Missile Turret

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TerranMissile Turret
Cost: Minerals 100 Gas 0 Game Speed 25
Defense: 250 Armor 0 (+2) (Armored, Structure, Mechanical)
Air Attack:

12 (x2)

Air DPS:

27.9

Range:

7 (+1)

Cooldown:

0.8608 s

Hotkey:

B  T

Sight:

11

Requirements:


Description[edit]

The Missile Turret (or Turret for short) is the Terran's anti-air static defense as well as one of the Terran's detectors. Missile Turrets require an Engineering Bay in order to be constructed, which also has upgrades for the Missile Turret: Hi-Sec Auto Tracking and Building Armor.

The Missile Turret's attack is about as powerful as four Marines. The twin attack (12x2) makes it less effective against high armor targets such as Battlecruisers but despite this setback, Missile Turrets still deal more DPS per cost than the Photon Cannon or Spore Crawler. Although they cannot out-range Carriers, the Missile Turret's high damage and endurance is still very potent for clearing out Interceptors.

Competitive Use[edit]

Vs. Terran[edit]

A few well placed Missile Turrets can fend off Banshee harass in the early game. Since a Missile Turret can detect farther than it can shoot, it is still useful when the Cloaked Banshee is out of range. A small group of stimmed Marines can run up to a detected Banshee and shoot it down if the opposing player does not pull back immediately.

Turrets are also commonly used in conjunction with Siege Tanks to fortify a position. When deployed in the field, they can assist Vikings in the air battle or detect cloaked Banshees and Ghosts.

Vs. Zerg[edit]

A handful of Missile Turrets can effectively hold off large numbers of Mutalisks and is recommended for protecting your vulnerable SCVs. When under attack, your SCVs can repair the Missile Turrets, increasing its longevity. However, this guarantees that the Mutalisk's Glaive Worm attack will bounce from the Missile Turret onto the SCVs.

The Missile Turret is also able to spot burrowed Infestors and Roaches, which can prevent a potentially disastrous sneak attack on your mineral lines.

Vs. Protoss[edit]

Missile Turrets can minimize damage taken from Dark Templar, and can also be used to ward off Phoenix harass. They are decent against uncharged, lone Void Ray attacks, but fall extremely quickly to multiple charged Void Rays. They are a strong choice to defend from Oracle harass, placed in close proximity to mineral lines.

Abilities[edit]

Range: 11
The Missile Turret is a Detector structure that can see cloaked, burrowed and hallucinated units.


Upgrades[edit]

Minerals 100     Gas 100     Game Speed 80 Hotkey: H
Researched from: Engineering Bay
Increases the attack range of Missile Turrets, Auto-Turrets, Point Defense Drones, and Planetary Fortresses by 1.
Minerals 150     Gas 150     Game Speed 140 Hotkey: B
Researched from: Engineering Bay
Increases the armor of the Point Defense Drone, Auto-Turret, Missile Turret, Planetary Fortress, and all other Terran structures by 2.

Gallery[edit]

Patch Changes[edit]

References[edit]

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