Mothership (Heart of the Swarm)

From Liquipedia StarCraft 2 Wiki
This article is for the Heart of the Swarm multiplayer version. For the Legacy of the Void version, see Mothership (Legacy of the Void). For the Wings of Liberty version, see Mothership (Wings of Liberty).
[e][h] Mothership
Unit Information
Description:
Large Air Unit
Built From:
Cost:
300 (400) 300 (400) 100 (130) 8
Attack 1:
Targets: Ground / Air
Damage: 6 (+1) x6
DPS: 16.3 (+2.7)
Cooldown: 2.21 s
Range: 7
Defence:
350 350 2 (+1)
M
Energy:
50 / 200
Sight:
14
Speed:
1.4062
Weak against:

Description[edit]

The Mothership is the most powerful unit in the Protoss arsenal: Once a Fleet Beacon has been built, it may be transformed from the Mothership Core; because of its extensive capabilities, the Mothership has a unique restriction: only one can be deployed by each player at a time.

Although it does have an attack in the Purifier Beam, the primary use of the Mothership is its powerful support abilities. The Mothership has two spells, Time Warp and Mass Recall: the Time Warp spell slows down the units in a targeted area; the Mass Recall spell instantly teleports the Mothership and all player (not friendly) units beneath it to the selected Nexus. Furthermore, the passive ability Cloaking Field cloaks all nearby friendly units and buildings. While these abilities are powerful and potentially game-changing, the Mothership is very expensive, quite slow, takes a long time to warp in, and is only available at the end of a long tech path. Thus, the Mothership is generally only seen in late game compositions, although specialized builds can produce it earlier.

Abilities[edit]

Radius: 5
The Mothership cloaks all nearby units and buildings.

Spells[edit]

100
Radius: 3.5
Hotkey: T
Creates a temporal field that slows all ground units' movement speed by 50%.
Caster: Mothership
100
Range: 500
Radius: 7
Hotkey: R
Teleports the Mothership or Mothership Core and all nearby units owned by the player to the targeted Nexus.

Competitive Usage[edit]

There used to be very few builds tailored to incorporate the Mothership, and was often used as a cheese or an embarrassment tactic, such as the Mothership Rush All In as first played by HuK in 2010, which heavily relied on surprise to be effective.

However, as players have more likelihood of getting expansions and a large income, the Mothership has become an integral part of many Protoss late game strategies.

Some players in WoL also experimented with using the Mothership away from their army, utilizing the Mass Recall spell to their advantage. The Mass Recall spell can evacuate trapped offensive units to safety, or allow an otherwise immobile army to defend or attack more than one key location on the map. The ability was changed, however, to require that the Mothership itself recall to any Nexus on the map. It does, however, brings any nearby units with it.

The Mothership is now rarely used, especially as the abilities now mirror the Mothership Core, except for the cloaking field.

Vs. Protoss[edit]

A less common way to employ the mothership is a build that utilizes the cloaking ability of the mothership. The Mothership usually follows a Phoenix harass, as at that point the Stargate is built and there are required Phoenix out. After that, the Protoss using this strategy gets a Fleet Beacon and a Mothership, also getting 1 or more Observers to accompany the army. When the confrontation with the other player occurs, your Observers spot his, and since they are likely the only air unit in the army, the Phoenix will kill the other player's Observer. Then it is simply a matter of using the cloaking on the Mothership to keep your army alive, and keeping the Mothership alive as best you can. It should be noted that this build is VERY difficult to effectively pull off, since the Mothership takes so long to tech to and build, and it is almost always more practical to simply produce more units and try to get a stronger army or economy.

Vs. Terran[edit]

The Mothership's passive cloaking ability can be a powerful asset against Terran; Terran players are heavily dependent on Scans for detection, and Ravens can be usually be picked off relatively easily in the later-stages game. This forces Terran players to use Orbital Command Energy, which limits MULE production and can actually run out in longer or multiple engagements. However, as Vikings and EMPs are usually available for Terran as well as large numbers of Orbital Commands, Mothership play is usually ineffective against Terran.

Vs. Zerg[edit]

Another effective use of the Mothership was seen in a game from KiWiKaKi against Machine in WoL, in which he acquired Blink Stalkers and a Mothership. He blinked Stalkers between Machine's bases on Xel'Naga Caverns, killing two of Machine's Hatcheries and eventually his Lair (which prevented Overseer production). He then used the Mothership's Mass Recall to safely move his trapped Stalkers out of Machine's main base, effectively preventing Machine from both remaxing and producing Overseers to detect the Mothership's cloaked units.

In HotS, the main usage of a Mothership against Zerg is to take advantage of a lack of detection due to not having enough Overseers. It is also used against Swarm Host play in order to prevent locusts from killing anything by themselves.

Gallery[edit]

Quotes[edit]

Mothership's quotes (video and sound) - YouTube video.

Patch Changes[edit]

External links[edit]

References[edit]