Druid

From Liquipedia Hearthstone Wiki
[e][h]IconSmall Druid.gif Druid
Malfurion Stormrage hs.png
Class Information
Hero Power:
Abilities:
Decktypes:

The Druid class is represented by Malfurion Stormrage. Druids are considered to be versatile characters, able to heal, deal damage and tank. Druids are excellent shape shifters, taking on different forms, such as cats, bears and ravens. In Hearthstone, this is represented by their Hero Power; Shapeshift.

Strategy[edit]

Druids generally try to get a lot of strong cards which cost a lot of mana in their deck. Cards such as Innervate, Wild Growth and Nourish allow Druids to quickly gain more mana crystals over the game, enabling them to enter the late game sooner than other classes do. Therefore, a lot of late game cards are commonly found in Druid decks.

Main Synergies[edit]

Common Weaknesses[edit]

  • Large Taunt minions can effectively shut down Druid strategies which depend on the Force of Nature and Savage Roar combo as their win condition.
  • The Black Knight is an extremely powerful card against Druid and will almost always get excellent value against Druid's expensive taunt minions.
  • Druid has few good answers to big minions, especially those which are immune to Big Game Hunter or The Black Knight. In particular Ysera and Malygos are highly resilient to damage with their 12 health.

Example Decks[edit]

A lategame ramp deck

# Name Mana Cost hs.png AttackIcon.png HitPointIcon.png
2 0 Innervate Innervate 0 0
2 0 Mark of the Wild Mark of the Wild 2 2
2 0 Wild Growth Wild Growth 2 2
2 1 Common Wrath Wrath 2 2
1 0 Healing Touch Healing Touch 3 3
1 3 Epic Big Game Hunter Big Game Hunter 5 5 4 4 2 2
2 0 Swipe Swipe 4 4
1 0 Chillwind Yeti Chillwind Yeti 4 4 4 4 5 5
2 2 Rare Keeper of the Grove Keeper of the Grove 4 4 2 2 4 4
1 2 Rare Nourish Nourish 5 5
1 2 Rare Starfall Starfall 5 5
2 1 Common Druid of the Claw Druid of the Claw 5 5 4 4 4 4
2 3 Epic Faceless Manipulator Faceless Manipulator 5 5 3 3 3 3
2 2 Rare Sunwalker Sunwalker 6 6 4 4 5 5
1 4 Legendary The Black Knight The Black Knight 6 6 4 4 5 5
2 3 Epic Ancient of Lore Ancient of Lore 7 7 5 5 5 5
2 3 Epic Ancient of War Ancient of War 7 7 5 5 5 5
1 4 Legendary Sylvanas Windrunner Sylvanas Windrunner 6 6 5 5 5 5
1 4 Legendary Cenarius Cenarius 9 9 5 5 8 8

A token druid deck

# Name Mana Cost hs.png AttackIcon.png HitPointIcon.png
2 0 Innervate Innervate 0 0
1 0 Claw Claw 1 1
2 1 Common Argent Squire Argent Squire 1 1 1 1 1 1
2 1 Common Power of the Wild Power of the Wild 2 2
2 1 Common Wrath Wrath 2 2
1 4 Legendary Bloodmage Thalnos Bloodmage Thalnos 2 2 1 1 1 1
1 1 Common Loot Hoarder Loot Hoarder 2 2 2 2 1 1
2 0 Savage Roar Savage Roar 3 3
2 1 Common Harvest Golem Harvest Golem 3 3 2 2 3 3
2 0 Swipe Swipe 4 4
2 2 Rare Keeper of the Grove Keeper of the Grove 4 4 2 2 4 4
1 4 Legendary Leeroy Jenkins Leeroy Jenkins 5 5 6 6 2 2
2 2 Rare Violet Teacher Violet Teacher 4 4 3 3 5 5
2 2 Rare Azure Drake Azure Drake 5 5 4 4 4 4
2 1 Common Druid of the Claw Druid of the Claw 5 5 4 4 4 4
1 3 Epic Force of Nature Force of Nature 6 6
2 3 Epic Ancient of Lore Ancient of Lore 7 7 5 5 5 5
1 4 Legendary Cenarius Cenarius 9 9 5 5 8 8

Druid Cards[edit]

Here, all the class-specific cards are explained and arranged by their type.

Minions[edit]

