Maps

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[edit] Introduction

Custom-made Maps are the bread and butter of competitive Starcraft. Without frequent exchange of maps to accomodate for trends and shifts in the Meta game, the incredibly dynamic evolvement of Starcraft Progaming arguably could not have happened.


Contents


[edit] Maps currently used in Leagues

OGN Starleague MBC Starleague Proleague TSL

[edit] Most played Maps

[edit] Lost Temple

Despite several balance issues, Lost Temple is arguably the most famous map in Starcraft. The map was included in Blizzard's original map pack, but has since had many third party revisions to it. Lost Temple is still very popular on Battle.net, but as of recently the map Python is superceding it. TLPD has 277 official games recorded on the various versions of Lost Temple.


[edit] Luna

Luna is frequently named as the paradigm of modern macro oriented maps. As 'Celestial Terrain' states:
The lack of inspiration available on this map refocused the gamer on the basics, on the mechanics, of the need to precisely dictate his fast-expansion build order to perfection. It is the founding father of the macro game, and the one which did not forgive the lazy macro-er who danced his marines at the expense of glowing barracks[1]

TLPD has 422 official games recorded on Luna and another 480 on Luna the Final.

[edit] Python

Python is considered the offspring of Lost Temple, significantly improved balance-wise although it still favors Terran to some extent. It was first introduced in the Korean Progaming scene in April of 2007 as part of the Shinhan Proleague map pool and was later used in a total of 14 Professional Tournaments in Korea including the Daum OSL and GOMTV MSL. 309 official games have been documented in TLPD.

Python's huge success however is even more apparent when we study its use in the amateur scene. Ever since its appearance, it has been a huge favorite of players on Battle.net, ICCup and various Tournaments. Indicative of the map's success is the 185,500 games that have been played to the day this article was written on its latest version (1.4) on ICCup.

[edit] Destination

Since its introduction in the ClubDay MSL, Destination has become one of the most consistently played maps in both the pro circuit, with 786 games total, as well as the amateur scene, with 740,625 games played on ICCup.


[edit] Complete List of Maps (old and recent)

See Category:Maps

[edit] Map Making

[edit] Further Reading

  1. Highlights of Mapmaking: Celestial Terrain TLFE by Manifesto7.
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