Warlock

From Liquipedia Hearthstone Wiki
[e][h]IconSmall Warlock.gif Warlock
Gul'Dan.png
Class Information
Hero:
Hero Power:
Abilities:
Decktypes:

The Warlock class is represented by Gul'dan. Known as practitioners of dark arts, Warlocks call upon powerful demons and shadowy spells to aid them in exchange for their own life and more. Most of their cards in Hearthstone have a lower mana cost than their neutral counterparts, but have an additional cost like Health or discarding cards.

Strategy[edit]

The most effective Warlock decks are defined by the fact that their hero power Life Tap costs health in addition to mana. This helps them play otherwise situational cards like Molten Giant in slow control oriented decks or very aggressive decks that aim to end the game before the health loss becomes a factor. The card draw effect also lets them play strong minions like Twilight Drake and Mountain Giant while removing the need to include many otherwise weak cards for drawing more such as Loot Hoarder and Acolyte of Pain. Numerous Taunt minions are often used for protecting your lowered life pool.

Main Synergies[edit]

Common Weaknesses[edit]

  • Heavy use of Life Tap can bring your life total low enough to be burst down by decks that otherwise don't have enough of direct damage to be a threat - moderation and healing cards such as Earthen Ring Farseer and Siphon Soul are often crucial.
  • Cards like Soulfire and Doomguard can discard key cards needed to win.

Types of decks[edit]

Example Decks[edit]

A fast Zoo Warlock control deck

# Name Mana Cost hs.png AttackIcon.png HitPointIcon.png
2 0 Soulfire Soulfire 1 1
2 1 Common Flame Imp Flame Imp 1 1 3 3 2 2
2 0 Voidwalker Voidwalker 1 1 1 1 3 3
2 1 Common Argent Squire Argent Squire 1 1 1 1 1 1
2 1 Common Abusive Sergeant Abusive Sergeant 1 1 2 2 1 1
2 1 Common Shieldbearer Shieldbearer 1 1 0 0 4 4
2 2 Rare Young Priestess Young Priestess 1 1 2 2 1 1
2 0 Elven Archer Elven Archer 1 1 1 1 1 1
2 1 Common Amani Berserker Amani Berserker 2 2 2 2 3 3
2 1 Common Dire Wolf Alpha Dire Wolf Alpha 2 2 2 2 2 2
2 2 Rare Knife Juggler Knife Juggler 2 2 3 3 2 2
2 0 Shattered Sun Cleric Shattered Sun Cleric 3 3 3 3 2 2
2 1 Common Dark Iron Dwarf Dark Iron Dwarf 4 4 4 4 4 4
2 2 Rare Defender of Argus Defender of Argus 4 4 2 2 3 3
2 2 Rare Doomguard Doomguard 5 5 5 5 7 7

A staple Handlock control deck

# Name Mana Cost hs.png AttackIcon.png HitPointIcon.png
2 0 Soulfire Soulfire 1 1
2 0 Mortal Coil Mortal Coil 1 1
1 1 Common Power Overwhelming Power Overwhelming 1 1
2 2 Rare Ancient Watcher Ancient Watcher 2 2 4 4 5 5
2 1 Common Ironbeak Owl Ironbeak Owl 2 2 2 2 1 1
2 2 Rare Sunfury Protector Sunfury Protector 2 2 2 2 3 3
1 0 Shadow Bolt Shadow Bolt 3 3
2 1 Common Earthen Ring Farseer Earthen Ring Farseer 3 3 3 3 3 3
2 0 Hellfire Hellfire 4 4
1 2 Rare Shadowflame Shadowflame 4 4
2 2 Rare Defender of Argus Defender of Argus 4 4 2 2 3 3
1 4 Legendary Leeroy Jenkins Leeroy Jenkins 5 5 6 6 2 2
2 2 Rare Twilight Drake Twilight Drake 4 4 4 4 1 1
1 3 Epic Faceless Manipulator Faceless Manipulator 5 5 3 3 3 3
2 2 Rare Siphon Soul Siphon Soul 6 6
1 4 Legendary Alexstrasza Alexstrasza 9 9 8 8 8 8
2 3 Epic Mountain Giant Mountain Giant 12 12 8 8 8 8
2 3 Epic Molten Giant Molten Giant 20 20 8 8 8 8

Warlock Cards[edit]

Here, all the class-specific cards are explained and arranged by their type.

Minions[edit]

