GameStar League 2008

From Liquipedia StarCraft Brood War Wiki
[e][h]GameStar League 2008
GameStarLogo.png
League Information
Organizer:
Type:
Online
Format:
1v1
Start Date:
2008-03-24
End Date:
2008-11-16
Winners
Ukraine Ticon small bw.png Strelok
Player Breakdown
Number of Players:
16
Picon small bw.png 5
Ticon small bw.png 5
Zicon small bw.png 6
Maps

General Information[edit]

The GameStar League (GSL) was hosted and organized by the German computer game magazine GameStar in 2008. With a prize pool of more than 8,000€ the league was one of the biggest events in the foreign scene in this year. Half of the invited players had to be from Germany, the other half were invited from Europe's scene.

The event was split into a group phase and a knock out tournament.

Prizes[edit]

  • 1st Place: 1500€ + 750€ worth in hardware
  • 2nd Place: 1000€ + 500€ worth in hardware
  • 3rd Place: 500€ + 250€ worth in hardware
  • 4th Place: 250€
  • 25€ to each invited player
  • 25€ per match won

Players[edit]

Player
Germany Zicon small bw.png Mondragon
Germany Zicon small bw.png CloseR
Germany Zicon small bw.png Collector
Germany Picon small bw.png GoOdy
Germany Picon small bw.png Gentleman
Germany Picon small bw.png kAra
Germany Ticon small bw.png Ghost
Germany Ticon small bw.png HoRRoR
Player
Ukraine Ticon small bw.png Strelok
Russia Zicon small bw.png NotForu
Spain Zicon small bw.png Squall
France Ticon small bw.png SarenS
Ukraine Picon small bw.png White-Ra
Poland Picon small bw.png Gohan
Poland Zicon small bw.png Gosia
Poland Picon small bw.png Dreiven

Finals[edit]

Semifinals
 Germany Mondragon
W
 Poland Gosia
L
 Ukraine Strelok
W
 Ukraine White-Ra
L
Winners' Finals
 Germany Mondragon
L
 Ukraine Strelok
W
Losers' Round 1
 Poland Gosia
L
 Ukraine White-Ra
W
Losers' Finals
 Germany Mondragon
W
 Ukraine White-Ra
L
Grand Finals
 Ukraine Strelok
W
 Germany Mondragon
L

Controversy[edit]

GameStar had already a quite good reputation for being an experienced and professional platform in the German scene after hosting clan leagues for other games like Tactical Ops, Counter Strike and Warcraft III. In this event however, their organization often failed: players were informed too late about dates, resulting in more walk overs than expected, play days overlapped with other events like the DreamHack LAN, results and postponed games weren't accessible for the audience. Additionally the plug-in OctoShape was used for streams which caused many malfunctions.

References[edit]