CC First (vs. Zerg)  

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TerranIcon.pngCommand Center First into 1/1/1 defense
Matchups: TvZ
Type: Economic, Tech, Greedy, Counter, Experimental
Creator: EG.PuMa



Contents

[edit] Overview

A build order that times both Orbital Commands (1) (2) and the Factory (1) for completion of the first Barracks matching the Hatchery First opening of Zerg and getting a fast start on tech to Hellions, Siege Tanks or Banshees to defense Hatchery Tech-based pressure and pushes.

This needs to be said that early pushes need to be delayed across the field for at least a Wall-Off to protect against the opposing player simply flooding the base with Zerglings or use early Banelings or Roaches to break the wall-off as well.

So far this build has only been used on Tal'Darim Altar as the main choke can be walled off with the first two Supply Depots and a Barracks or the first Supply Depot and a Command Center, though the placement is not obvious.

[edit] Goal

Take the risk of cheese, or adapt quickly if they do; for the huge advantage of building Command Center (2) straight after Supply Depot, and then continuing with a normal build at a delayed pace. This will make early game pushes weak, so using a quick tech build instead to throw the opposing player off. But all buildings are recommended to be in use at all times until you reach a two-base build and number of workers.

[edit] Basic Build Order

[edit] Execution

[edit] Reference

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