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Keeper of the Light

From Liquipedia Dota 2 Wiki
[e][h]Keeper of the Light
Radiant Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.3 + 0.85
Level Changes
Level
1
15
25
30
Health
(Regen)
516
2.05
1220
5.27
1990
8.77
2276
10.12
Mana
(Regen)
351
1.15
879
3.39
1407
5.59
1623
6.49
Armor
2.5
6.23
10.9
12.57
Magic R
27.3%
31.78%
36.18%
37.98%
Damage
43-50
87-94
131-138
149-156
Notes
2
Release Date
2012-07-26
Competitive Span
2012-07-26 — Present

Keeper of the Light Ezalor, the Keeper of the Light[edit]

Recommended Roles
Support Nuker Disabler Jungler

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.

Abilities[edit]

Illuminate
QT
Affects
Enemy Units
Damage Type
Magical
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Max Damage185/290/395/500
385/490/595/700
Max Channel Time3
Wave Distance1550
Wave Radius400
Vision Spawn Distance150/180/210/240

Cast Range 1800
Cast Point 0
Cast Backswing 0
Cooldown
13
     11
100/125/150/175
Does not pierce Debuff Immunity.

Affected by cast range bonus.
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • Provides vision fields with 375 flying vision along the path for every 0.5 seconds of channeling, up to a 1750 × 375 path of vision at max level. Each vision field lasts 10.34 seconds.
  • Wave travel speed: 900
Sub Ability
Release Illuminate
QT
Targeting
No Target
Release the channel early.
Does not proc any on-cast effects when cast.
Blinding Light
WB
Targeting
Area Target
Affects
Enemy Units
Damage Type
Magical
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks.
Damage85/130/175/220
Radius425/450/475/500
Knockback Distance400
Knockback Duration0.6
Miss Chance40%
80%
Miss Duration4

Cast Range 400/500/600/700
Cast Point 0.3
Cast Backswing 1.07
Cooldown
25/22/19/16
120/130/140/150
Does not pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
Chakra Magic
EC
Targeting
Unit Target
Affects
Allied Units
Enemy Units
Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldown by a fixed amount.
Mana Restored75/150/225/300
Current Cooldown Reduction3/4/5/6
Self Cast Multiplier1.25

Strong Dispel
Cast Point 0.3
Cast Backswing 1
Cooldown
18/16/14/12
     15/13/11/9
0
Affected by cast range bonus.
In the same vein, Ezalor bestows his harmony among others.
Notes
  • The cooldown reduction applies immediately.
Ultimate Ability
Spirit Form
RF
Targeting
No Target
Affects
Self
Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, grants the Blinding Light ability, and allows Illuminate to be channeled by a separate spirit and heal allies.
Bonus Movement Speed15%/20%/25%
Bonus Cast Range125/250/375
Duration40
55
Cast Point 0
Cast Backswing 1.43
Cooldown
85
75/125/175
In a flash of light, Ezalor reveals his true nature.

Spirit Form[edit]

Illuminate (Spirit Form)
QT
Affects
Enemy Units
Damage Type
Magical
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Max Damage185/290/395/500
365/470/575/680
Max Channel Time3
Radius375
Distance1550
Cast Range1800
Cast Point0.3
Damage As Heal50%/60%/70%

Cooldown
13
     11
100/125/150/175
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • This version of the ability replaces Ezalor's default Illuminate during Spirit Form Spirit Form and has the same vision behavior.
  • Channeled by a separate spirit, allowing the real Ezalor to move and cast freely.
Sub Ability
Release Illuminate (Spirit Form)
QT
Targeting
No Target
Release the channel early.
Does not proc any on-cast effects when cast.
Solar Bind
DD
Targeting
Unit Target
Affects
Enemy Units
Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.
Duration6
Distance Threshold100
Distance Threshold Move Slow10%
Magic Resistance Reduction35%

Stun on full Slow1.5
Cast Point 0.2
Cast Backswing 1.24
Charge -
             2
-
       14
Cooldown
14
     0
120
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Dispellable.

Affected by cast range bonus.
Notes

Aghanim's Scepter[edit]

Will-O-Wisp
FR
Targeting
Point Target
Affects
Enemy Units
Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.
Radius725
Damage per Flicker75
Flicker Count5
On Duration1
Off Duration1.85
Initial Delay1
Enemy Pull Speed60
Attacks to Destroy7
Gold Bounty100/125/150
Cast Point 0.1
Cast Backswing 1.06
Cooldown
120
250/350/450
Granted by Aghanim's Scepter.
Does not pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid.
Notes
  • Will-O-Wisp being cast a second time will follow the same tick interval as the first.

Aghanim's Shard[edit]

Recall
RF
Affects
Allied Heroes
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Teleport Delay4
Cast Point 0.3
Cast Backswing 1.17
Cooldown
15
150
Granted by Aghanim's Shard.
Dispellable.

Walk towards the light.
Notes

Talent Tree[edit]

+200 Illuminate Illuminate Damage 25 Chakra Magic Chakra Magic Strong Dispels
+1.5s Solar Bind Solar Bind Stun when target is fully slowed 20 +15s Spirit Form Spirit Form Duration
2 Solar Bind Solar Bind Charges 15 -3s Chakra Magic Chakra Magic Cooldown
-2s Illuminate Illuminate Cooldown 10 +40% Blinding Light Blinding Light Miss

Recent Changes[edit]

Version Balance Changes
7.35
  • Will-O-Wisp Will-O-Wisp
    • New Ignis Fatuus now also deals 75 damage per flicker
  • Recall Recall
    • New Now also casts Chakra Magic on both Keeper of the Light and ally upon teleporting
  • Talent Talent
    • Buff Level 10 Talent Blinding Light Miss increased from +30% to +40%
    • Rework Level 20 Talent Chakra Magic Dispels replaced with +1.5s Solar Bind Stun when target is fully slowed
    • Buff Level 25 Talent Illuminate Damage increased from +180 to +200
    • Rework Level 25 Talent +1.2s Blinding Light Stun replaced with Chakra Magic Strong Dispels
7.34
  • Chakra Magic Chakra Magic
    • Nerf Mana Restore decreased from 80/160/240/320 to 75/150/225/300
    • Rework Mana Restore and Cooldown Reduction are now 25% more effective when cast on self
7.33d
  • Recall Recall
    • Nerf Teleport Delay increased from 3s to 4s

Notable Players[edit]

syndereN 

Additional Content[edit]

References[edit]