Shaman

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[e][h] Shaman
Class Information
Hero:
Hero Power:
Abilities:
Decktypes:

The Shaman class is represented by Thrall. As masters of the elements, they can call upon nature to strike their foes with lightning, fire, water and earth. Shamans can overload themselves to unleash huge combinations of spells and minions in a single turn, but must spend a turn to recover afterwards.

Strategy[edit]

Shamans are a very board control orientated class with a lot of cheap removal. They have a unique game mechanic called Overload, allowing you to play a card at a discount while paying the remainder the turn after. As a result, mana management and planning are crucial. They are also the only class that can bestow Windfury using Windfury or Windspeaker onto a minion allowing it to have incredible burst damage. Shamans have a wide array of spells that compliment both burst (Lava Burst, Rockbiter Weapon) and control play styles (Hex, Earth Shock).

Shaman's Hero Power, Totemic Call, summons a random totem out of four possible choices: Stoneclaw Totem, Wrath of Air Totem, Searing Totem and Healing Totem. While each totem has their strengths, due to the random nature of the ability Shamans have to rely on a bit of good luck to get the right totem for the situation.

Main Synergies[edit]


Common Weaknesses[edit]

  • Hunter's Unleash the Hounds can often make having multiple totems a liability in the matchup.
  • Shamans lack of healing often leaves them vulnerable to burn decks and finisher combos. Direct damage-based decks and combos are most effective against Shaman as Stoneclaw Totem and Feral Spirit can make it hard to push through minion-based damage.

Example Decks[edit]

Free

# Name Mana Attack Hit points
2 0 Rockbiter Weapon Rockbiter Weapon 1 1
2 0 Acidic Swamp Ooze Acidic Swamp Ooze 2 2 3 3 2 2
2 0 Bloodfen Raptor Bloodfen Raptor 2 2 3 3 2 2
2 0 Hex Hex 3 3
2 0 Flametongue Totem Flametongue Totem 2 2 0 0 3 3
2 0 Razorfen Hunter Razorfen Hunter 3 3 2 2 3 3
2 0 Shattered Sun Cleric Shattered Sun Cleric 3 3 3 3 2 2
2 0 Chillwind Yeti Chillwind Yeti 4 4 4 4 5 5
2 0 Gnomish Inventor Gnomish Inventor 4 4 2 2 4 4
2 0 Sen'jin Shieldmasta Sen'jin Shieldmasta 4 4 3 3 5 5
1 0 Windspeaker Windspeaker 4 4 3 3 3 3
1 0 Bloodlust Bloodlust 5 5
2 0 Frostwolf Warlord Frostwolf Warlord 5 5 4 4 4 4
2 0 Boulderfist Ogre Boulderfist Ogre 6 6 6 6 7 7
2 0 Fire Elemental Fire Elemental 6 6 6 6 5 5
2 0 Stormwind Champion Stormwind Champion 7 7 6 6 6 6

Budget

# Name Mana Attack Hit points
2 0 Rockbiter Weapon Rockbiter Weapon 1 1
2 0 Hex Hex 3 3
2 0 Chillwind Yeti Chillwind Yeti 4 4 4 4 5 5
2 0 Fire Elemental Fire Elemental 6 6 6 6 5 5
2 2 Rare Argent Commander Argent Commander 6 6 4 4 2 2
2 1 Common Earth Shock Earth Shock 1 1
2 1 Common Lightning Bolt Lightning Bolt 1 1
1 1 Common Stormforged Axe Stormforged Axe 2 2 2 2 3 3
2 0 Flametongue Totem Flametongue Totem 2 2 0 0 3 3
2 1 Common Loot Hoarder Loot Hoarder 2 2 2 2 1 1
2 2 Rare Feral Spirit Feral Spirit 3 3
2 2 Rare Lightning Storm Lightning Storm 3 3
2 1 Common Unbound Elemental Unbound Elemental 3 3 2 2 4 4
1 2 Rare Defender of Argus Defender of Argus 4 4 2 2 3 3
2 2 Rare Azure Drake Azure Drake 5 5 4 4 4 4

