Definitions

From Liquipedia Heroes of the Storm Wiki

This page contains a list of terms and definitions that are commonly found when discussing Heroes of the Storm.

General Game-play terms[edit]

A[edit]

Ammunition
Attack Speed

B[edit]

Boss

C[edit]

Capture Point
Cloak
See Stealth.
Cooldown
Core
At the back of each teams' base is their Core. A team wins the game by destroying the other team's Core. It has Stealth detection, a powerful attack that does not run out of Ammunition, and a Shield that regenerates after not being attacked for a while.
Creep Wave
Refers to the constantly spawning groups of minions that spawn for each side and attack down each Lane.

D[edit]

E[edit]

F[edit]

Fort
Fountain
Fury
A resource that replaces Mana for Sonya.

G[edit]

Garden Terror
Gate

H[edit]

Healing Well
See Fountain.
Health
Heroic
A general term for a hero's strongest ability, 'R', that they obtain at level 10.

I[edit]

J[edit]

K[edit]

Keep

L[edit]

Lane
A path down which Creep Waves and Mercenaries attack. All Structures are aligned to defend a lane.

M[edit]

Mana
Melee

N[edit]

O[edit]

P[edit]

Passive
An ability or buff to your hero that is always active.
Ping
Push
Pushing refers to killing enemy Creep Waves in a Lane to allow your own minions to get closer to the enemy base. This gives more vision and control over the map, and gives the option of attacking enemy structures.

Q[edit]

R[edit]

Ranged
Regeneration Globe

S[edit]

Shield
Stealth
Structures

T[edit]

Talent-Gated
Before getting a profile level of 25, new heroes you play will be Talent-Gated. This means that you have to level up each hero to a certain point to unlock the option of choosing from all talents for that hero. A hero that is level 4 will have all talents unlocked. After profile level 25 Talent-Gating is removed, and all talents are unlocked regardless of hero levels.

U[edit]

V[edit]

W[edit]

Wall
Well
See Fountain.

X[edit]

Y[edit]

Z[edit]

Non Game-play Terms[edit]

TBD
To Be Determined or Decided.