Campaign/Armory

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The Armory in the campaign is where you can purchase upgrades for your units. For any new units that you acquire, their upgrades are available in the Armory after you finish the mission where you received the unit. The Armory can be accessed after completing the Zero Hour mission.

Base[edit]

Buying all base upgrades (575,000 credits) unlocks the Base Tech Master achievement.

Bunker[edit]

Projectile Accelerator
Credits : 40,000
Researched from: Armory Console
Increases the range of all units in the Bunker by 1.
Neosteel Bunker
Credits : 50,000
Researched from: Armory Console
Increases the number of Bunker slots by 2.

Missile Turret[edit]

Titanium Housing
Credits : 50,000
Researched from: Armory Console
Requires: 6 missions completed
Increases Missile Turret life by 75.
Hellstorm Batteries
Credits : 80,000
Researched from: Armory Console
Requires: 6 missions completed
The Missile Turret unleashes an additional volley of projectiles with each attack. Second attack does area damage.

SCV[edit]

Advanced Construction
Credits : 60,000
Researched from: Armory Console
Requires: 9 missions completed
Multiple SCVs can simultaneously construct the same structure, greatly increasing build speed at no extra cost.
Dual-Fusion Welders
Credits : 80,000
Researched from: Armory Console
Requires: 9 missions completed
SCVs repair twice as fast.

Terran Building[edit]

Fire-Suppression System
Credits : 90,000
Researched from: Armory Console
Requires: 12 missions completed
All structure fires are automatically put out and all structures automatically repair themselves to 50% life.
Credits : 125,000
Researched from: Armory Console
Requires: 12 missions completed
Unlocks the Scanner Sweep and Calldown: MULE abilities on the Command Center.

Infantry[edit]

Buying all infantry upgrades (695,000 credits) unlocks the Infantry Tech Master achievement.

Marine[edit]

Credits : 50,000
Researched from: Armory Console
Grants the Stimpack ability. Marine takes 10 damage then moves and fires 50% faster for 15 seconds.
Credits : 60,000
Researched from: Armory Console
Increases Marine life by 10.

Medic[edit]

Advanced Medic Facilities
Credits : 60,000
Researched from: Armory Console
Medics no longer require the Tech Lab add-on.
Stabilizer Medpacks
Credits : 105,000
Researched from: Armory Console
Medics heal 25% faster using 33% less energy per heal.

Firebat[edit]

Incinerator Gauntlets
Credits : 40,000
Researched from: Armory Console
Firebats gain a 40% larger attack area.
Juggernaut Plating
Credits : 85,000
Researched from: Armory Console
Firebats gain +2 armor.

Marauder[edit]

Credits : 70,000
Researched from: Armory Console
Marauder attack slows all units in target area.
Kinetic Foam
Credits : 90,000
Researched from: Armory Console
Marauders gain +25 life.

Reaper[edit]

U-238 Rounds
Credits : 60,000
Researched from: Armory Console
Reapers gain +1 range and deal an additional +3 damage to light armor.
G-4 Clusterbomb
Credits : 75,000
Researched from: Armory Console
Anti-personnel charge with large blast radius. Reapers eject smaller payloads in a radius for increased damage.

Vehicles[edit]

Buying all vehicle upgrades (750,000 credits) unlocks the Vehicle Tech Master achievement.

Hellion[edit]

Twin-Linked Flamethrower
Credits : 40,000
Researched from: Armory Console
Doubles the width of the Hellion's flame attack.
Thermite Filaments
Credits : 60,000
Researched from: Armory Console
Hellions deal an additional +10 damage to light armor.

Vulture[edit]

Cerberus Mine
Credits : 50,000
Researched from: Armory Console
Increases mine blast and trigger radiuses by 33%.
Replenishable Magazine
Credits : 60,000
Researched from: Armory Console
Vultures can replenish mines in the field at a cost of 15 minerals per mine.

Goliath[edit]

Multi-Lock Weapons System
Credits : 50,000
Researched from: Armory Console
Goliaths can fire at air and ground units simultaneously.
Ares-Class Targeting System
Credits : 80,000
Researched from: Armory Console
Goliaths gain +3 missile and +1 cannon range.

