Massive

From Liquipedia StarCraft 2 Wiki

Massive is considered to represent the highest size class of StarCraft II units.

Massive Units[edit]

Units in Starcraft II can be tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Massive units, categorized by race, are listed below.

Terran[edit]

Zerg[edit]

Protoss[edit]

Heart of the Swarm[edit]

Units with Bonus Damage Against Massive[edit]

Protoss[edit]

Zerg[edit]

Unaffected Spells and Abilities[edit]

This is a list of spells and abilities that cannot affect units with the attribute of Massive; although other attributes may allow them to still be cast upon the unit.

Caster: Sentry
50
Radius: 1.7
Hotkey: F
Barrier that lasts 15 seconds and impedes movement of ground units. Massive units will shatter Force Fields on contact. Hallucinated Massive units cannot shatter Force Fields.
Duration: 1.5 s
Slows an enemy's movement speed by 50% when hit by the Marauder's attack. The slowing effect does not stack, but the timer is refreshed by subsequent hits. Massive units are immune to the slow.
Caster: Phoenix
50
Duration: 10 s
Hotkey: G
A channelling spell that lifts a unit into the air, disabling it and making it vulnerable to air attack. Massive units are unaffected.

Other[edit]

  • Massive ground units, except for the Colossus, can be walled off between buildings that are one space apart.