Paladin

From Liquipedia Hearthstone Wiki
[e][h] Paladin
Class Information
Hero Power:
Abilities:
Decktypes:

Paladins are considered a hybrid class. Paladins are able to heal and protect their allies while also able to damage their opponents.

Strategy[edit]

The Paladin is a well rounded class, which focuses on limiting the opponent to pull out their strong monsters, while maintaining their own ability to do so. Many minions of the Paladin revolve around the Divine Shield mechanic to summon a minion and to make it able to negate one instance of damage taken. Divine Shield can also be combined with Taunt to create a board that is hard for the opponent to wipe.

Main Synergies[edit]

Common Weaknesses[edit]

  • Many Paladin buff cards can be punished hard by Silence. In addition, Blessing of Kings is often very weak to Big Game Hunter while Argent Protector will buff an opponent's Blood Knight if the Paladin is not able to use up the Divine Shield immediately.
  • Minions debuffed by cards such as Equality and Aldor Peacekeeper can be silenced, restoring their original stats and rendering the debuff useless.
  • Minion-based aggro decks are hard to deal with as Paladin due to a lack of efficient early game removal spells.
  • Paladin's hero power (while excellent late in the game in many matchups) is often very slow in the early game and against Hunter's Unleash the Hounds it may even be a disadvantage to have a 1-1 minion on your side of the board.

Example Decks[edit]

Rush Paladin

# Name
2 0 Blessing of Might Blessing of Might 1 1
2 1 Common Noble Sacrifice Noble Sacrifice 1 1
2 1 Common Abusive Sergeant Abusive Sergeant 1 1 2 2 1 1
2 1 Common Leper Gnome Leper Gnome 1 1 2 2 1 1
2 1 Common Argent Protector Argent Protector 2 2 2 2 2 2
2 2 Rare Equality Equality 2 2
2 0 Bluegill Warrior Bluegill Warrior 2 2 2 2 1 1
2 1 Common Ironbeak Owl Ironbeak Owl 2 2 2 2 1 1
2 2 Rare Knife Juggler Knife Juggler 2 2 3 3 2 2
2 2 Rare Divine Favor Divine Favor 3 3
2 2 Rare Arcane Golem Arcane Golem 3 3 4 4 2 2
1 0 Blessing of Kings Blessing of Kings 4 4
2 0 Wolfrider Wolfrider 3 3 3 3 1 1
2 0 Truesilver Champion Truesilver Champion 4 4 4 4 2 2
1 4 Legendary Leeroy Jenkins Leeroy Jenkins 5 5 6 6 2 2

Aggro Paladin

# Name
2 0 Blessing of Might Blessing of Might 1 1
2 1 Common Abusive Sergeant Abusive Sergeant 1 1 2 2 1 1
2 1 Common Argent Squire Argent Squire 1 1 1 1 1 1
1 0 Elven Archer Elven Archer 1 1 1 1 1 1
2 1 Common Leper Gnome Leper Gnome 1 1 2 2 1 1
2 1 Common Worgen Infiltrator Worgen Infiltrator 1 1 2 2 1 1
2 0 Bluegill Warrior Bluegill Warrior 2 2 2 2 1 1
1 1 Common Loot Hoarder Loot Hoarder 2 2 2 2 1 1
1 1 Common Ironbeak Owl Ironbeak Owl 2 2 2 2 1 1
2 2 Rare Equality Equality 2 2
1 2 Rare Coldlight Oracle Coldlight Oracle 3 3 2 2 2 2
1 0 Wolfrider Wolfrider 3 3 3 3 1 1
2 2 Rare Divine Favor Divine Favor 3 3
2 0 Hammer of Wrath Hammer of Wrath 4 4
2 0 Consecration Consecration 4 4
2 0 Truesilver Champion Truesilver Champion 4 4 4 4 2 2
1 4 Legendary Leeroy Jenkins Leeroy Jenkins 5 5 6 6 2 2
2 3 Epic Avenging Wrath Avenging Wrath 6 6