Diamondback[edit]

Tri-Lithium Power Cell
Credits : 75,000
Researched from: Armory Console
Diamondbacks gain +1 range.
Shaped Hull
Credits : 90,000
Researched from: Armory Console
Diamondbacks gain +50 life.

Siege Tank[edit]

Maelstrom Rounds
Credits : 105,000
Researched from: Armory Console
Crucio Shock Cannon deals +40 damage to primary target. Splash damage remains the same.
Shaped Blast
Credits : 140,000
Researched from: Armory Console
Crucio Shock Cannon deals 75% less damage to friendly units.

Starships[edit]

Buying all starship upgrades (1,015,000 credits) unlocks the Starship Tech Master achievement.

Medivac[edit]

Rapid Deployment Tube
Credits : 50,000
Researched from: Armory Console
Medivacs deploy loaded troops almost instantly.
Advanced Healing AI
Credits : 115,000
Researched from: Armory Console
Medivacs can heal two targets at once.

Wraith[edit]

Tomahawk Power Cells
Credits : 80,000
Researched from: Armory Console
Wraiths start with +100 energy.
Displacement Field
Credits : 125,000
Researched from: Armory Console
Detected Wraiths evade 20% of incoming attacks while cloaked.

Viking[edit]

Ripwave Missiles
Credits : 75,000
Researched from: Armory Console
Viking missiles do area damage.
Phobos-Class Weapons System
Credits : 90,000
Researched from: Armory Console
Vikings gain +2 missile range and +1 cannon range.

Banshee[edit]

Cross-Spectrum Dampeners
Credits : 80,000
Researched from: Armory Console
Banshees can remain cloaked for twice as long.
Shockwave Missile Battery
Credits : 110,000
Researched from: Armory Console
Banshee attack fires multiple missile bursts in a straight line.

Battlecruiser[edit]

Missile Pods
Credits : 140,000
Researched from: Armory Console
Battlecruisers gain the Missile Pod ability. Deals heavy damage to all air units.
Defensive Matrix
Credits : 150,000
Researched from: Armory Console
Battlecruisers gain the Defensive Matrix ability. Shield lasts 20 seconds or until it has absorbed 200 damage.

Dominion[edit]

Buying all Dominion upgrades (480,000 or 495,000 credits) unlocks the Dominion Tech Master achievement.

Ghost[edit]

Ocular Implants
Credits : 85,000
Researched from: Armory Console
Ghosts gain +2 range and +3 sight.
Crius Suit
Credits : 125,000
Researched from: Armory Console
Ghost's cloak no longer requires energy.

Spectre[edit]

Psionic Lash
Credits : 100,000
Researched from: Armory Console
Grants Psionic Lash. Deals 200 damage to target unit.
Nyx-Class Cloaking Module
Credits : 125,000
Researched from: Armory Console
Spectre's cloak no longer requires energy.

Thor[edit]

330mm Barrage Cannon
Credits : 130,000
Researched from: Armory Console
Improved bombardment cannon. Thor stuns central targets and does massive area damage.
Credits : 140,000
Researched from: Armory Console
Destroyed Thors can be rebuilt in the field for a fraction of the cost.

Armory Upgrades Table[edit]

