9 Pool (vs. Terran)

From Liquipedia StarCraft Brood War Wiki
[e][h]Zerg 9 Pool (vs. Terran)
9pool.png
Strategy Information
Matchups:
ZvT
Type:
Opening
Creator:
Unknown
Popularized by:
Unknown

Overview[edit]

The 9 Pool build is an early Zergling build that provides Zerg with a 'safe' opening versus Terran cheese builds like 8 Rax or BBS. On many maps, it has the ability to outright win a game, and when utilized effectively, it can at least delay a Terran Fast Expansion build for a long time. Because of the faster pool, Zerg has access to tech much faster, and as a result, a common follow up to a 9 Pool Opening is 2 Hatch Muta or 2 Hatch Lurker. The 9 Pool usually arrives when Terran has only a couple Marines, and thus, is most effective versus early Bionic Expansion builds. Versus Mech, it is at a slight disadvantage due to the Zerglings becoming useless after the Terran makes a Vulture, however, because it arrives much earlier than when a Vulture would appear, it is still viable on certain maps.

Build Order[edit]

  • 9 - Spawning Pool
  • 8 - Drone
  • 9 - Extractor
  • 8 - Drone
  • 9 - Cancel Extractor
  • 10 - Overlord
  • @100% Spawning Pool - 6 Zerglings

Countered By[edit]

Hard Counters[edit]

  • Zergling-tight Walls

Soft Counters[edit]

Counter To[edit]

Hard Counters[edit]

Soft Counters[edit]

Notable Maps[edit]

Strong[edit]

  • Maps without a ramp
  • Maps that do not give Terran the ability to construct a Ling-tight Wall or a wall that spawns Marines inside of the wall.

Weak[edit]

  • Maps with ramps
  • Maps with small chokes

Mentality[edit]

9 Pool hurts the Zerg economy in the early game, but it allows for early harassment or even an outright victory if the Zerglings can make it into the opponent's base. The non-speeded version is still an economy-geared build, where the early Zerglings serve at best to deal some economic damage and keep the early marine count low or stop an attempt at cheese; at worst, they force the Terran to block his ramp and slightly delay his expansion. Generally, after the first eight Zerglings, you have the choice to proceed by powering Drones and aim for the macro game, or continue building Zerglings to deal further damage. This build does not require heavy damage, nor does it damage the economy severely, unlike the 9 Pool with speed variant, however, failure to at least delay an Expansion will yield a mid-game disadvantage.

VODs[edit]

http://www.teamliquid.net/tlpd/games/27102_fantasy_vs_Jaedong Fantasy vs Jaedong, Bacchus OSL 2009 Finals Game 4