Name Rarity Mana Cost hs.png AttackIcon.png HitPointIcon.png Effect
Anima Golem 3 Epic 6 9 9 At the end of each turn, destroy this minion if it’s your only one.
Blood Imp 1 Common 1 0 1 Stealth. At the end of your turn, give another random friendly minion +1 Health.
Broom 0 Free 2 2 2
Candle 0 Free 1 1 1
Cho'gall 4 Legendary 7 7 7 Battlecry: The next spell you cast this turn costs Health instead of Mana.
Dark Peddler 1 Common 2 2 2 Battlecry: Discover a (1)-cost card.
Darkshire Councilman 1 Common 3 1 5 After you summon a minion, gain +1 Attack.
Darkshire Librarian 2 Rare 2 3 2 Discard a random card. Deathrattle: Draw a card.
Doomguard 2 Rare 5 5 7 Charge. Battlecry: Discard two random cards.
Dread Infernal 1 Common 6 6 6 Battlecry: Deal 1 damage to ALL other characters.
Fearsome Doomguard 1 Common 7 6 8
Fel Cannon 2 Rare 4 3 5 At the end of your turn, deal 2 damage to a non-Mech minion.
Felguard 2 Rare 3 3 5 Taunt. Battlecry: Destroy one of your mana crystals.
Flame Imp 1 Common 1 3 2 Battlecry: Deal 3 damage to your hero.
Floating Watcher 1 Common 5 4 4 Whenever your hero takes damage on your turn, gain +2/+2.
Imp Gang Boss 1 Common 3 2 4 Whenever this minion takes damage, summon a 1/1 Imp.
Infernal 1 Common 6 6 6
Lord Jaraxxus 4 Legendary 9 3 15 Battlecry: Destroy your hero and replace him with Lord Jaraxxus.
Mal'Ganis 4 Legendary 9 9 7 Your other Demons have +2/+2. Your hero is Immune.
Mistress of Pain 2 Rare 2 1 4 Whenever this minion deals damage, restore that much Health to your hero.
Pit Lord 3 Epic 4 5 6 Battlecry: Deal 5 damage to your hero.
Possessed Villager 1 Common 1 1 1 Deathrattle: Summon a 1/1 Shadowbeast.
Reliquary Seeker 2 Rare 1 1 1 Battlecry: If you have 6 other minions, gain +4/+4.
Silverware Golem 2 Rare 3 3 3 If you discard this minion, summon it.
Succubus 0 Free 2 4 3 Battlecry: Discard a random card.
Summoning Portal 1 Common 4 0 4 Your minions cost (2) less, but not less than (1).
Teapot 0 Free 3 3 3
Usher of Souls 1 Common 5 5 6 Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is).
Void Crusher 2 Rare 6 5 4 Inspire: Destroy a random minion for each player.
Void Terror 2 Rare 3 3 3 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health.
Voidcaller 1 Common 4 3 4 Deathrattle: Put a random Demon from your hand into the battlefield.
Voidwalker 0 Free 1 1 3 Taunt
Wilfred Fizzlebang 4 Legendary 6 4 4 Cards you draw from your Hero Power cost (0).

Spells[edit]

Name Rarity Mana Cost hs.png Effect
Bane of Doom Epic 5 Deal 2 damage to a character. If that kills it, summon a random demon.
Chaos Bolt Common 2 Deal 2 damage to a minion. If the target is a Demon, give it +2/+2 instead.
Corruption Free 1 Choose an enemy minion. At the start of your turn, destroy it.
Curse of Rafaam Common 2 Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn.
DOOM! Epic 10 Destroy all minions. Draw a card for each.
Dark Bargain Epic 6 Destroy 2 random enemy minions. Discard 2 random cards.
Darkbomb Common 2 Deal 3 damage.
Demonfire Common 2 Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead.
Demonheart Epic 5 Deal 5 damage to a minion. If it’s a friendly Demon, give it +5/+5 instead.
Demonwrath Rare 3 Deal 2 damage to all non-Demon minions.
Drain Life Free 3 Deal 2 damage. Restore 2 Health to your hero.
Forbidden Ritual Rare 0 Spend all your Mana. Summon that many 1/1 Tentacles.
Hellfire Free 4 Deal 3 damage to all characters.
Imp-losion Rare 4 Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Kara Kazham! Common 5 Summon a 1/1 Candle, 2/2 Broom, and a 3/3 Teapot.
Metamorphosis Free 6 Do something crazy.
Mortal Coil Free 1 Deal 1 damage to a minion. If that kills it, draw a card.
Power Overwhelming Common 1 Give a friendly minion +4/+4 until the end of turn. Then, it dies. Horribly.
Renounce Darkness Epic 2 Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less.
Sacrificial Pact Free 0 Destroy a Demon. Restore 5 Health to your hero.
Sense Demons Common 3 Put 2 random Demons from your deck into your hand.
Shadow Bolt Free 3 Deal 4 damage to a minion.
Shadowflame Rare 4 Destroy a friendly minion and deal its Attack damage to all enemy minions.
Siphon Soul Rare 6 Destroy a minion. Restore 3 Health to your hero.
Soulfire Free 1 Deal 4 damage. Discard a random card.
Spreading Madness Rare 3 Deal 9 damage randomly split among ALL characters.
Twisting Nether Epic 8 Destroy all minions.

Free Cards Acquisition[edit]

All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that's the limit you can have in one deck. This is how you get them:

Event

  • Available upon unlocking Warlock
  • Available upon unlocking Warlock
  • Available upon unlocking Warlock
  • Available upon unlocking Warlock
  • Available upon unlocking Warlock
  • Get to level 2 with the Warlock
  • Get to level 4 with the Warlock
  • Get to level 6 with the Warlock
  • Get to level 8 with the Warlock
  • Get to level 10 with the Warlock

In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.

Lore[edit]

Warlocks are masters of the dark arts, devoted to furthering their understanding and use of shadow and fire based magics along with summoning demons from the Twisting Nether. They appeared on Azeroth during the First War when Gul'dan, the first of their kind among the invading orc clans of Draenor, led the Horde across the dimensional gulf through the Dark Portal while in servitude to the Burning Legion. [1]

Browse Warlock Cards[edit]

External links[edit]

Other pages that has information about the class, perhaps not other wikis but who knows.

References[edit]

  1. "About Warlocks" on WoWWiki.com.