Warrior

From Liquipedia Hearthstone Wiki
[e][h] Warrior
Class Information
Hero Power:
Abilities:
Decktypes:

The Warrior class is represented by Garrosh Hellscream. Warriors have access to a variety of extremely powerful weapon cards, which synergize well with their hero power, Armor Up!. For minions, Warriors have access to plenty of Charge and high damage, low health attackers. They also have a variety of flexible spells that can either kill enemy minions or damage their own to buff attack.

Strategy[edit]

Warriors have access to a lot of Health gain in the form of Armor through Armor Up!, Armorsmith and Shield Block, combined with a multitude of removal such as Execute, Shield Slam and Gorehowl. This makes them able to easily stall the game until late turns to run some of the slowest decks in Hearthstone. Going over the 30 Health cap with Armor makes the class heavily favoured against most aggressive decks and decks built around reliably dealing 30 damage such as Miracle Rogue and Freezemage.

Warriors can also effectively play on the other end of the scale by going on the aggressive using a combination of charge minions (like Kor'kron Elite and Wolfrider) and powerful weapons like Arcanite Reaper.

Main Synergies[edit]

Common Weaknesses[edit]

  • Control warrior decks often struggle against minion-heavy aggro decks as there are few good board clear options for the Warrior, with Brawl being unreliable.
  • Most aggro warrior decks do not carry good answers to big minions, which makes heavy duty taunts such as Ancient of War and Sunwalker very hard to get past.
  • Since warriors rely heavily on weapons such as Fiery War Axe and Gorehowl, they are very weak to weapon-destroying cards like Acidic Swamp Ooze and Harrison Jones.

Example Decks[edit]

Control Warrior

# Name
2 0 Execute Execute 1 1
2 3 Epic Shield Slam Shield Slam 1 1
2 0 Fiery War Axe Fiery War Axe 2 2 3 3 2 2
2 2 Rare Armorsmith Armorsmith 2 2 1 1 4 4
2 1 Common Cruel Taskmaster Cruel Taskmaster 2 2 2 2 2 2
1 0 Shield Block Shield Block 3 3
1 3 Epic Big Game Hunter Big Game Hunter 5 5 4 4 2 2
2 1 Common Acolyte of Pain Acolyte of Pain 3 3 1 1 3 3
2 1 Common Death's Bite Death's Bite 4 4 4 4 2 2
2 3 Epic Brawl Brawl 5 5
1 4 Legendary Loatheb Loatheb 5 5 5 5 5 5
2 2 Rare Sludge Belcher Sludge Belcher 5 5 3 3 5 5
1 4 Legendary Justicar Trueheart Justicar Trueheart 6 6 6 6 3 3
1 4 Legendary Sylvanas Windrunner Sylvanas Windrunner 6 6 5 5 5 5
1 4 Legendary Baron Geddon Baron Geddon 7 7 7 7 5 5
1 4 Legendary Dr. Boom Dr. Boom 7 7 7 7 7 7
1 4 Legendary Grommash Hellscream Grommash Hellscream 8 8 4 4 9 9
1 4 Legendary Alexstrasza Alexstrasza 9 9 8 8 8 8
1 4 Legendary Ysera Ysera 9 9 4 4 12 12

Patron Warrior

# Name
2 1 Common Inner Rage Inner Rage 0 0
2 0 Execute Execute 1 1
2 0 Whirlwind Whirlwind 1 1
2 0 Fiery War Axe Fiery War Axe 2 2 3 3 2 2
2 1 Common Battle Rage Battle Rage 2 2
1 1 Common Slam Slam 2 2
2 2 Rare Armorsmith Armorsmith 2 2 1 1 4 4
1 1 Common Cruel Taskmaster Cruel Taskmaster 2 2 2 2 2 2
1 1 Common Unstable Ghoul Unstable Ghoul 2 2 1 1 3 3
2 1 Common Acolyte of Pain Acolyte of Pain 3 3 1 1 3 3
2 2 Rare Frothing Berserker Frothing Berserker 3 3 2 2 4 4
2 1 Common Death's Bite Death's Bite 4 4 4 4 2 2
2 1 Common Dread Corsair Dread Corsair 4 4 3 3 3 3
2 1 Common Piloted Shredder Piloted Shredder 4 4 4 4 3 3
2 2 Rare Grim Patron Grim Patron 5 5 3 3 3 3
1 4 Legendary Loatheb Loatheb 5 5 5 5 5 5
1 4 Legendary Dr. Boom Dr. Boom 7 7 7 7 7 7
1 4 Legendary Grommash Hellscream Grommash Hellscream 8 8 4 4 9 9

Warrior Cards[edit]

Here, all the class-specific cards are explained and arranged by their type.

Minions[edit]

