Mouse settings are critical when playing Starcraft 2. The various settings can be confusing, so this article has been written to explain the settings means and how changes affect gameplay. This is particularly important to computer gamers that play on tournament or LAN computers and must adjust settings to personal taste quickly.
DPI/CPI (dots per inch/counts per inch) defines the sensitivity and speed of the sensor.
The DPI/CPI of a mouse correspond to the pixels the cursor will move when the mouse is moved one inch. Thus, a perfectly functioning mouse with 1,000 DPI will move 1,000 pixels when moved exactly one inch. The higher the DPI, the quicker the cursor will move. DPI is related to the FPS (frames per second) as well as the internal memory and speed of the sensor. However, in general, the higher the FPS of a mouse, the higher the DPI.
Higher DPI offers a faster cursor without sacrificing any precision. Turning up the sensitivity in Windows increases the speed but reduces the precision of the cursor. Increasing the sensitivity this way causes Windows or the game to take the number of pixels the cursor should have moved and multiply it. Thus, there are certain pixels where the mouse cursor cannot land. For example, if you multiply the mouse input by two, you'll never get an odd number. Only changing the DPI can change the cursor speed without losing precision; this is why many mice include on-the-fly DPI switching. Some mice be set up with custom profiles between which the user can switch. Most gamers prefer low DPI for first-person shooter games and high DPI for RTS and MOBA games.
Because DPI is based on pixels, monitor resolution plays a role in the perceived sensitivity of a mouse. A 1000DPI mouse will move the cursor 1000 pixels across the screen when the mouse is moved one inch. On a monitor running 1024x768 resolution, moving the mouse one inch horizontally will roughly move the mouse from one side of the screen to the other. On a 1920x1080 monitor, the cursor would move only about halfway across when the mouse is moved one inch. The higher the resolution of the monitor, the slower the mouse cursor will appear to move.
Optimal Windows Setting
Disabling the "Enhance Pointer Precision" button might not fully disable acceleration in some older games; see below for further details.
Windows has 20 mouse sensitivity levels. At the setting of 10 (the middle notch), the multiplier is 1 (i.e. for every one mouse count your computer will move the pointer one pixel on your screen). Non-integer multipliers, contrary to popular belief, do not affect accuracy. The rounded residuals are handled by an accumulator. However, a sensitivity setting of greater than 10 will cause pixel skipping and slightly reduce the precision of the cursor.
In Window's mouse settings, under the pointer speed slider there is a check box called "Enhance pointer precision". This is the Windows term for mouse acceleration. It is enabled by default. Mouse acceleration increases the cursor speed based on the velocity of the mouse, i.e., the faster the mouse is moved, the faster the cursor moves. This means Windows is artificially adjusting the input of the mouse.
Some mice have acceleration built into their driver, which can be configured/disabled in their specific software options. Many laser sensors have slight CPI variances that are speed-dependent, which is commonly referred to as "acceleration built into the hardware" but is in fact simply inaccuracies and should not properly be called acceleration. Consult online resources and reviews before buying a mouse.
Certain players prefer to have acceleration enabled, but it is typically recommended that mouse acceleration be turned off. Universally constant mouse movements facilitate better imprinting on muscle memory. Simply put, the mouse and the cursor should always move the same way. However, personal preferences vary.
To turn mouse acceleration off on Windows, clear the "Enhance Pointer Precision" box. This disables mouse acceleration. However, some older games call for the OS to temporarily re-enable the acceleration feature while in-game. A workaround is to simply modify the acceleration curve in Windows Registry such that it corresponds to 1-to-1 movement. This requires administrator permission. If you are not familiar with editing the Windows Registry (and even if you are), back up your registry before continuing.
1. Open the Windows Registry Editor. To do this, press the Windows key and R, then type "regedit" and press enter.
2. Navigate to HKEY_CURRENT_USER/Control Panel/Mouse.
3. Double-click SmoothMouseXCurve. A window with a grid of hexadecimal values will appear. Replace the values in the grid with those below. You cannot copy and paste into the editor; you must change each value manually. If you think you've made a mistake, you can press "cancel" and no changes will be made. Press OK when you are finished.
00 00 00 00 00 00 00 00
00 a0 00 00 00 00 00 00
00 40 01 00 00 00 00 00
00 80 02 00 00 00 00 00
00 00 05 00 00 00 00 00
4. Double-click SmoothMouseYCurve. Repeat the above step, using the following values instead. Note that the two values are not the same; using the wrong values will cause problems. Press OK when you are finished.
00 00 00 00 00 00 00 00
66 a6 02 00 00 00 00 00
cd 4c 05 00 00 00 00 00
a0 99 0a 00 00 00 00 00
38 33 15 00 00 00 00 00
5. Repeat steps 2 to 5, but instead navigate to HKEY_USERS/.DEFAULT/Control Panel/Mouse this time. Reboot and you are done.
This change may or may not be permitted in sanctioned play. However, under no circumstances can be it be called a "hack" or "cheat;" it is perfectly legal, merely inaccessible from the Windows GUI.
Other Operating Systems
SC2 Specific Settings[Citation needed] To do this, go to Options > Controls and un-check "Enable Mouse Sensitivity". This will make StarCraft use the operating system's pointer speed setting.
If SC2 is not set to disable mouse sensitivity, it will instead apply one of the 20 Windows sensitivity settings according to 5% intervals on the percentage slider. The pointer counts received from the mouse is multiplied by the factor according to the table on the right.