Dark Archon
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The Dark Archon is a spellcaster with no normal attack, but three powerful spells. It is formed by merging two Dark Templar.
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[edit] Abilities
The Dark Archon's three spells are:
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| This spell will set the target unit's energy to zero and deal damage to the target unit equal to the total energy removed. This can be useful for Sniping other spellcasters. | ||||||||||
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| This spell will instantaneously place the targeted unit permanently under the control of the casting player. The Dark Archon's shields are reduced to 0. It is important to note that the casting player will receive all ability upgrades the stolen unit had, making Mind Control potentially powerful in a PvP game. For example, Mind Controlling an Arbiter which has researched Stasis Field will grant that ability to all Arbiters owned by the Mind Controlling player. Weapons, Armor, and Plasma Shield upgrades are not transferable in this manner. Mind Controlling a transport unit (Overlord, Shuttle, Dropship) confers control of both the transport unit and its contents. Mind Controled units can cap over the 200 max supply count. | ||||||||||
| Energy: | 0 | Range: | ||
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| Effect-Radius: | - | Duration: | - |
[edit] Competitive Usage
[edit] versus Zerg
[edit] Midgame
Occasionally, Dark Archons with a fast Maelstrom can be used as a counter to early game Zerg Mutalisk Harass. This Freezes Mutalisks in place while Psionic Storms, Archons, or Corsairs make short work of them.
Maelstrom is also used in 2v2 when you have a zerg ally and one or two zerg opponents as they will be more likely to make mutalisks.
[edit] Late Game
Dark Archons are seen with some frequency in long PvZ matches. With a combination of Archons, High Templars, Reavers, and Zealots, the Dark Archon is safe to cast its spells against late game Zerg armies. Maelstrom in particular is effective, as it holds them in place so Psionic Storms, as well as Protoss units, can pick off Zerg armies late game.
Sometimes Dark Archons are used to Feedback Defilers, usually killing them instantly as Defilers are often kept at high energy levels due to Consume.
Mind Control isn't used as extensively as the other two spells, but can serve some utility in taking control of high value Zerg units such as Ultralisks or Defilers. Generally, however, Maelstrom is the spell of choice as it allows for easier engagement of the Zerg army.
For an extensive discussion on Dark Archon use in modern PvZ see (I) Dark Archon key to next metagame shift in PvZ?
[edit] versus Terran
Dark Archons are usually not used in PvT as they have no real use. It would be possible to get them for the purpose to Feedback Science Vessels, however it is impractical as the tech would be better spent elsewhere. However, Mind Control can be used should the opponent for some reason go Battlecruisers.
The Dark Archon is part of the Royal Stove strategy, used to Mind Control an SCV and eventually tech to Factories so that the Protoss player can recall Sieged Tanks.
[edit] versus Protoss
Although rarely seen, Dark Archons have been used to counter High Templars with Feedback. Being that Feedback has one of the highest cast ranges, it would prove effective in Sniping High Templars. Also should the opponent make carriers, Mind control can be used to steal them away.
[edit] Notable Games
[edit] Versus Zerg
- Stork vs GGPlay 2008-06-18, Shinhan08 Proleague Extensive use of Maelstrom and Mind Control.
- Violet vs HoGiL 2009-06-06 Shinhan 08-09 Proleague Violet uses a single Dark Archon with Maelstrom against hive tech Zerg at about 43:45.
- Violet vs Hyuk 2009-11-09 Shinhan 09-10 Proleague Violet's single Maelstrom solves the problematic High Templar sniping.
- Movie vs Shine 2010-01-08 Ever 2009 Starleague Movie gets a fast Maelstrom to negate Mutalisk Harass.
