2 Gate Zealot (vs. Terran)
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[edit] Overview
Two Gate Zealot used to be considered a basic, possible good opener against Terran. It can still be used now as a proxy, in order to surprise the Terran and possibly take the game early. Currently it is mostly used as a cheese build order, but in 2v2 matches it is a standard protoss opening.
[edit] Build Order
[edit] Normal 2 Gate builds
9/10 gate This build gets zealots out faster, but sacrifices more economy to do so.
Build order:
10/12 gate This build gives the protoss a better economy, but as a result later zealots. However, it is much easier to transition into normal mid-game play with dragoons from this build than from a 9/10 gate.
Build order:
[edit] Proxy
In this version of the build, your two gateways are built very early and at a proxy location. If this build fails to do a lot of damage, you are essentially out of the game due to your weakened economy. Because of this the proxy 2 gate is considered an all-in build order.
[edit] Build Order Clarification
Immediately continue Probe production after the Gateways and send the Probe into the Terran base. Your Probe will get there before the Terran's wall has finished (for walls that require two Supply Depots). Make a Pylon to stop his wall-in and harrass with your Probe. Do not let it die. Rally your Gates to Terran's main and start pumping Zealots. Warp in your 3rd Pylon at your base near the mineral line. If you suspect a proxy factory, build a Forge and a Photon Cannon in your main.
[edit] Transition
[edit] Mentality
Aggressive
Harassing
Self Preserving
[edit] Countered By
zealot tight wall-in by terran
[edit] Counter To
Hard Counter:
Soft Counter: Non walling off terran
[edit] Notable Maps
[edit] Strong
- Destination
- Blue Storm
- Most 2 player maps.
- Maps where a wall-in is not possible (i.e. Carthage)
- Maps with short rush distances
[edit] Weak
- Maps with a ramp or maps where Terran can easily wall off his main.
- Large maps
- 4+ player maps
