Mechanical

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Mechanical Units

Units in Starcraft II can be tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Mechanical units, categorized by race, are listed below.

Protoss

Heart of the Swarm

Legacy of the Void

Terran

Heart of the Swarm

Legacy of the Void

Zerg

Units with Bonus Damage Against Mechanical

None.

Positive Spells and Abilities

This is a list of beneficial spells and abilities that can only affect units with the attribute of Mechanical.

Minerals *
Gas *
Hotkey: R
SCVs and MULEs can Repair friendly mechanical units and Terran buildings. * Cost and time varies depending on unit.

Unaffected Spells and Abilities

This is a list of spells and abilities that cannot affect units with the attribute of Mechanical; although other attributes may allow them to still be cast upon the unit.

Energy 50
Range: 10
Duration: 1.43 s
Damage: 170
Hotkey: R
After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 170 damage. Ignores armor. Can only target biological units.