The GOMeXP Global StarCraft II League (or GSL for short) is a large tournament-based League held on location in South Korea and holds multiple events each year. Having started in late August 2010, the league was first step towards a professional league in South Korea for StarCraft II. The event is broadcast 3 nights a week (Monday, Tuesday and Wednesday) on GOMeXP. The Team League is broadcast the remaining 2 weekdays. (Thursday and Friday)
The first tournament in the league was the GOMTV StarCraft II Open 1 and ran from August 28 to October 2, 2010.
- = Global Event (ongoing)
- = Global Event (finished)
= GOMtv World Championship
GOMTV Organized Invitationals
Arena of Legends
The New GSL Sponsorship League format.
The GSL is an elaborate tournament which is separated into two tiers:
- Code S contains the top tier players who are competing against each other to win the GSL
- Code A contains players who are competing against each other to enter Code S.
- Ro32: Dual Tournament format.
- Best of 3.
- The 4 players of each group are split into two pairs and play each other.
- The winners of these matches will then face each other in the Winner’s match.
- The victor places first in the group and advances to the Ro16.
- The losers of the initial matches face each other in the Loser’s match.
- The loser places fourth in the group, will fall to Code A Ro48.
- The loser of the Winner’s match and the winner of the Loser’s match will face each other in a fifth match.
- The winner gets second place in the group and advances to the Ro16.
- The loser places third in the group and will fall to Code A Ro32.
- Ro16: Dual Tournament format.
- Best of 3.
- The 4 players of each group in Ro16 will face off similar to Ro32.
- Players who place 3rd and 4th in their group will fall to Code A Ro24.
- Ro8: Single elimination playoffs.
- Players who reach Ro8 will retain their Code S status.
- Round of 8: Best of 3.
- Semi Finals: Best of 5.
- Finals: Best of 7.
- Round of 48 Single-elimination Bracket
- First round (Ro48) consists of 40 qualified players and the 8 4th place finishers in the Code Ro32 group stage.
- Losers in the first round lose their Code status and must compete in the preliminaries next season.
- The second round (Ro32) consists of the 24 advancing players from the first round and the 8 3rd place finishers in the Code Ro32 group stage.
- Losers in the second round get a chance to acquire Code by competing in the Up & Down Matches.
- The third round (Ro24) consists of the 16 advancing players from the second round and the 8 3rd/4th place finishers in the Code Ro16 group stage.
- Losers in the third round get a chance to acquire Code by competing in the Up & Down Matches.
- Winners in the third round advance to Code in the next season.
The GSL map pool is an ever-evolving set of maps. Players are each allowed to veto one map for each match.
The GSL broadcasts on GOMtv.net can be either for free or for-pay.
Content available for free includes:
- LQ live stream (288p)
- LQ (360p) VODs, first set of each match only
Content available via premium service:
- SQ (360p) and HQ (540p) live streams
- complete LQ (360p) and HQ (720p) VODs
The premium service requires a season ticket, usually priced at 19.99 USD (without ads) or 9.99 USD (with ads).
GOMtv also offers a mobile page for iOS and Android devices that enables season ticket holders to watch live and on-demand content formatted for smartphones or tablets.
English streams main commentators are Dan "Artosis" Stemkoski and Nicolas "Tasteless" Plott a.k.a Tastosis. Korean to English translation provided by John "Junkka" Park and "Jay".
Other English Commentators have been:
| GSL Open History
After successfully negotiating a contract with Blizzard, GOMTV gained the exclusive rights to broadcasting StarCraft II in South Korea. The questions about how GomTV will use this deal were many and on the 5th of August the news broke:
GOMTV announced that they will be holding a huge tournament-based league with three initial events to kick off the League in 2010. These three tournaments will have a prizepool of 600,000,000 Won (approx 500,000 USD). Needless to say, this attracted attention from the entire world-wide community as this is the largest prizepool in the history of e-sports.
After this news broke many non-Korean teams considered travelling to Korea to take part, most famously the Team Liquid clan Liquid` decided to take their chances and go to Korea to participate in these tournaments. Right after IEM Cologne Nazgul, Jinro and TheLittleOne travelled to South Korea, the latter two to live and practice with the oGs-team.