Doomhammer + Al'Akir

# Name Mana Attack Hit points
2 1 Common Earth Shock Earth Shock 1 1
2 1 Common Lightning Bolt Lightning Bolt 1 1
2 0 Rockbiter Weapon Rockbiter Weapon 1 1
1 1 Common Argent Squire Argent Squire 1 1 1 1 1 1
2 0 Flametongue Totem Flametongue Totem 2 2 0 0 3 3
2 1 Common Haunted Creeper Haunted Creeper 2 2 1 1 2 2
2 2 Rare Feral Spirit Feral Spirit 3 3
2 0 Hex Hex 3 3
2 2 Rare Lightning Storm Lightning Storm 3 3
2 1 Common Harvest Golem Harvest Golem 3 3 2 2 3 3
1 2 Rare Mana Tide Totem Mana Tide Totem 3 3 0 0 3 3
2 2 Rare Defender of Argus Defender of Argus 4 4 2 2 3 3
1 3 Epic Doomhammer Doomhammer 5 5 2 2 8 8
1 2 Rare Azure Drake Azure Drake 5 5 4 4 4 4
1 4 Legendary Harrison Jones Harrison Jones 5 5 5 5 4 4
1 4 Legendary Loatheb Loatheb 5 5 5 5 5 5
2 0 Fire Elemental Fire Elemental 6 6 6 6 5 5
1 4 Legendary The Black Knight The Black Knight 6 6 4 4 5 5
1 4 Legendary Al'Akir the Windlord Al'Akir the Windlord 8 8 3 3 5 5

Shaman Cards[edit]

Here, all the class-specific cards are explained and arranged by their type.

Weapons[edit]

Name Rarity Mana Attack Durability Effect
Charged Hammer Epic 4 2 4 Deathrattle: Your Hero Power becomes 'Deal 2 damage.'
Doomhammer Epic 5 2 8 Windfury, Overload: (2)
Hammer of Twilight Epic 5 4 2 Deathrattle: Summon a 4/2 Elemental.
Powermace Rare 3 3 Deathrattle: Give a random friendly Mech +2/+2.
Stormforged Axe Common 2 2 3 Overload:(1)

Spells[edit]

Name Rarity Mana Effect
Ancestor's Call Epic 4 Put a random minion from each player’s hand into the battlefield.
Ancestral Knowledge Common 2 Draw 2 cards. Overload: (2)
Ancestral Spirit Rare 2 Deathrattle: return this minion to the battlefield.
Bloodlust Free 5 Give your minions +3 Attack this turn.
Crackle Common 2 Deal 3-6 damage. Overload: (1)
Earth Shock Common 1 Silence a minion, then deal 1 damage to it.
Elemental Destruction Epic 3 Deal 4-5 damage to all minions. Overload: (5)
Everyfin is Awesome Rare 7 Give your minions +2/+2. Costs (1) less for each Murloc you control.
Evolve Rare 1 Transform your minions into random minions that cost (1) more.
Far Sight Epic 3 Draw a card. That card costs (3) less.
Feral Spirit Rare 3 Summon two 2/3 Spirit Wolves with Taunt. Overload:(2)
Forked Lightning Common 1 Deal 2 damage to 2 random enemy minions. Overload: (2)
Frost Shock Free 1 Deal 1 damage to an enemy character and Freeze it.
Healing Wave Rare 3 Restore 7 Health. Reveal a minion i neach deck. If yours costs more, Restore 14 instead.
Hex Free 3 Transform a minion into a 0/1 Frog with Taunt.
Lava Burst Rare 3 Deal 5 damage. Overload: (2)
Lava Shock Rare 2 Deal 2 damage. Unlock your Overloaded Mana Crystals.
Lightning Bolt Common 1 Deal 3 damage. Overload: (1)
Lightning Storm Rare 3 Deal 2-3 damage to all enemy minions.Overload(2)
Maelstrom Portal Rare 2 Deal 1 damage to all enemy minions. Summon a random 1-Cost minion.
Primal Fusion Common 1 Give a minion +1/+1 for each of your Totems.
Reincarnate Common 2 Destroy a minion, then return it to life with full Health.
Rockbiter Weapon Free 1 Give a friendly character +3 Attack this turn.
Stormcrack Common 2 Deal 4 damage to a minion. Overload: (1)
Totemic Might Free 0 Give your Totems +2 Health.
Windfury Free 2 Give a minion Windfury.

