Lair

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[e][h]Zerg Lair
Building Information
Cost:
150 100 63
Defense:
1800 1
L
Requirements:
Morphs Into:

The Lair is a key building for Zerg technology. The Lair is the second stage of the Hatchery tech tree. Originating from morphing of the Hatchery, the Lair can then be morphed into the Hive after the Queen's Nest is built.

The Lair allows Zerg to build a Spire as well as research Lurker ability at the Hydralisk Den. Many Zerg strategies involve quickly upgrading to Lair tech to get access to these units, leading to Lairs sometimes being morphed in the natural, rather than the main base, to escape Comsat Scans. Obtaining a Lair also unlocks several key Overlord upgrades, increasing their usefulness and likelihood for survival on the battlefield.

Morphing a Hatchery into a Lair will increase the Hatchery's health by 550 points. This will not have any effect on Larva production or resource mining.

Upgrades Available[edit]

Burrow
 100      100     Game Speed 80 (fastest)
Give Drones, Zerglings, Hydralisks, and Defilers the ability to burrow.
Ventral Sacs
 200      200     Game Speed 160 (fastest)
Gives Overlords the ability to transport units.
Antennae
 150      150     Game Speed 133 (fastest)
Increases the Overlord's vision radius by 2.
Pneumatized Carapace
 150      150     Game Speed 133 (fastest)
Greatly increases the Overlord's movement speed.
Lurker Aspect
 200      200     Game Speed 120 (fastest)
Unlocked by building a Lair but researched at the Hydralisk Den; enables Hydralisks to morph into Lurkers.

See also[edit]