Spider Mine

From Liquipedia StarCraft Brood War Wiki
[e][h]Terran Spider Mine
Spider Mine Unit.png
Unit Information
Type:
Small Ground Unit
Cost: Minerals 0 0 Build Time 0 Supply 0
Defense:
Hitpoints 20 Armor 0
Ground Damage:
125 Explosive Damage Splash Damage
3
3
I
[e][h] Spider Mine Splash
Inner:
1.562
Medium:
2.343
Outer:
3.125
Fall-Off is always the same. It is 100% at Inner, 50% at Medium, and 25% at Outer.

Description[edit]

Spider Mines are placed on the ground by Vultures. Once deployed, the mine burrows into the ground rendering it invisible and then anticipates a target. (The mine will burrow even if a target is already in range when first placed.) When a unit comes into range, the mine unburrows and, after a brief delay, launches itself at the target far faster than most units can avoid. A player cannot manually order mines to move.

A Spider Mine will attack any hostile non-hovering ground unit that comes in range, even cloaked units. If the target becomes invalid due to the unit dying or being picked up by a transport, the mine will burrow again at its current location and acquire a new target.

  • Destroying a mine does not deal any damage to nearby units, although its graphic is the same as when it detonates.
  • Invisible units trigger Mines even if they are not detected.
  • Mines do not receive armor upgrades.
  • If a spider mine is blinded by a Medic's Optical Flare, it will not unburrow or explode unless a triggering unit is directly on top of it. (Disallows mine defusing with Dragoons or Siege Tanks.)
  • Disruption Web will temporarily disable all spider mines underneath the affected area for the duration of the spell.
  • Defensive Matrix, Hallucination and Parasite may be cast on spider mines, and will be effective. Hallucinated spider mines trigger as normal, and deal no damage.
  • SCVs and Medics cannot repair or heal damaged spider mines.
  • Mind Control, Lockdown, Spawn Broodling and Maelstrom are ineffective against spider mines.
  • Irradiate, Ensnare, Plague, Stasis Field, Recall can only affect unburrowed spider mines. If a spider mine is underground when one of the above spells is cast, it will be unaffected. Recalled spider mines will automatically burrow at the new site.
  • Spider Mines will target Zerg larvae and eggs. The explosion does not harm the hatchery/lair/hive, but the splash may be used to kill nearby drones.
  • Unburrowed spider mines can be cloaked by an arbiter.
  • Spider Mines should be placed in a tight line against units with a high rate of fire. This is so more Spider Mines will be triggered and hit the enemy units.

Competitive Usage[edit]

See also[edit]