Universe
Role
Attack
Melee
Release Date:
October 27, 2015
Artanis, the Hierarch of the Daelaam, is a Melee Warrior class hero from the StarCraft Universe. He is the Leader of the Daelaam, a united Protos Government formed by the Khalai (High Templar), Nerazim (Dark Templar), the Purifiers, and some Tal'darim. Not all Protoss are part of the Daelaam, as many Tal'darim refused to unite with the other Protos again. After uniting most Protoss, he wants to conquer Aiur back from the Zerg, leading to him being the main protagonist of the StarCraft II: Legacy of the Void campaign. His Heroes of the Storm appearance is based on his time before the attack.
Abilites[edit]
Starting Abilities[edit]
Blade Dash
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Ability: Dash
Affects: Enemies
Dash forward and deal damage to enemies, then return and deal damage. Every enemy hit reduces the cooldown on Shield Overload by 1 second, and Heroes by 2 seconds.
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Q 65 10
- Blade Dash initial damage (per level):
- Blade Dash return damage (per level):
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Twin Blades
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Ability: Buff
Affects: Self
Artanis's next Basic Attack immediately causes him to charge a short distance and strike the enemy 2 times.
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W 25 4
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Phase Prism
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Ability: Skillshot
Affects: Self/Enemy
Fire a Phase Prism that deals damage to the first Hero hit and swaps Artanis's position with theirs. Can be used during Blade Dash.
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E 70 16
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Heroic Abilities[edit]
Suppression Pulse
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Ability: Area of Effect
Affects: Enemies
Fire a large area pulse from the Spear of Adun, dealing damage and Blinding enemies for 4 seconds. Unlimited range.
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R 40 50
- Suppression Pulse damage (per level):
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Purifier Beam
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Ability: Target
Affects: Enemy
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
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R 80 80
- Purifier Beam damage (per level):
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Combat Trait[edit]
Shield Overload
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Ability: Shield
Affects: Self
After taking damage while below 75% Health grants Artanis a Shield for 5 seconds. Basic Attacks lower the cooldown of Shield Overload by 4 seconds.
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24
- Shield Overload shield (per level):
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Talents[edit]
Talents
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1
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4
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7
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10
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13
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16
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20
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Reactive Parry
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Using Twin Blades grants 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%.
Stores up to 2 charges.
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Amateur Opponent
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Twin Blades attacks deal 150% bonus damage to non-Heroes.
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Seasoned Marksman
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Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.
Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
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Psionic Synergy
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Increases Blade Dash's cooldown reduction of Shield Overload by hitting Heroes by 2 seconds.
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Shield Battery
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Shield Overload's cooldown recharges 50% faster while its shield is active, and the shield duration is increased by 1 second.
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Shield Surge
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Increases Shield Overload's Shields by 75% while below 25% Health.
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Solarite Reaper
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Increases the damage of the first dash of Blade Dash by 150%.
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Warp Sickness
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Phase Prism also slows the enemy's Movement Speed by 35% for 4 seconds.
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Chrono Surge
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Hitting an enemy Hero with Phase Prism grants 50% bonus Attack Speed for 5 seconds.
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Follow Through
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After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
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Suppression Pulse
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Cooldown: 50 seconds
Fire a large area pulse from the Spear of Adun, dealing 119 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
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Purifier Beam
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Cooldown: 80 seconds
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 191 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
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Templar's Zeal
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Blade Dash cooldown recharges 150% faster while below 50% Health.
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Triple Strike
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Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
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Graviton Vortex
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Phase Prism pulls and damages an additional enemy Hero near the first, and its cooldown is reduced by 5 seconds.
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Phase Bulwark
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When Shield Overload activates, gain 40 Spell Armor for 4 seconds, reducing Ability Damage taken by 40%.
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Zealot Charge
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Increase Twin Blades' charge distance by 100%.
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Titan Killer
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Twin Blades attacks against Heroes deal an additional 2% of the target's maximum Health in damage.
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Psionic Wound
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Twin Blades final strike lowers a Hero's Armor by 25 for 2 seconds, increasing all damage taken by 25%.
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Plasma Burn
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While Shield Overload is active, deal 57 (+4% per level) damage per second to nearby enemies.
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Orbital Bombardment
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Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
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Target Purified
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If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
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Force of Will
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Increases Shield Overload's cooldown reduction from Basic Attacks to 6 seconds.
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Nexus Blades
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Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
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Strategy and Role[edit]
Hierarch Artanis is an indomitable warrior who seeks to unify his beleaguered people. As a renowned and experienced Templar, Artanis combines martial prowess and tactical acumen—striking swiftly with his psi-blades, taking the brunt of enemy assaults with his shields, or calling upon his flagship, the Spear of Adun, to turn his foes into dust. He’ll let nothing stand in his way to restore the glory of the protoss.
Lore connections to other heroes[edit]
References[edit]