Name Rarity Effect
Ancient Shieldbearer 2 Rare 7 6 6 Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor.
Arathi Weaponsmith 1 Common 4 3 3 Battlecry: Equip a 2/2 weapon.
Armorsmith 2 Rare 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Axe Flinger 1 Common 4 2 5 Whenever this minion takes damage, deal 2 damage to the enemy hero.
Bloodhood Brave 2 Rare 4 2 6 Taunt Enrage: +3 Attack.
Bloodsail Cultist 2 Rare 3 3 4 Battlecry: If you control a Pirate, give your weapon +1/+1.
Cruel Taskmaster 1 Common 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 attack.
Fierce Monkey 1 Common 3 3 4 Taunt
Frothing Berserker 2 Rare 3 2 4 Whenever a minion takes damage, gain +1 attack.
Grommash Hellscream 4 Legendary 8 4 9 Charge. Enrage: +6 attack
Iron Juggernaut 4 Legendary 6 6 5 Battlecry: Shuffle a Mine into your opponent’s deck. When drawn, it explodes for 10 damage.
Kor'kron Elite 0 Free 4 4 3 Charge
Malkorok 4 Legendary 7 6 5 Battlecry: Equip a random weapon.
N'Zoth's First Mate 1 Common 1 1 3 Battlecry: Equip a 1/3 Rusty Hook.
Obsidian Destroyer 1 Common 7 7 7 At the end of your turn, summon a 1/1 Scarab with Taunt.
Orgrimmar Aspirant 1 Common 3 3 3 Inspire: Give your weapon +1 Attack.
Pawn 0 Free 1 1 1 Taunt
Ravaging Ghoul 1 Common 3 3 3 Battlecry: Deal 1 damage to all other minions.
Screwjank Clunker 2 Rare 4 2 5 Battlecry: Give a friendly Mech +2/+2.
Sea Reaver 3 Epic 6 6 7 When you draw this, deal 1 damage to your minions.
Shieldmaiden 2 Rare 6 5 5 Battlecry: Gain 5 Armor.
Siege Engine 2 Rare 5 5 5 Whenever you gain Armor, give this minion +1 Attack.
Tar Lord 1 Common 7 1 11 Taunt

Has +4 Attack during your opponent’s turn.

Varian Wrynn 4 Legendary 10 7 7 Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield.
Warbot 1 Common 1 1 3 Enrage: +1 Attack.
Warsong Commander 0 Free 3 2 3 Your Charge minions have +1 Attack.

Spells[edit]

Name Rarity Effect
Bash Common 3 Deal 3 damage. Gain 3 Armor.
Battle Rage Common 2 Draw a card for each damaged friendly character
Blood to Ichor Rare 1 Deal 1 damage to a minion. If it survives, summon a 2/2 Slime.
Blood Warriors Epic 3 Add a copy of each damaged friendly minion to your hand.
Bouncing Blade Epic 3 Deal 1 damage to a random minion. Repeat until a minion dies.
Brawl Epic 5 Destroy all minions except one(Chosen randomly)
Burrowing Mine 0 When you draw this, it explodes. You take 10 damage and draw a card.
Charge Free 3 Give a friendly minion +2 Attack and Charge.
Cleave Free 2 Deal 2 damage to two random enemy minions
Commanding Shout Rare 2 Your minions can't be reduced below 1 health this turn
Crush Epic 7 Destroy a minion. If you have a damaged minion, this costs (4) less.
Execute Free 1 Destroy a damaged enemy minion.
Heroic Strike Free 2 Give your hero +4 Attack this turn.
Inner Rage Common 0 Deal 1 damage to a minion and give it +2 Attack.
Mortal Strike Rare 4 Deal 4 damage.If your hero has 12 or less Health, deal 6 damage instead.
Protect the King! Rare 3 For each enemy minion, summon a 1/1 Pawn with Taunt.
Revenge Rare 2 Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead.
Shield Block Free 3 Gain 5 Armor. Draw a card.
Shield Slam Epic 1 Deal 1 damage to a minion for each Armor you have.
Slam Common 2 Deal 2 damage to a minion.If it survives, draw a card.
Upgrade! Rare 1 If you have a weapon, give it +1/+1.Other wise equip a 1/3 weapon.
Whirlwind Free 1 Deal 1 damage to all minions.

Weapons[edit]

Name Rarity Effect
Arcanite Reaper Free 5 5 2
Cursed Blade Rare 1 2 3 Double all damage dealt to your hero.
Death's Bite Common 4 4 Deathrattle: Deal 1 damage to all minions.
Fiery War Axe Free 2 3 2
Gorehowl Epic 7 7 1 Attacking a minion costs 1 attack instead of 1 Durability.
King's Defender Rare 3 3 Battlecry: If you have a minion with Taunt, gain +1 Durability.
Ogre Warmaul Common 3 4 50% chance to attack the wrong enemy.
Tentacles for Arms Epic 5 2 Deathrattle: Return this to your hand.

Free Cards Acquisition[edit]

All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that's the limit you can have in one deck. This is how you get them:

Event

  • Available upon unlocking Warrior
  • Available upon unlocking Warrior
  • Available upon unlocking Warrior
  • Available upon unlocking Warrior
  • Available upon unlocking Warrior
  • Get to level 2 with the Warrior
  • Get to level 4 with the Warrior
  • Get to level 6 with the Warrior
  • Get to level 8 with the Warrior
  • Get to level 10 with the Warrior

In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.

Lore[edit]

As long as war is waged on Azeroth, there will be men and women who fight those wars. Warriors are no mere sword-swingers; they are skilled combatants, combining strength of arm, knowledge of weaponry, and practiced maneuvers to slice or bludgeon their foes into little red bits. Warriors are the most versatile of the combat classes, and they supplement their fighting prowess with the ability to rally their allies and spur them to victory. They charge into the heart of the battle and survive the most grievous of wounds. Warriors are common in dwarf, Forsaken, human, and orc societies, but many other species also fill their ranks with warriors. Masters of swords, spears, and weapons of all kinds, warriors share a common way of life on Azeroth. Using their abilities to deal pain and cause bloodshed, warriors are deadly adversaries and welcome friends in violent times (which seem to be all the time in recent decades). Anyone willing to take up arms to defend their people can be classed as a warrior. A knight is the warrior elite among humans. [1]

Browse Warrior Cards[edit]

External links[edit]

Other pages that has information about the class, perhaps not other wikis but who knows.

References[edit]

  1. "About Warriors" on WoWWiki.com.