Judgement Day

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[e][h]Judgment Day
Creator:
변종석 (Rose.of.Dream.)
Tileset:
Desert
Size:
128x128
Spawn Positions:
4 at 1, 5, 7, 11
Versions:
Competition Span:
Jan – Aug 2010


Description[edit]

This map appeared in the map test for the 2009-2010 Proleague season. It did not get selected for play in round 1 and round 2, but got activated for the Winners League which is played in All-Kill Format. The layout is borrowed from Guillotine.

Notable Features[edit]

  • 3 Base Main - Similar to maps like Andromeda and Medusa, the main base has three bases, one of them being a mineral only base.
  • Thin Walls - The walls of the map are very thin, allowing most ranged units to shoot past the walls.
  • Cliff Above Natural - There is a cliff above the natural onto which units can be dropped.

Changes[edit]

  • Minable Back Entrance - The original version during map testing had a second entrance to the natural that was blocked by mineral patches. In the version used during the Winners League, it had been replaced with a thick wall.
  • Other changes include a more defendable top and bottom expansion, and a merging of the side expansions with an added gas.
  • Center is a bit more open.
  • Positions 1/5/7's have been shifted a bit.

Notable Games[edit]