Ghost (Wings of Liberty Campaign)

From Liquipedia StarCraft 2 Wiki
This article is for the Single Player version of this unit. For the Multiplayer version, see: Ghost.
[e][h]TerranIcon.png Ghost
Ghost sc2.png
Unit Information
Description:
Ground Unit
Cost:
Minerals.gif 150 Vespene-terran.gif 150 Buildtime terran.gif 40 Supply-terran.gif 2
Attributes:
Attack 1:
Targets: Ground / Air
Damage: 10 (+1)
DPS: 6.7 (+0.7)
Cooldown: 1.5
Bonus: +10 (+1) vs Light
Bonus DPS: 6.7 (+0.7) vs Light
Range: 6 (+2)
Defence:
Icon Hitpoints.png 100 Icon Armor.png 0 (+1)
G
Energy:
50 (+100) / 200 (+100)
Sight:
11 (+3)
Speed:
2.25
Cargo Size:
2
Strong against:
Weak against:

Description[edit]

The Ghost is a specialized infantry unit built from a Barracks with an attached Tech Lab once a Ghost Academy has been constructed. The Ghost has a ranged attack that deals 10 damage +10 against light units, but its real power lies in its special abilities.

Snipe deals 45 damage regardless of armor to any biological unit at the cost of 25 energy. Snipe is an effective tool in a few situations. It can be queued to multiple units, allowing the Ghost to Snipe up to 8 units in quick succession. This can make the Ghost effective when dropped into Terran or Zerg Mineral lines, while whittling down an approaching enemy force or to quickly wipe out enemy harassment.

The Ghost's Cloak allows it to render itself invisible to enemies without detection. This is generally used to get the Ghost into a good position to Snipe an opponent or to sneak into a base for a Nuke.

Nuke is the Ghost's final ability and will allow the unit to calldown a Nuke on a target location provided the Ghost Academy has a Nuke ready and that the Ghost can channel for the full-time. The Nuke is a devastating ability that deals terrible, terrible damage to any buildings or units that it hits. However, the cost of using Nukes is very high and requires a lot of gas and minerals to tech to, the long "charge" time also renders it ineffective against units, as they can easily move away.

Campaign Specifics[edit]

Available in mission: Ghost of a Chance
Mercenary version: None
Hero version: Nova

Spells[edit]

Snipe.png
EnergyIcon.gif 25
Range: 10
Duration: 0.5 s
Damage: 25(+25 vs psionic)
Hotkey: R
The Ghost snipes a single, biological unit for 25(+25 vs psionic) damage. This ability can be queued for multiple snipes.
Cloak.png
EnergyIcon.gif 25 (-0.9 / s)
Hotkey: C
The Ghost becomes invisible until it runs out of energy or the player cancels Cloak.

Abilities[edit]

Nuke.png
Range: 12
Cooldown: 20 s
Damage: 300 (+200 to buildings)
Hotkey: N
The Ghost calls down a nuclear strike at the targeted spot. Nukes take 20 seconds to land.
Crius Suit
CriusSuitAbility.png
Ghost's cloak no longer requires energy.
Ocular Implants
OcularImplantsAbility.png
Ghosts gain +2 range and +3 sight.

Upgrades[edit]

Crius Suit
CriusSuit.png
Credits : 125,000
Researched from: Armory Console
Ghost's cloak no longer requires energy.
Ocular Implants
OcularImplants.png
Credits : 85,000
Researched from: Armory Console
Ghosts gain +2 range and +3 sight.
Cellular Reactor
CellularReactor.png
Minimap research zerg.png 20
Researched from: Laboratory Console
Specialist units (any non-hero with energy) gain +100 starting energy and +100 maximum energy.
VanadiumPlating.png
Minimap research protoss.png 5
Researched from: Laboratory Console
Armor upgrades in the Armory and Engineering Bay increase life by 5% in addition to increasing armor.
Ultra-Capacitors.png
Minimap research protoss.png 5
Researched from: Laboratory Console
Weapon upgrades in the Armory and Engineering Bay increase attack speed by 5% in addition to increasing damage.


Gallery[edit]

Ghost.gif

Quotes[edit]

Ghost's quotes (video and sound) - YouTube video.

References[edit]