Bel'Shir Beach

From Liquipedia StarCraft 2 Wiki


[e][h]Bel'Shir Beach
Creator:
LSPrime
TLPD:
Tileset:
Bel'Shir
Size:
128x128
Spawn Positions:
2 at 5, 11
Versions:
1.0, 1.1, 1.2, Winter
Competition Span:
2011-05 – present
Bel'shir Beach 1.1.jpg

Overview[edit]

Bel'Shir Beach was created by LSPrime and made its debut in the 2011 Global StarCraft II Team League May. The map has subsequently gone through several iterations since.

Changelog[edit]

  • 1.0 - Original map
  • Added a fourth base along the top and the bottom of the map
  • Added Xel'Naga watchtowers in the middle
  • Added rocks blocking the base of the gold expansion
  • Removed pathway between the natural and third
  • Removed high-ground at the choke between main and natural
  • Removed smaller path into natural
  • Narrowed path into natural (can now be blocked by three large buildings)
  • Enlarged the main slightly
  • Tileset changed to emulate an ice environment.
  • Gold expansion changed to normal expansion with 8 mineral patches and 2 geysers. Rocks also removed.

Notable Features[edit]

  • 2 high yield expansions with 5 high yield patches and 1 high yield gas each (Removed in Winter version)
  • Players can construct on the flooded areas
  • Large non-pathable area in the middle of the map
  • High ground with ramp between main and natural (Removed in version 1.2)

TLPD links[edit]

Map Version Images[edit]

References[edit]