Hellbat (Legacy of the Void)

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This article is for the Legacy of the Void multiplayer version. For the Heart of the Swarm version, see Hellbat (Heart of the Swarm).
[e][h]Terran Hellbat
Unit Information
Ground Unit
Built From:
Minerals 100 Gas 0 Game Speed 21 Supply 2
Ground Attack:
18 (+2)
Ground DPS:
12.6 (+1.4)
+0 (+1) vs Light
+12 (+1) vs Light (Infernal Pre-Igniter)
Bonus DPS:
+0 (+0.7) vs Light
+8.4 (+0.7) vs Light (Infernal Pre-Igniter)
135 Armor 0 (+1)
Cargo Size:
Strong against:
Weak against:


A tough melee-range unit with conical splash damage, after finishing an Armory Hellbats can be produced from the Factory or transformed from and into the Hellion (Transformation takes 2 seconds).

The Hellbat is both a Biological unit and a Mechanical unit and can be healed by both Medivacs and SCVs. The Hellbat has 45 more health points than the Hellion and a short-ranged conical splash damage. Ideal for tanking and dealing damage to Melee units.

Hellbats take up four Cargo Space in a Medivac and cannot load into Bunkers; but in Hellion mode can control the map against Light-units, Cyclone has same movement speed and is effective against Armored-units.


Hellion Mode
Hotkey: E
Transforms the Hellbat into its Hellion form.


Minerals 150     Gas 150     Game Speed 79 Hotkey: I
Researched from: Tech Lab
Improves the Hellion's bonus against Light units by +5 damage and the Hellbat's bonus against Light units by +12 damage.

Competitive Use

  • Used in TvT and TvZ to stop Stimpack and Metabolic Boost rushes from turning into Siege Tank pushes and Baneling busts, as Hellions combined with Medviacs can counter harass an opponent's base after they have moved out and cause serious damage.
    • Even more effective against Melee troops in chokes.
  • As a high health and relatively low DPS unit, Hellbats are best used in combination with high firepower units like the Marine and Siege Tank.
  • Hellbat drops are very effective at harassing mineral lines, and the Medivac Afterburn ability makes it possible to chase down retreating harvesters.

Vs. Protoss

Hellbats take six shots from Colossi to kill and deal with mass Zealots very effectively; giving Terran a strong tanking unit against a popular Protoss mid game composition. However, since they are Biological, they are dealt with very easily by Archons, and their low movement speed makes it difficult for them to dodge Storms.

Vs. Terran

Hellbats in this matchup can be part of a Mech composition, along with Siege Tanks, Vikings, and eventually Ravens. They do not have the mobility and range of Hellions, which makes it more difficult to establish positions, but have more health and can therefore take more damage from Siege Tank lines, making established positions more secure. They are commonly placed between sieged tanks to nullify drops on the tanks.

Vs. Zerg

Early Hellbat drops in this matchup can be more difficult to deal with than in the other two, since generally Zerglings are used to deal with drops until Mutalisks are out or the Zerg player can establish sufficient static defense. The DPS of Queens is not high enough to effectively deal with the drop by themselves, but they can delay the Hellbats long enough to allow Zergling reinforcements to arrive. Hellbats are not usually used in mid-game compositions with other bio units, since they lack the mobility and range of Marines and Marauders with Stim. If used in combination with Siege Tanks and Thors, the Terran army runs the risk of being overrun by Mutalisks and Zerglings, since it is difficult to maintain sufficient production of three Factory based units.



Hellbat's quotes (sound) - YouTube video.

Patch Changes

No patch changes so far in LotV.