Control Paladin

# Name
1 0 Humility Humility 1 1
1 0 Elven Archer Elven Archer 1 1 1 1 1 1
2 2 Rare Equality Equality 2 2
1 0 Holy Light Holy Light 2 2
1 1 Common Haunted Creeper Haunted Creeper 2 2 1 1 2 2
2 2 Rare Wild Pyromancer Wild Pyromancer 2 2 3 3 2 2
2 1 Common Acolyte of Pain Acolyte of Pain 3 3 1 1 3 3
2 2 Rare Aldor Peacekeeper Aldor Peacekeeper 3 3 3 3 3 3
1 3 Epic Shade of Naxxramas Shade of Naxxramas 3 3 2 2 2 2
2 0 Truesilver Champion Truesilver Champion 4 4 4 4 2 2
2 0 Consecration Consecration 4 4
2 0 Sen'jin Shieldmasta Sen'jin Shieldmasta 4 4 3 3 5 5
1 1 Common Spellbreaker Spellbreaker 4 4 4 4 3 3
1 4 Legendary Loatheb Loatheb 5 5 5 5 5 5
2 2 Rare Sludge Belcher Sludge Belcher 5 5 3 3 5 5
2 2 Rare Stampeding Kodo Stampeding Kodo 5 5 3 3 5 5
1 4 Legendary Cairne Bloodhoof Cairne Bloodhoof 6 6 4 4 5 5
1 4 Legendary Sylvanas Windrunner Sylvanas Windrunner 6 6 5 5 5 5
1 4 Legendary The Black Knight The Black Knight 6 6 4 4 5 5
1 0 Guardian of Kings Guardian of Kings 7 7 5 5 6 6
1 3 Epic Lay on Hands Lay on Hands 8 8
1 4 Legendary Tirion Fordring Tirion Fordring 8 8 6 6 6 6

Paladin Cards[edit]

Here, all the class-specific cards are explained and arranged by their type.

Weapons[edit]

Name Rarity Effect
Coghammer Epic 2 2 Battlecry: Give a random friendly minion Divine Shield and Taunt.
Light's Justice Free 1 1 4
Rallying Blade Rare 3 3 2 Battlecry: Give +1/+1 to your minions with Divine Shield.
Sword of Justice Epic 3 1 5 Whenever you Summon a minion, give it +1/+1 and this loses 1 Durability.
Truesilver Champion Free 4 4 2 Whenever your hero attacks, restore 2 Health to it.

Spells[edit]

Name Rarity Effect
A Light in the Darkness Common 1 Discover a minion. Give it +1/+1.
Anyfin Can Happen Rare 10 Summon 7 Murlocs that died this game.
Avenging Wrath Epic 6 Deal 8 damage randomly split among enemy characters.
Blessed Champion Rare 5 Double a minion's attack
Blessing of Kings Free 4 Give a minion +4 attack/+4 health
Blessing of Might Free 1 Give a minion +3 attack
Blessing of Wisdom Common 1 Choose a minion. Whenever it attacks,draw a card
Consecration Free 4 Deal 2 damage to all enemies
Divine Favor Rare 3 Draw cards until you have as many in hand as your opponent.
Divine Strength Common 1 Give a minion +1/+2.
Enter the Coliseum Epic 6 Destroy all minions except each player's highest Attack minion.
Equality Rare 2 Change the Health of ALL minions to 1.
Forbidden Healing Epic 0 Spend all your Mana. Heal for double the mana you spent.
Hammer of Wrath Free 4 Deal 3 damage. Draw a card
Hand of Protection Free 1 Give a minion Divine Shield
Holy Light Free 2 Restore 6 Health.
Holy Wrath Rare 5 Draw a card and deal damage equal to its cost.
Humility Free 1 Change a minion's Attack to 1.
Lay on Hands Epic 8 Restore 8 Health.Draw 3 cards.
Muster for Battle Rare 3 Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon.
Seal of Champions Common 3 Give a minion +3 Attack and Divine Shield.
Seal of Light Common 2 Restore 4 Health to your hero and gain +2 Attack this turn.
Shadow Word: Horror Rare 4 Destroy all minions with 2 or less Attack.
Silvermoon Portal Common 4 Give a minion +2/+2. Summon a random 2-Cost minion.
Solemn Vigil Common 5 Draw 2 cards. Costs (1) less for each minion that died this turn.
Stand Against Darkness Common 5 Summon five 1/1 Silver Hand Recruits.

Secrets[edit]

A secret is an ability where a card is played in a condition that the opponent is not able to see its effect. Rather than having an instant effect, secrets revolve around the mechanic to counter actions from the opponent.

Name Rarity Effect
Avenge Common 1 Secret: When one of your minions dies, give a random friendly minion +3/+2.
Competitive Spirit Rare 1 Secret: When your turn starts, give your minions +1/+1.
Eye for an Eye Common 1 Secret: When your hero takes damage, deal that much damage to the enemy hero.
Noble Sacrifice Common 1 Secret: When an enemy attacks,summon a 2/1 Defender as the new target.
Redemption Common 1 Secret: When one of your minions dies, return it to life with 1 Health.
Repentance Common 1 Secret: When your opponent plays a minion, reduce its Health to 1.