Armory Upgrades
Type Unit Upgrade Description Credits Requires
Base Bunker Projectile Accelerator Increases the range of all units in the Bunker by 1. 40,000
Base Bunker Neosteel Bunker Increases the number of Bunker slots by 2. 50,000
Base Missile Turret Titanium Housing Increases Missile Turret life by 75. 50,000 6 missions completed
Base Missile Turret Hellstorm Batteries The Missile Turret unleashes an additional volley of projectiles with each attack. Second attack does area damage. 80,000 6 missions completed
Base SCV Advanced Construction Multiple SCVs can simultaneously construct the same structure, greatly increasing build speed at no extra cost. 60,000 9 missions completed
Base SCV Dual-Fusion Welders SCVs repair twice as fast. 80,000 9 missions completed
Base Terran Building Fire-Suppression System All structure fires are automatically put out and all structures automatically repair themselves to 50% life. 90,000 12 missions completed
Base Terran Building Orbital Command Unlocks the Scanner Sweep and Calldown: MULE abilities on the Command Center. 125,000 12 missions completed
Infantry Marine Stimpacks Grants the Stimpack ability. Marine takes 10 damage then moves and fires 50% faster for 15 seconds. 50,000
Infantry Marine Combat Shield Increases Marine life by 10. 60,000
Infantry Medic Advanced Medic Facilities Medics no longer require the Tech Lab add-on. 60,000
Infantry Medic Stabilizer Medpacks Medics heal 25% faster using 33% less energy per heal. 105,000
Infantry Firebat Incinerator Gauntlets Firebats gain a 40% larger attack area. 40,000
Infantry Firebat Juggernaut Plating Firebats gain +2 armor. 85,000
Infantry Marauder Concussive Shells Marauder attack slows all units in target area. 70,000
Infantry Marauder Kinetic Foam Marauders gain +25 life. 90,000
Infantry Reaper U-238 Rounds Reapers gain +1 range and deal an additional +3 damage to light armor. 60,000
Infantry Reaper G-4 Clusterbomb Anti-personnel charge with large blast radius. Reapers eject smaller payloads in a radius for increased damage. 75,000
Vehicles Hellion Twin-Linked Flamethrower Doubles the width of the Hellion's flame attack. 40,000
Vehicles Hellion Thermite Filaments Hellions deal an additional +10 damage to light armor. 60,000
Vehicles Vulture Cerberus Mine Increases mine blast and trigger radiuses by 33%. 50,000
Vehicles Vulture Replenishable Magazine Vultures can replenish mines in the field at a cost of 15 minerals per mine. 60,000
Vehicles Goliath Multi-Lock Weapons System Goliaths can fire at air and ground units simultaneously. 50,000
Vehicles Goliath Ares-Class Targeting System Goliaths gain +3 missile and +1 cannon range. 80,000
Vehicles Diamondback Tri-Lithium Power Cell Diamondbacks gain +1 range. 75,000
Vehicles Diamondback Shaped Hull Diamondbacks gain +50 life. 90,000
Vehicles Siege Tank Maelstrom Rounds Crucio Shock Cannon deals +40 damage to primary target. Splash damage remains the same. 105,000
Vehicles Siege Tank Shaped Blast Crucio Shock Cannon deals 75% less damage to friendly units. 140,000
Starships Medivac Rapid Deployment Tube Medivacs deploy loaded troops almost instantly. 50,000
Starships Medivac Advanced Healing AI Medivacs can heal two targets at once. 115,000
Starships Wraith Tomahawk Power Cells Wraiths start with +100 energy. 80,000
Starships Wraith Displacement Field Detected Wraiths evade 20% of incoming attacks while cloaked. 125,000
Starships Viking Ripwave Missiles Viking missiles do area damage. 75,000
Starships Viking Phobos-Class Weapons System Vikings gain +2 missile range and +1 cannon range. 90,000
Starships Banshee Cross-Spectrum Dampeners Banshees can remain cloaked for twice as long. 80,000
Starships Banshee Shockwave Missile Battery Banshee attack fires multiple missile bursts in a straight line. 110,000
Starships Battlecruiser Cross-Spectrum Dampeners Battlecruisers gain the Missile Pod ability. Deals heavy damage to all air units. 140,000
Starships Battlecruiser Shockwave Missile Battery Battlecruisers gain the Defensive Matrix ability. Shield lasts 20 seconds or until it has absorbed 200 damage. 150,000
Dominion Ghost Ocular Implants Ghosts gain +2 range and +3 sight. 85,000
Dominion Ghost Crius Suit Ghost's cloak no longer requires energy 125,000
Dominion Spectre Psionic Lash Grants Psionic Lash. Deals 200 damage to target unit. 100,000
Dominion Spectre Nyx-Class Cloaking Module Spectre's cloak no longer requires energy. 125,000
Dominion Thor 330mm Barrage Cannon Improved bombardment cannon. Thor stuns central targets and does massive area damage. 130,000
Dominion Thor Immortality Protocol Destroyed Thors can be rebuilt in the field for a fraction of the cost. 140,000
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