Minions[edit]

Name Rarity Mana Attack Hit points Effect
Al'Akir the Windlord 4 Legendary 8 3 5 Windfury, Charge, Divine Shield, Taunt
Ancestral Healing 0 Free 0 0 0 Restore a minion to full health and give it Taunt
Draenei Totemcarver 2 Rare 4 4 4 Battlecry: Gain +1/+1 for each friendly Totem.
Dunemaul Shaman 2 Rare 4 5 4 Windfury, Overload: (1) 50% chance to attack the wrong enemy.
Dust Devil 1 Common 1 3 1 Windfury. Overload: (2)
Earth Elemental 3 Epic 5 7 8 Taunt. Overload: (3)
Eternal Sentinel 3 Epic 2 3 2 Battlecry: Unlock your Overloaded Mana Crystals.
Fire Elemental 0 Free 6 6 5 Battlecry: Deal 3 damage
Fireguard Destroyer 1 Common 4 3 6 Battlecry: Gain 1-4 Attack. Overload: (1)
Flametongue Totem 0 Free 2 0 3 Adjacent minions have +2 attack.
Flamewereathed Faceless 1 Common 4 7 7 Overload: (2)
Hallazeal the Ascended 4 Legendary 5 4 6 Whenever your spells deal damage, restore that much Health to your hero.
Mana Tide Totem 2 Rare 3 0 3 At the end of your turn, draw a card.
Master of Evolution 2 Rare 4 4 5 Battlecry: Transform a friendly minion into a random one that costs (1) more.
Neptulon 4 Legendary 7 7 7 Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Rumbling Elemental 1 Common 4 2 6 After you play a Battlecry minion, deal 2 damage to a random enemy.
Siltfin Spiritwalker 3 Epic 4 2 5 Whenever another friendly Murloc dies, draw a card. Overload: (1)
The Mistcaller 4 Legendary 6 4 4 Battlecry: Give all minions in your hand and deck +1/+1.
Thing from Below 2 Rare 6 5 5 Costs (1) less for each Totem you've summoned this game.
Thunder Bluff Valiant 2 Rare 5 3 6 Inspire: Give your Totems +2 Attack.
Totem Golem 1 Common 2 3 4 Overload: (1)
Tunnel Trogg 1 Common 1 1 3 Whenever you Overload, gain +1 Attack per locked Mana Crystal.
Tuskarr Totemic 1 Common 3 3 2 Battlecry: Summon ANY random Totem.
Unbound Elemental 1 Common 3 2 4 Whenever you play a card with Overload, gain +1/+1.
Vitality Totem 2 Rare 2 0 3 At the end of your turn, restore 4 Health to your hero
Whirling Zap-o-matic 1 Common 2 3 2 Windfury
Wicked Witchdoctor 1 Common 4 3 4 Whenever you cast a spell, summon a random basic Totem.
Windspeaker 0 Free 4 3 3 Battlecry: Give a friendly minion Windfury.

Free Cards Acquisition[edit]

All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that's the limit you can have in one deck. This is how you get them:

Event

  • Available upon unlocking Shaman
  • Available upon unlocking Shaman
  • Available upon unlocking Shaman
  • Available upon unlocking Shaman
  • Available upon unlocking Shaman
  • Get to level 2 with the Shaman
  • Get to level 4 with the Shaman
  • Get to level 6 with the Shaman
  • Get to level 8 with the Shaman
  • Get to level 10 with the Shaman


In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.

Lore[edit]

Shaman are spiritual visionaries of tribes and clans. These gifted warriors can see into the world of spirits and communicate with creatures invisible to the eyes of normal beings. They are beset by visions of the future and use their sight to guide their people through troubled times. Although shaman may seem wise and serene at first, they are formidable foes; when angered, their wrath is as fierce as those who have a connection to Eternals or nature. [1]

Browse Shaman Cards[edit]

External links[edit]

Other pages that has information about the class, perhaps not other wikis but who knows.

References[edit]

  1. "About Shamans" on WoWWiki.com.