing your cursor at the middle of the screen. Select your Queens and press V to activate the Spawn Larva spell. Press and hold the Shift key to stack the spell. Now, while holding Shift, press Backspace and click on your first Hatchery, press Backspace and click on your second Hatchery, etc...
This method is both quick and easy, and requires very little micro skill or coordination. Its draw back though is that it will take your visual focus away from the action.
[edit] The Minimap Trick
As described and recommended by The Little One on Day(9)'s Day(9) Daily #219 - Friendday Wednesday with TLO. This trick is conceptually very easy, but a bit harder to execute. It relies on the fact that the Spawn Larva ability can target units (a Hatchery) on the minimap. To execute this trick, simply select your Queens, launch the Spawn Larva Spell, and click on the big square on your minimap representing your Hatchery. Repeat as required.
Hatcheries are actually pretty big on the minimap, and since they are the only viable target, they are pretty easy to target (your cursor will be green when you hover the Hatchery to confirm a legal target). The huge advantage of this technique is that it can be executed without moving your focus. This means that even if you are in the middle of a battle, you can take 1 second to spawn your Larvae, without taking your eyes off the battle.
[edit] Competitive Usage
[edit] General
A Queen should be placed at every Hatchery in all match-ups, and should utilize Spawn Larva constantly. If a Queen misses a Spawn Larva, the excess energy should be used to place a Creep Tumor, which can spread infinitely, provided the live one isn't killed.
It can be used to kill an early scout in lieu of two Zerglings. If you scout a quick air-tech against any race and you are unprepared, spawning additional Queens can help defend imminent rushes. Coupled with Transfusion and ~100-150 energy, you can easily survive at least 3-4 Void Rays/Banshees. It should be noted that this is not an alternative to getting Hydralisks for air defence but rather a temporary solution to early harass.
Producing an extra Queen or two can help save resources; multiple Mutalisks can be restored to full health with Transfusions after an harassment. Due to the high value of Brood Lords, bringing Queens to the front line has become more popular - provided creep has been spread appropriately throughout the game. The Queen's lack of common attributes (i.e. light or armored) combined with a relatively large amount of HP and extended by Transfusion(s) make for a surprisingly good tank; being nothing but biological, it only receives bonus damage from Archons.
[edit] Vs.
Protoss
Often used to defend fast expansions as well as against Void Ray rushes. Generally 1.5 Queens are necessary to counter each Void Ray, or 1 Queen and 1 Spore Crawler for each 1.5 Void Rays.
[edit] Vs.
Terran
It can best be applied to defend an early rush from a Terran player using Reapers, or Hellions attempting to raid or kill the natural expansion or main base. Queens are good counters to Vikings, and an excellent counter to Banshee attacks, Raven harass, or drops when used in combination with Infestors. One-on-one with a Banshee whichever unit fires the first shot will win.
[edit] Vs.
Zerg
The Queen is the heart of Zerg production in this matchup. Since each Queen is worth more in production than an additional Hatchery and because Queens are often so vulnerable, it becomes necessary to snipe the enemy's Queens at all costs. Since ZvZ tends to be the shortest of all matchups, forcing the opponent to spend an additional 150 minerals, lose 1 round of injection, and spend 50 seconds build time puts the aggressor at a massive advantage.
It also becomes necessary, then, to make sure the queen is protected. Although Spine Crawlers are decent at defense, they are not enough to stop a flood of Zerglings from destroying the Queen. Therefore, the most common way of defending a Queen is by using a Roach wall (with the Queen and Roaches on hold position) to surround as Queens require very little movement to do their work.
Drones may also be right clicked onto the Queen, causing them to circle around the Queen. This causes enemy Zerglings to circle around the Drones because their targeting AI will prioritize the attacking Queen and not the non-attacking Drones. This will require your opponent to individually target Drones or hold position in order to attack them.
If the opponent does not remove his Overlord from your base, the Queen should be able to kill the Overlord with relative ease.
[edit] Other
- For streamers, casters and/or replay enthusiasts: As of Patch 1.4.0, the Queens' value no longer counts towards economy but towards army.
- The Queen's ground attack, striking with its talons, does not apply melee upgrades but rather shares the ranged attack upgrade like its air attack.
- Being a ranged attack, the Queen's ground attack is also affected by Guardian Shield.
[edit] External links
- Queen's sounds (video and sound) - Youtube video.
[edit] Gallery
[edit] Patch Changes
| Patch 9 (version 0.11.0.15097) |
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| Patch 1.4.3 BU |
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