The Lost Vikings

From Liquipedia Heroes of the Storm Wiki
[e][h]The Lost Vikings
Triple Trouble
The Lost Vikings.jpg
Hero Information
Universe
OtherFranchise-icon.png
Role
Specialist-icon.png
Attack
Melee/Ranged and Ranged
Cost:
Release Date:
February 10, 2015
Stats
Attack Range:
6.5/4/1.25
Attacks Per Second:
1.43/1.11/1
Level Changed Stats
Initial
Change/Level
Attack Damage:
62/76/54
4%
Life:
798/1139/1481
4%
Life Regen:
1.66/2.37/2.37
4%
Mana:
N/A
N/A
Mana Regen:
N/A
N/A

The Lost Vikings, Triple Trouble, are Specialist heroes in Heroes of the Storm. They start without any basic abilities and function differently than any other heroes. You can choose to unlock extra abilities by selecting various Talents throughout the duration of the match.

  • Olaf – Has lots of Health, regenerates Health quickly, and charges to Slow enemies.
  • Baleog – Deals splash damage to enemies behind his attack target.
  • Erik – Moves faster than the other Vikings and has a longer attack range.

Each Viking can move, attack, and be killed separately. They will also receive individual respawn timers upon their deaths.

Abilites[edit]

Starting Abilities[edit]

Spin To Win!
Spin to Win.png
Ability: Area of Effect
Affects: Enemies
Activate to have each Viking deal damage to nearby enemies.
Q
Cooldown Clock.png 10
Spin to Win! damage (per level):
 105 (+4%)
Norse Force!
Norse Force.png
Ability: Shield
Affects: Self
All Vikings gain Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
Q
Cooldown Clock.png 30
Norse Force! Shield minimum amount (per level):
Norse Force! Shield maximum amountt (per level):
 114 (+4%)
 229 (+4%)
Jump!
Jump.png
Ability: Invulnerbility
Affects: Self
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
W
Cooldown Clock.png 30
Viking Bribery
Pixie Charm.png
Ability: Bribe
Affects: Mercenaries
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant you stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 200. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
E

Heroic Abilities[edit]

Longboat Raid!
Longboat Raid.png
Ability: Transform
Affects: Self
Hop into an Unstoppable Longboat that fires at nearby enemies for damage per second and can fire a mortar that deals damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for 1.5 seconds. Lasts 15 seconds. Requires all surviving Vikings to be nearby.
R
Cooldown Clock.png 90
Longboat Raid! attack damage (per level):
 116 (+4%)
Play Again!
Play Again.png
Ability: Summon
Affects: Self
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
R
Cooldown Clock.png 80

Longboat Raid! Abilities[edit]

The following ability is only available while inside the Longboat:

Mortar
Mortar.png
Ability: Area of Effect
Affects: Enemies
Fires a mortar at the targeted location, dealing damage in a large area.
Q
Cooldown Clock.png 3
Mortar damage (per level):
 213 (+4%)

Combat Trait[edit]

Viking Hoard
Viking Hoard.png
Ability: Passive
Affects: Self
Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.

Special Mount[edit]

Go Go Go!
Go Go Go.png
Ability: Buff
Affects: Self
The Vikings gain 30% increased Movement Speed for 4 seconds.
Z
Cooldown Clock.png 30

Talents[edit]

Talents
1
Olaf.png
Erik.png
Baleog.png
Pixie Charm.png
4
Baleog.png
Erik.png
It's a Sabotage.png
Mercenary Lord.png
7
Baleog.png
Spin to Win.png
Norse Force.png
10
Longboat Raid.png
Play Again.png
13
Olaf.png
Jump.png
Follow Through.png
16
Olaf.png
Battle Momentum.png
Go Go Go.png
Follow Through.png
20
Longboat Raid.png
Play Again.png
Fast Restart.png
Follow Through.png
Olaf the Stout
Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

Stores up to 2 charges.


Strategy and Role[edit]

The Lost Vikings is a hero designed to soak experience. While many players decide to bring the three vikings together to the same lane, others decide to exploit his experience soaking ability by splitting them bringing one to each lane. This can translate to the fact that the team is not losing experience from any lane at all, and you can therefore agree with your teammates to push a single lane very hard, forcing the enemy team a response and maybe abandon some lanes.

The Lost Vikings are to be used to make your team gain an experience advantage, and reach higher levels quickly. Don't forget to be aware of the map and your team's necessities, and be up to bring the three vikings to any objective if you consider it primordial, their teamfighting capability is very high after reaching the level 10 due to the power of their ultimate, Longboat Raid. Quitting the lane soaking prior to level 10 is normally not a very fruitful move, and once level 20 is reached, lane soaking moves to a secondary plane.

Moving the three vikings together the whole match is also to be considered if you are not confident about your micro management abilities, but have in mind that you are most likely not going to be able to squeeze all the potential that this hero has.

Lore[edit]

The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision.

The Lost Vikings are an iconic triad from the early days of Blizzard’s history, and in Heroes of the Storm, they are three specialists in one, who each have their own unique strengths and abilities. This triple trouble trio is a just the rowdy bunch you’ll want by your side when you take it to your foes in the Nexus!

Lore connections to other heroes[edit]

  • The Lost Vikings come from their own universe, and are all alone

Balance Updates[edit]

References[edit]