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Symmetra

From Liquipedia Overwatch Wiki
[e][h]Symmetra
Hero Information
Real Name:
Satya Vaswani
Role:
Damage
Release Date:
2015-10-27
Age:
30
Occupation:
Architect
Base of Operations:
India Utopaea, India
Affiliation:
Vishkar Corporation

Satya "Symmetra" Vaswani is a Damage class hero in Overwatch. She was previously counted as a Support class hero, before Offense & Defense classes were brought together.

Abilities[edit]

Photon Projector (Primary Fire)
Ability: Weapon
Affects: Enemies
Symmetra’s weapon emits a short-range beam similar to Zaryas primary fire, dealing continuous damage that increases the longer it is connected. The projector can also release a charged energy ball that deals high damage and explodes upon impact.
LM
Ammo:
Level 1 DPS:
Level 2 DPS:
Level 3 DPS:
Fire rate:
Reload time:
Charge time:
Range:
 70
 60
 120
 180
 7; 7 gained when hitting barriers
 1.34 seconds
 1.33s
 12 meters
Photon Projector (Secondary Fire)
Ability: Weapon
Affects: Enemies
The projector can release a chargeable energy ball that deals high damage and explodes upon impact.
RM
Ammo:
Ammo consumption:
Damage (impact):
Damage (splash):
AoE:
Fire rate:
Reload time:
Charge time:
Hold time:
 70
 1-10
 120 (full charge)
 15-60 (full charge)
 2 meter radius
 0.5-9
 1.34 seconds
 1s
 1s
Sentry Turret
Ability: Cooldown
Affects: Enemies
Symmetra throws a small turret in a horizontal lines which deploys upon impact and automatically fires speed-reducing and damaging blasts at the nearest enemy within range. Several turrets can be built on the battlefield at once.
SHIFT
10 seconds
Damage per second:
Max turrets:
Stackable:
HP:
Range:
Movement Speed:
 40
 3
 Yes
 30
 10 meters
 -20%
Teleporter
Ability: Cooldown
Affects: Allies
Symmetra sets up one teleporter in front of her and one within 25 meters range. Allies can travel through it using the Interact key. Abilities and turrets such as B.O.B., RIP-Tire, Torbjörn's or Symmetra's turrets automatically pass through. Can be manually destroyed while alive and dead.
E
10 seconds
Health:
Range:
Duration:
Interact Range:
 50 health, 250 shield
 30 meters (placement), 40 meters (max. absolute range)
 Infinite until destroyed
 1.5 meters
Photon Barrier
Ability: Ultimate
Affects: Allies
Symmetra casts an map-wide transparent barrier directly in front of herself, allowing for her and her team to use it as cover from enemy Ultimates or to push the enemy team. Because it's map-wide, Symmetra can even deploy it in the Spawn Room, still making it usable for the rest of your team.
Q
Cast Time:
HP:
Duration:
Range (to deploy):
 1s
 4000
 12 seconds
 25 meters

Lore[edit]

Following the Omnic Crisis, the Vishkar Corporation of southern India began the laborious process of creating new, self-sustaining cities to house the nation's displaced population. One such city, Utopaea, was created using radical hard-light technology that enabled its architechs to shape the city's streets, utilities, and living spaces in the blink of an eye.

After she was identified as one of the few capable of becoming a light-bending architech, young Satya Vaswani was plucked from extreme poverty and placed in the care of Vishkar's architech academy, never to return home. Isolated and lonely in her new life, Satya immersed herself in her education and training. She quickly grasped the applications of the technology and was one of the top students in her class. Satya approached hard-light manipulation differently than her peers, with their more procedural, mechanical constructions, instead weaving her constructs in the motions of the traditional dance of her homeland.

Though she was one of Utopaea's top architechs, the Vishkar Corporation saw far greater potential in Satya's abilities. Giving her the moniker "Symmetra," Vishkar sent her on clandestine missions around the world to uphold its corporate interests and expand its influence into other countries. One of these missions was in Rio de Janeiro, where Vishkar was in the running to design a new city center. The company sent Symmetra to obtain leverage to use against a rival developer, but Symmetra assured her handlers that the competition was clean. In response, Vishkar destroyed their rival’s offices, resulting in civilian casualties.

Symmetra’s faith in Vishkar was further rocked by her experiences in Suravasa, where Vishkar construction had caused a tremor that damaged a statue at a local temple. In a peacekeeping measure, Vishkar sent its top architech to repair the damages. Instead of providing a mere symbolic gesture, Symmetra spent time with Tekhartha Zenyatta and other Shambali pilgrims residing there. Her experience with the Shambali inspired her to repair a damaged statue with her unique weaving of hard-light and original material.

Symmetra believes her actions—and those of Vishkar—serve the greater good in society. But there are times when she wonders whether the order Vishkar desires is truly best for humanity.

Trivia[edit]

Version History[edit]

References[edit]