Lost Temple

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[e][h]Lost Temple SC2
Creator:
Blizzard
TLPD:
Tileset:
Bel'Shir
Size:
132x134
Spawn Positions:
4 at 12, 2, 6, 8
Competition Span:
2010 – 2011-05

Overview[edit]

Lost Temple was the defining map of the early StarCraft era, and so it continued its existence throughout Warcraft III and finally arrived as a map in Wings of Liberty beta. It also hosted the fourth Blizzard Battlereport between David Kim (T) and Yean-Ho Lee (P). The map was removed from official Ladder play on February 25, 2011, as well as most popular competitions, it was replaced by The Shattered Temple.

Official Map Description[edit]

Your base is easy to defend with easily defended additional resources. Watch Towers overlook the central battlefield. Islands contain additional resources.

Notable Features[edit]

  • Cliffs overlooking the natural expansions provide an effective drop point. In TvZ, an early Thor drop on the high ground can be particularly hard to counter.
  • Two island expansions, at 10 and 4 o'clock.
  • Destructible rocks block high-yield expansion CC/Nexus/Hatchery placement, so time and resources must be allocated to freeing that up prior to expanding.
  • The high yield expansions can be sieged from the highground next to the natural expansions.
  • The two Xel'Naga Towers between them reveal all of the main choke points on the map, making them an invaluable point of control.

Protoss Wall-ins[edit]

3 o'clock

External Links[edit]