1/1/1 Build/Banshee into Siege Tech All-in
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[edit] Overview
A Cloak Banshee opening into Siege Tank Reactor-Marine all-in was famous amongst Protoss known as erroneously as the 1/1/1. This variation masses Marines and adds Siege Tanks and attacks when Siege Tank (2) finishes, usually around the 10 min mark, when Protoss are quick teching to Colossus.
[edit] Goal
Using Banshees to force a large amount of Stalkers, Terran then masses Marines with a few Siege Tanks to overwhelm the Stalker-heavy forces of Protoss.
[edit] Basic Build Order
| Rush Build |
|---|
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[edit] Notes
- Not enough gas on one base to build both Banshees and Siege Tanks.
- Add additional Barracks after Siege Tank (2) for strong reinforcement waves.
- See also: Bomber 3/1/1 Timing for the later timing with three Barracks.
[edit] Scouting
- Scout for a Nexus first (vs. Terran) or a 1 Gate FE (vs. Terran), if they have switch to a fast expand build and attack later, otherwise they will have too large of an army for the standard build.
[edit] Execution
- Bring half the mining SCVs if the opposing army is Zealot-heavy.
- Keep the Banshees alive will force even more Stalkers do not let them die.
[edit] Adaptation
- Switch Barracks (2) (3) to Tech Labs and expand after the timing is a favorite transition of Pro-Gamers.
[edit] Maps
[edit] Pro features
- Short Rush Distances (Example: Metalopolis)
- Open Natural Expansion (Example: Xel'Naga Caverns)
- Mains with access from the low ground (Example: Cloud Kingdom)
[edit] Con features
- Long Rush Distances (Example: Tal'Darim Altar)