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EMP push (vs. Protoss)
From Liquipedia StarCraft 2 Wiki
Overview[edit]
To attempt an early attack timing on close-positions or feint with a fast expand on far-positions; and attack with Marine, Marauder and Ghost for a pre-Colossus timing attack. Especially effective against two base fast High Templar or Sentry-heavy builds.
Head out once Ghost(s) are complete, attack once Ghosts reach 75 energy; or EMP Sentries first then attack.
Basic Build Order[edit]
Close-positions by land |
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Far-positions by land |
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<reference/> |
Notes[edit]
- You should start Cloak, if you scout too many Sentries (6+) and cannot break up the ramp by brute force. Aim to EMP the Sentries in a cluster.