Bunker

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TerranBunker
Cost: Minerals 100 Gas 0 Game Speed 40
Defense: 400 Armor 1 (+2) (Armored, Structure, Mechanical)
Hotkey:

B  U

Sight:

10

Requirements:


Description[edit]

The Bunker is a Terran static defense building that is very useful for protecting infantry units and Walling Off. The Bunker will increase the range of units inside by +1 and the Bunker can be repaired by SCVs. The Bunker's Salvage ability makes Bunkers an effective option for panic defense as when the assault is over, they can be sold for a 75% cost return.

Bunkers can be used in similar ways to their Brood War counterpart and can be used offensively for a Bunker Rush or as part of builds like the 2-Rax Rush or a Reaper-opening.

It is important to note, that once you research Stimpack (and Ghost abilities) it can be used by units inside the Bunker. Hellbats cannot Load into Bunkers. Was the repeated subject of Balance Updates by Blizzard, when the Two-Rax Proxy Rush was first made popular in Wings of Liberty.

Abilities[edit]

Hotkey: L
The Bunker can load SCVs, Marines, Marauders, Reapers, and Ghosts, protecting them from fire. Has a cargo space of 4 (+2 with upgrade).
Hotkey: V
Destroys the building and returns 75% of its cost. Cannot be cancelled once activated.


Upgrades[edit]

Minerals 100     Gas 100     Game Speed 110 Hotkey: N
Researched from: Engineering Bay
Increases the cargo space of a Bunker by 2 and the load space of a Command Center or Planetary Fortress by 5.
Minerals 150     Gas 150     Game Speed 140 Hotkey: B
Researched from: Engineering Bay
Increases the armor of the Point Defense Drone, Auto-Turret, Missile Turret, Planetary Fortress, and all other Terran structures by 2.

Other[edit]

Patch Changes[edit]

References[edit]

  1. TL.net post on unknown Patch 16 changes - Forum post by Zelniq looking into undocumented changes.
  2. Blizzard post on bug fixes in Patch 17
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