Name Rarity Mana Cost hs.png AttackIcon.png HitPointIcon.png Effect
Addled Grizzly 2 Rare 3 2 2 After you summon a minion, give it +1/+1.
Ancient of Lore 3 Epic 7 5 5 Choose One - Draw 2 cards; or Restore 5 Health.
Ancient of War 3 Epic 7 5 5 Choose One - Taunt and +5 Health; or +5 Attack.
Anodized Robo Cub 1 Common 2 2 2 Taunt. Choose One - +1 Attack; or +1 Health.
Aviana 4 Legendary 9 5 5 Your minions cost (1).
Celestial Dreamer 2 Rare 3 3 3 Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2.
Cenarius 4 Legendary 9 5 8 Chosen One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Dark Arakkoa 1 Common 6 5 7 Taunt. Battlecry: Give your C'Thun +3/+3 (wherever it is).
Darnassus Aspirant 2 Rare 2 2 3 Battlecry: Gain an empty Mana Crystal.
Deathrattle: Lose a Mana Crystal.
Druid of the Claw 1 Common 5 4 4 Choose One - Charge; or +2 Health and Taunt.
Druid of the Fang 1 Common 5 4 4 Battlecry: If you have a Beast, transform this minion into a 7/7.
Druid of the Flame 1 Common 3 2 2 Choose One - Transform into a 5/2 minion; or a 2/5 minion.
Druid of the Flame 1 Common 3 5 2
Druid of the Flame 1 Common 3 2 5
Enchanted Raven 1 Common 1 2 2
Fandral Staghelm 4 Legendary 4 3 5 Your Choose One cards have both effects combined.
Forbidden Ancient 3 Epic 0 1 1 Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent
Grove Tender 2 Rare 3 2 4 Choose One - Give each player a Mana Crystal; or Each players draws a card.
Ironbark Protector 0 Free 8 8 8 Taunt
Jade Behemoth 1 Common 6 3 6 Taunt Battlecry: Summon a Jade Golem.
Jungle Moonkin 2 Rare 4 4 4 Both players have Spell Damage +2.
Keeper of the Grove 2 Rare 4 2 4 Choose one - Deal 2 damage; or Silence a minion.
Klaxxi Amber-Weaver 2 Rare 4 4 5 Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health.
Knight of the Wild 2 Rare 7 6 6 Whenever you summon a Beast, reduce the Cost of this card by (1).
Kun the Forgotten King 4 Legendary 10 7 7 Choose One - Gain 10 Armor; or Refresh your Mana Crystals.
Malorne 4 Legendary 7 9 7 Deathrattle: Shuffle this minion into your deck.
Mech-Bear-Cat 2 Rare 6 7 6 Whenever this minion takes damage, add a Spare Part card to your hand.
Menagerie Warden 1 Common 5 6 6 Battlecry: Choose a friendly Beast. Summon a copy of it.
Mire Keeper 2 Rare 4 3 3 Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal.
Mounted Raptor 1 Common 3 3 2 Deathrattle: Summon a random 1-Cost minion.
Panther 1 Common 2 3 2
Savage Combatant 2 Rare 4 5 4 Inspire: Give your hero +2 Attack this turn.
Virmen Sensei 2 Rare 5 4 5 Battlecry: Give a friendly Beast +2/+2.
Volcanic Lumberer 2 Rare 9 7 8 Taunt: Costs (1) less for each minion that died this turn.

Spells[edit]

Name Rarity Mana Cost hs.png Effect
Astral Communion Epic 4 Gain 10 Mana Crystals. Discard your hand.
Bite Rare 4 Give your hero +4 attack this turn and 4 armor
Claw Free 1 Give your hero +2 attack this turn and 2 armor
Feral Rage Common 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Force of Nature Epic 6 Summon three 2/2 Treants with Charge that die at the end of the turn.
Healing Touch Free 3 Restore 8 Health
Innervate Free 0 Gain 2 Mana Crystals this turn only.
Jade Blossom Common 3 Summon a Jade Golem. Gain an empty Mana Crystal.
Jade Idol Rare 1 Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.
Living Roots Common 1 Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Lunar Visions Epic 5 Draw 2 cards. Minions drawn cost (2) less.
Mark of Nature Common 3 Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Mark of Y'Shaarj Common 2 Give a minion +2/+2. If it's a Beast, draw a card
Mark of the Lotus Common 1 Give your minions +1/+1.
Mark of the Wild Free 2 Give a minion Taunt and +2/+2. (+2 Attack/ +2 Health)
Moonfire Free 0 Deal 1 damage.
Mulch Epic 3 Destroy a minion.
Add a random minion to your opponent's hand.
Naturalize Common 1 Destroy a minion.Your opponent draws 2 cards.
Nourish Rare 5 Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Pilfered Power Epic 3 Gain an empty Mana Crystal for each friendly minion.
Poison Seeds Common 4 Destroy all minions and summon 2/2 Treants to replace them.
Power of the Wild Common 2 Choose one - Give your minions +1/+1; or Summon a 3/2 Panther.
Raven Idol Common 1 Choose One - Discover a minion; or Discover a spell.
Recycle Rare 6 Shuffle an enemy minion into your opponent's deck.
Savage Roar Free 3 Give your characters +2 Attack this turn.
Savagery Rare 1 Deal damage equal to your hero's Attack to a minion.
Soul of the Forest Common 4 Give your minions "Deathrattle: Summon a 2/2 Treant."
Starfall Rare 5 Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.
Starfire Free 6 Deal 5 damage. Draw a card.
Swipe Free 4 Deal 4 damage to an enemy and 1 damage to all other enemies.
Tree of Life Epic 9 Restore all characters to full Health.
Wild Growth Free 2 Gain an empty Mana Crystal.
Wisps of the Old Gods Epic 7 Choose one - Summon seven 1/1 Wisps; or Give your minions +2/+2
Wrath Common 2 Choose One - Deal 3 damage to a minion; or Deal 1 damage and draw a card.

Free Cards Acquisition[edit]

All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that's the limit you can have in one deck. This is how you get them:

Event

  • Available upon unlocking Druid
  • Available upon unlocking Druid
  • Available upon unlocking Druid
  • Available upon unlocking Druid
  • Available upon unlocking Druid
  • Get to level 2 with the Druid
  • Get to level 4 with the Druid
  • Get to level 6 with the Druid
  • Get to level 8 with the Druid
  • Get to level 10 with the Druid

In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.

Lore[edit]

We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this. - Kal of Dolanaar

Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To druids, nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature.[1] Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as druids of the wild.[2] [3]

Browse Druid Cards[edit]

External links[edit]

References[edit]