Bloodsail Raider

From Liquipedia Hearthstone Wiki
[e][h][]Bloodsail Raider
Bloodsail Raider.png
Attributes
Mana Cost hs.png
2
AttackIcon.png
2
HitPointIcon.png
3
Effect
Battlecry: Gain attack equal to the attack of your weapon
Card Information
Class:
Type:
Subtype:
Rarity:
Set:
Artist:
Description
"I only plunder on days that end in 'y'."

Bloodsail Raider is a neutral Pirate minion card. Upon being played from your hand it gains Attack equal to the Attack value of your weapon.

Strategy[edit]

A common card in Warrior and Rogue decks. The ability to have as much as +3 or +4 attack without having to apply a boosting card directly on the Raider, is great for building up real attacking power in a cost-effective way. Even silenced or without the benefit of the effect a 2/3 minion for two mana is considered good anyway. Note that spells that give +Attack to your hero, such as Heroic Strike will not count towards the attack gained by Bloodsail Raider.

Synergies[edit]

Name Rarity Class Type Subtype Cost Atk HP Effect
Ship's Cannon Common Neutral Minion Mech 2 2 3 Whenever you summon a Pirate, deal 2 damage to a random enemy.
Arcanite Reaper Free Warrior Weapon General 5 5 2
Arathi Weaponsmith Common Warrior Minion General 4 3 3 Battlecry: Equip a 2/2 weapon.
Ashbringer Legendary Paladin Weapon General 5 5 3
Assassin's Blade Free Rogue Weapon General 5 3 4
Deadly Poison Free Rogue Spell General 1 Give your weapon +2 Attack.
Doomhammer Epic Shaman Weapon General 5 2 8 Windfury, Overload: (2)
Eaglehorn Bow Rare Hunter Weapon General 3 3 2 Whenever a Secret is revealed, gain +1 Durability.
Fiery War Axe Free Warrior Weapon General 2 3 2
Gladiator's Longbow Epic Hunter Weapon General 7 5 2 Your hero is Immune while attacking.
Gorehowl Epic Warrior Weapon General 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.
Light's Justice Free Paladin Weapon General 1 1 4
Perdition's Blade Rare Rogue Weapon General 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 damage instead.
Southsea Captain Epic Neutral Minion Pirate 3 3 3 Your other Pirates have +1/+1.
Stormforged Axe Common Shaman Weapon General 2 2 3 Overload: (1)
Sword of Justice Epic Paladin Weapon General 3 1 5 Whenever you summon a minion, give it +1/+1 and this loses 1 Durability.
Truesilver Champion Common Paladin Weapon General 4 4 2 Whenever your hero attacks, restore 2 Health to it.
Truesilver Champion Free Paladin Weapon General 4 4 2 Whenever your hero attacks, restore 2 Health to it.
Upgrade! Rare Warrior Spell General 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.

Quotes[edit]

X marks the spot!
Summon
Die, landlubber!
Attack

Lore[edit]

During the events leading up to and following the Third War, several criminal organizations appeared around Azeroth. The neutral evil Bloodsail Buccaneers appear to be one of these organizations, originating from Bloodsail Hold on Plunder Isle, which is where their ruler, Duke Falrevere, holds court. They now plot to plunder and cripple the Steamwheedle Cartel-controlled port city of Booty Bay, currently under the protection of the Blackwater Raiders. It is likely the Bloodsail Buccaneers have come to take advantage of the city’s current loss of its fleet off the coast of the Arathi Highlands, in which two of its ships were destroyed and the remaining ship forced to find shelter in a cove where its crew currently fights to survive skirmishes against the Daggerspine naga.

In preparation for the attack, the Bloodsail Buccaneers have taken up positions in key locations near the city. Currently, they have three ships anchored along the coastline south of Booty Bay, clear of the town’s defensive cannons, with camps also being built along the same coast in preparation for the attack. In addition, a scouting party has landed just west of the entrance to the city, reporting all activities, and a compound is being constructed along the road leading towards the city and will likely be able to stop any re-enforcements from coming to aid Booty Bay.

Both the Bloodsail Buccaneers and Blackwater Raiders seek to achieve their goals without having their forces engaged in battle; to this end each side now seeks the aid of adventurers sympathetic to its cause. [1]


References[edit]