Other notable players who have flown out to Korea to compete in the GSL include: TorcH, HayprO, Loner, Ret, HuK, Sen, SeleCT, KiWiKaKi and iNcontroL.
The results of these three tournaments will also decide who will play in the highest division of GomTV GSL 2011. After the tournaments have been played, the top32 players will be classified as S-class players and will enter the top division. The players finishing within 33-96th place will be classified as A-class players. Both of these classifications qualifies the player for the 2011 GomTV GSL, with S-class players being seeded.
Info about classifications in Korean
2010 Open Tournaments
- Preliminaries to decide the 64 people that will play on the StarCraft II Open Tournaments in GSL 2010.
- It will be played at a place designated by GOMTV in Seoul.
- Players must arrive on time.
- Players must bring their own equipment (Keyboard, Mouse, Mouse Pad, Headset, Mouse Driver) and ID.
- Players that do not bring their own equipment must use the equipment provided.
- Preliminaries will be in Bo3.
- Every game will be broadcasted by GOMTV.
- Bo3 for Ro64~Ro16, Bo5 quarter, Bo7 semi and finals.
- Up to the semifinals, Blizzard's official 1v1 maps will be used. In GSL seasons 1 and 2, players were allowed to veto two maps each (one map each in the bo7 finals). In GSL season 3, this has been removed, giving maps like Steppes of War and Delta Quadrant more significance.
- Total prizepool of each tournament: 200,000,000 Won (approx. 170,000 USD)
The total prize pool is ₩199 600 000, divided among participants as follows:
||₩100 000 000
||₩30 000 000
||₩10 000 000
||₩4 000 000
||₩2 000 000
* Approximate USD and EUR amounts taken from http://xe.com on December 1st, 2010. [₩1000 KRW = $0.87 USD = €0.66 EUR]
- GSL 3 saw the qualification of the league's first Random player GuMiho (though he later found more success after picking Terran).
- GSL 3 and GSL 4 saw Jinro reach the Ro4 twice, the only foreigner to do so.
- MarineKing was the first player to reach the finals twice and then first to play in three finals, placing 2nd three times.
- GSL 4 saw the league's first mirror match and 4-0 final ( Mvp vs. MarineKing)
- MC was the only Protoss player to win GSL, until Seed won the 2012 GSL Season 3.
- The GSL WC Final was not only a rematch of GSL Jan 2011 Final, but also the second mirror match-up (again Mvp vs MarineKing).
- GSL 6 was the GSL to become available for viewing in China.
- GSL 7 saw the third mirror match-up and second unique mirror match up (ZvZ) and the first team-kill Finals.( NesTea and LosirA)
- GSL 9 saw MC fall into Code B, the first GSL champion to do so.
- NesTea during GSL 7, is the first and only player to win GSL without losing a single game.
- The Arena of Legends tournament saw the second draw in GOMTV events history. In Group D, game 1 between BoxeR and NaNiwa, BoxeR had floating buildings with no ability to produce units, and NaNiwa had ground units, but no ability to produce air units to attack floating buildings, resulting in a draw.
- MMA won the first Blizzard Cup in 2011, 4-3 over DongRaeGu.
- 2012 GSL Season 3 saw the first PvP finals, held between MC and Seed. After this, the GSL finals have seen all six matchups. Additionally, there has been at least one winner of each race in all possible matchups.
- Features the Nestea award, given to any player to remain in Code S for 10 consecutive season. The first player to win this award was it's namesake NesTea.
- In GSL 2012 Code S, MarineKing was the only player to advance to the Ro16 in all 5 seasons.
Total: First event started on the 28th of August 2010. 15 tournaments/ seasons were held since then.
- Note: Medal Counts per Race, per Player and per Team do not count Code or other GomTV Events, as Code is the Main GSL Platform.
Medals won per Race
As of June 2014:
Medals won per Player
Medals won per Team
- Note: Medals won per Team shows the team that a player was on when the medal was won, not their current team.