Minions[edit]

Name Rarity Effect
Aldor Peacekeeper 2 Rare 3 3 3 Battlecry: Change an enemy minion's attack to 1.
Argent Protector 1 Common 2 2 2 Battlecry: Give a friendly minion Divine Shield.
Bolvar Fordragon 4 Legendary 5 1 7 Whenever a friendly minion dies while this in your hand, gain +1 Attack.
Cobalt Guardian 2 Rare 5 6 3 Whenever you summon a Mech, gain Divine Shield.
Dragon Consort 2 Rare 5 5 5 Battlecry: The next Dragon you play costs (2) less.
Eadric the Pure 4 Legendary 7 3 7 Battlecry: Change all enemy minions' Attack to 1.
Guardian of Kings 0 Free 7 5 6 Battlecry: Restore 6 Health to your hero.
Ivory Knight 2 Rare 6 4 4 Battlecry: Discover a spell. Restore Health to your hero equal to its Cost.
Keeper of Uldaman 1 Common 4 3 4 Battlecry: Set a minion's Attack and Health to 3.
Mysterious Challenger 3 Epic 6 6 6 Battlecry: Put one of each Secret from your deck into the battlefield.
Nightbane Templar 1 Common 3 2 3 Battlecry: If you're holding a Dragon, summon two 1/1 Whelps.
Quartermaster 3 Epic 5 2 5 Battlecry: Give your Silver Hand Recruits +2/+2
Ragnaros, Lightlord 4 Legendary 8 8 8 At the end of your turn, restore 8 Health to a damaged friendly character.
Scarlet Purifier 2 Rare 3 4 3 Battlecry: Deal 2 damage to all minions with Deathrattle.
Selfless Hero 2 Rare 1 2 1 Deathrattle: Give a random friendly minion Divine Shield.
Shielded Minibot 1 Common 2 2 2 Divine Shield
Shifting Shade 2 Rare 4 4 3 Deathrattle: Copy a card from your opponent's deck and add it to your hand.
Lightfused Stegodon 2 Rare 4 3 4 Battlecry: Adapt your Silver Hand Recruits.
Steward of Darkshire Template:HiddenSort/ 3 3 3 Whenever you summon a 1-Health minion, give it Divine Shield.
Tirion Fordring 4 Legendary 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.
Vilefin Inquisitor 3 Epic 1 1 3 Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.'
Warhorse Trainer 1 Common 3 2 4 Your Silver Hand Recruits have +1 Attack.

Free Cards Acquisition[edit]

All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that's the limit you can have in one deck. This is how you get them:

Event

  • Available upon unlocking Paladin
  • Available upon unlocking Paladin
  • Available upon unlocking Paladin
  • Available upon unlocking Paladin
  • Available upon unlocking Paladin
  • Get to level 2 with the Paladin
  • Get to level 4 with the Paladin
  • Get to level 6 with the Paladin
  • Get to level 8 with the Paladin
  • Get to level 10 with the Paladin

In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.

Lore[edit]

Paladins are the virtuous defenders of the weak, and tireless, unfaltering enemies of the undead. Mixing elements of the warrior and the clerics of the Holy Light, the paladin is a tough melee fighter. The tradition of the Holy Light is unique to a few of the Alliance races (humans, dwarves, and draenei) and the blood elves and tauren of the Horde.

The paladin is a "warrior of the Holy Light". They uphold all that is good and true in the world and revile all that is evil and sinister, especially undead and the Burning Legion. They offer succor to the beleaguered and smite their enemies with holy fervor. They are particularly potent against undead, as these creatures threaten the goodly races and the Holy Light burns them terribly. The presence of any evil is reprehensible to paladins, but they focus their efforts on destroying undead and demons.

These warriors uphold the tenets of the Holy Light and defend the Alliance from the predations of any threat to their peoples. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces from beyond the Dark Portal. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. As such, paladins are generally of good alignment.

There are however, also Fallen Paladins such as those in the Scarlet Crusade.

During the Second War, some paladins' eyes glowed with inner power of the Light, such as the paladin Turalyon. This is not the case for all paladins, though it occurs in game with certain paladin armor sets. [1]

Browse Paladin Cards[edit]

External links[edit]

Other pages that has information about the class, perhaps not other wikis but who knows.

References[edit]

  1. "About Paladins" on WoWWiki.com.