1 Base Roach Expand (vs. Zerg)
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[edit] Overview
This is the standard build used in Zerg vs Zerg at the moment.
[edit] Build Order
| 1 Base Roach Expand (vs. Zerg) |
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[edit] Build Order Clarification
The fast Hatchery can only be planted if your opponent is not Roach rushing. This is a defensive build in that you are trying to get a better economy than your opponent. This build should be safe against most rushes given you take the appropriate defensive measures. After your Overlord, you should pump Drones if you see that he is playing passive and you should pump Roaches if he is starting to attack.
The underlying idea behind this build is that you can make up for your lesser number of Roaches in the time it takes for him to traverse the map. Thus you will have a superior economy and not die to his attack - and hence win the game. Thus, careful attention must be paid to how your opponent is playing in order to avoid dying to a rush strategy.
[edit] Transition
Look to transition into a Roach/Hydralisk midgame with another expansion around 100 supply to a High Yield mineral field (if possible). It is strongly recommended you add two Evolution Chambers around 50 supply and begin upgrading Armor and Ranged Attack.
[edit] Countered By
[edit] Hard Counters
- Any very fast rush like a 10 Pool Rush or a Spine Crawler rush
[edit] Soft Counters
[edit] Counter To
[edit] Hard Counters
[edit] Soft Counters
[edit] Notable Maps
[edit] Strong
- Desert Oasis
- Large Maps
[edit] Weak
[edit] Replays
LaLuSh vs Orly - Orly uses this build

