Kulas Ravine

From Liquipedia StarCraft 2 Wiki


[e][h]Kulas Ravine
Creator:
Blizzard
TLPD:
Tileset:
Bel'Shir
Size:
140x136
Spawn Positions:
4 at 2, 4, 8, 10
Competition Span:
2010-02 – 2011-01

Overview[edit]

Kulas Ravine was part of the original Wings of Liberty beta map pack and one of the first maps to be revealed, since it was played in the first Blizzard Battle Report. It was a ladder map until October 7, 2010 and was used in the GSL.

Official Map Description[edit]

Destroy rocks to gain access to easily defended resources. Watch Towers overlook the central battlefield. Destroy rocks to open up paths on the top and bottom of the map.

Notable Features[edit]

  • Rush Distance - The rush distance between bases greatly depends on spawning points. Timing is significantly different between vertical, cross-positions, and horizontal spawns.
  • Main Choke - The choke point between the main and natural is very thin, and can be walled with just two buildings.
  • 2nd Natural - The secondary natural is guarded by rocks on both sides.[1]
  • 'Cliffable' High-Ground - here is high ground close to the mineral line at the natural, allowing for economic harass. The high ground behind the two high yield expansions are also tankable.
  • Destructible Rocks - Unless the destructible rocks at the top and bottom of the map are destroyed, ground units crossing from one side of the map to the other have to funnel through the central choke point.
  • Xel'Naga Towers - The two central Xel'Naga Towers give vision of all of the main choke points and ground unit routes on the map.
  • Natural Expansions - The natural expansions are very vulnerable due to the fact that they have 2 main entrances and 1 additional entrance if the rocks are destroyed.

Protoss Wall-ins[edit]

Note: By sacrificing a Pylon, a Protoss can copy all Terran wall-ins by replacing the Supply Depot with a Pylon and the Barracks with a Gateway. This may be useful in PvP for preventing all Zealot rushes.

1 o'clock ling tight wall-in with one zealot blocking

Terran wall-ins[edit]

Notable Games[edit]

References[edit]

  1. Until Beta Patch 16, it was possible to Blink up past these rocks (without vision) as demonstrated by Tyler in the TL vs. EG showmatch