In Starcraft: Brood War, custom made maps created mostly by professional Korean mapmakers played a role in developing the game which cannot be overestimated. How this is going to continue is difficult to determine. The automated matchmaking on battle.net may force a lower number of regularly used maps.
Maps are easily the most important feature of balance aside from the units themselves, perhaps even more important than the numbers behind the units. Brood War, the spiritual predecessor to StarCraft 2, was balanced primarily by map design, with games on Lost Temple being far different than those on Big Game Hunters. Playstyles will have to vary depending on the structure of the map. This can seem to be a very obvious, abstract thing, but the goal of this article is to point out specifics, and what the synthesis of these specifics means for a given situation on a given map. The features themselves are not always what are important, but rather how the features fit together to affect the map.
- Choke Points
- Rich Mineral Fields
- Xel'Naga Towers
- Destructible Rocks
- Sight Blockers
- Destructible Towers
- Unbuildable Rocks
- Analyzing Map Features (e.g., #DreamPool) - eSportsHeaven.com
- Importance of Maps on Playstyle - produced by Clan EAT Casting Crew
- Abusing the Dream Pool - produced by Clan EAT Casting Crew
Retired/Inactive Mapmaking Teams
- Map of the Month is an organization dedicated to highlighting and promoting well-made maps.
- Map Jam & Challenge is an on-going monthly competition to inspire creativity in mapmaking.
- See Community Maps for a list of community-made maps listed by mapmaker.
- See Melee Maps for some custom made maps.
- See Category-Maps for a list of everything map related on Liquipedia.
- See sc2melee.net for a list of every Starcraft II map with ratings by users.