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Terran Strategy ยท Zerg Strategy

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[edit] 7 Gate Immortal All-In (vs. Zerg)

Feast uses viOLet's 3rd base as a big natural Force Field on Cloud Kingdom

This 2 Base All-In aims to kill the Zerg opponent while he is on 3 Bases and before they are able to tech to either Mutalisks or Infestors. It relies on a high number of Sentries, 2 or 3 Immortals and a Warp Prism that can be used as a proxy Pylon if you don't have one, but also to load in and drop out units to save them as demonstrated by Squirtle in this game against BBoongBBoong. This makes the push a lot more efficient and powerful, since its strength relies heavily on Force Fields and the number of Immortals. The key idea is to constantly cut down on the Zerg's army while using the Force Fields to keep your army alive and constantly reinforced via Warp-Ins. Eventually, you will simply overwhelm your opponent for the win.


Featured Strategy Article

[edit] Anti-Muta Play

Mutalisk play is moderately popular in ZvP, and dealing with those mass Mutas is a common problem for Protoss players. Going for a 2 base all-in to try to kill the Zerg before or right as he gets Mutas is certainly a viable option but that is dodging the problem, rather than dealing with it. This page outlines how to play a long macro game against Mutas.

[edit] Basic Information

Builds that blindly mass Sentries at the beginning are bad, particularly if the Zerg is going Mutalisks. Getting to 8-12 Sentries early game seems to be very common in PvZ, but it is often not a good idea, unless going for a quick 2 base all-in. Guardian Shield is great against the bounce attack of Mutas, but the Sentries are often going to get sniped quickly, ending up just as a huge waste of gas that could have been better spent on additional Stalkers and HT. Sentries are also ineffective against Infestor/Ling play, Baneling play (with Overlord drops, and any more than a moderate amount (like 4-6) will be a waste against early 2 base Hydralisk play. Start with 2-4 sentries (note this is starting with a FFE, so if you're Gate expanding you could use a few more) and only add more if you scout Roaches.


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Highlighted Threads & Discussions
General Strategy Articles
General Builds
ProtossIcon.png TerranIcon.png ZergIcon.png

1 Base Play & Cheese

4 Warpgate Rush

Openings

SaSe's Aggressive 2 Gate Expand
Tinman 11 Gate into 3 Gate Pressure
NaNiwa's Blink Observer Build
HerO's 2 Gate Stargate
MC's 2 Gate Pressure into Blink/Observer
Rain's 3 Gate Phoenix push

Midgame Playstyles

1 Base Play & Cheese

4 Warpgate Rush
4 Gate Blink Obs All-In

Openings

Nexus First
Nexus First
Oz's Nexus Forge
1 Gate
PartinG's Fast 3 Nexus 8 Gate Push
MC's 1 Gate FE
Gateway Pressure Into Fast Third Base
13 Gate 17 Nexus
TAiLS' Dark Templar Drop FE
HuK's 1 Gate FE
kcdc's 1 Gate FE
2 Gate
2 Gate Fast Obs
2 Gate Fast Obs Into 3 Immortal Push
NonY's 2 Base Colossus All-In

Midgame Playstyles

Double Forge

1 Base Play & Cheese

4 Warpgate Rush

Openings

Forge Fast Expansion (FFE)
4 Gate +1 Zealot Pressure
YufFE
+1 4 Gate/Stargate Timing Into Fast Third Base
1 Gate
1 Gate 1 Assim FE
2 Gate
NonY's 2 Gate Sentry Expand

Midgame Playstyles

Forge Fast Expansion (FFE)
MC's 7 Gate 1 Gas All-In
7 Gate +2 Blink Stalker All-In
4 Gate Pressure Into 7 Gate +2 Blink Stalker All-In
7 Gate Immortal All-In
Mista's 2 Base Colossus All-In
Build Orders That Require More Work & Build Orders That Are Outdated
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