Witch Doctor

From Liquipedia Dota 2 Wiki
[e][h]Witch Doctor
Dire Hero
Attributes

16 +2.1

13 +1.4

24 +2.9

305
Base Stats
Sight Range:
1800 / 800
Attack Range:
600
Missile Speed:
1200
Attack Duration:
0.4 + 0.5
Cast Duration:
0.35 + 0.52
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
520
1100
1520
Mana:
363
843
1191
Spell Amp:
1.7%
4.6%
6.6%
Armor:
1.2
4.4
6.8
Damage:
51-61
91-101
120-130
Most played as
LessMore
1
2
3
4
5

Zharvakko, the Witch Doctor[edit]

Recommended Roles
Support Nuker Disabler

A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy—healing allies and laying waste to all who oppose him.

Abilities[edit]

Paralyzing Cask
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
QC
110 / 120 / 130 / 140
20 / 18 / 16 / 14
Hero Damage50
Creep Damage75 / 100 / 125 / 150
Hero Stun Duration1
Creep Stun Duration5
Bounces2 / 4 / 6 / 8
4 / 6 / 8 / 10 Level 15 Talent
Bounce Range575
Cast Range700
Cast Point0.35
 Affected By Partially blocked by Spell Immunity Partially blocked by Linken's Sphere and echoed by Lotus Orb
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

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Notes
Voodoo Restoration
Targeting Type
Toggle
Affects
Allied Units
Witch Doctor focuses his magic to heal nearby allied units.
WV
20 / 30 / 40 / 50
Heal Per Second16 / 24 / 32 / 40
+1.5% of Max HP Level 25 Talent
Mana Cost Per Second8 / 12 / 16 / 20
Radius500
Cast Point0
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Notes
  • Heal is applied in smaller instances every 0.33 seconds.
  • Can be toggled while channeling.
Maledict
Targeting Type
Point Target
Affects
Enemy Units
Damage Type
Magical
Curses all enemy Heroes in an area, causing them to take bonus damage once every few seconds, adding bonus damage for large differences in hp since the curse began.
EE
105 / 110 / 115 / 120
20
Damage Per Second7 / 14 / 21 / 28
Bonus Hit Damage16% / 24% / 32% / 40%
of health difference
Bonus ThresholdOne stack per 100 hp
below the start amount
Bonus Interval4
Duration12
16 Level 20 Talent
Radius180
Cast Range575
Cast Point0.35
 Affected By Partially blocked by Spell Immunity
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Notes
  • Total damage without bonus hits: 84 / 168 / 252 / 336.
  • Total damage without bonus hits: 448. Level 20 Talent
  • The bonus damage is a percentage of the difference in hp since the curse started. The spell remembers what hp the target was when the curse started, and checks to see how much health is missing every bonus interval. For every 100 hp lower than the starting amount, another stack of bonus damage is added. The damage of 1 stack is:
  • Starting Health - Current Health = Health Lost
    Health Lost × Percentage = Bonus Damage
  • If the cursed unit has more hp than when the curse started, or less than 100 hp missing compared to the starting amount, the bonus damage does not apply.
  • Becoming spell immune while under its effects will not remove the debuff, it only blocks the damage over time.
Death Ward
Targeting Type
Point Target
Channeled
Affects
Enemy Heroes
Damage Type
Physical
Summons a deadly ward to attack enemy heroes.
Death Ward attacks bounce and have True Strike. Aghanim's Scepter Upgrade

RD
200
80
Damage Per Attack60 / 105 / 150
225 Level 25 Talent
Attack Range700
825 Level 20 Talent
Duration8
Cast Range600
Cast Point0.35
Scepter Ability
Attacks bounce 4 times and have True Strike
Bounce Range
650
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Notes
  • Total damage: 2160 / 3780 / 5400.
  • Total damage: 8100. Level 25 Talent
  • The Death Ward automatically attacks the hero nearest it when cast. It can be controlled and made to attack a specific target.
  • The Death Ward's damage is not reduced by damage block.
  • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.

Talent Tree[edit]

Talent Tree
+75 Death Ward Damage 25 +1.5% Max Health Voodoo Restoration Heal
+1 Maledict Tick 20 +125 Death Ward
Attack Range
+120 Gold/Min 15 +2 Cask Bounces
+5 Armor 10 +75 Damage


Summon Stats[edit]

Death Ward [h]
Attributes
Attack Type
Armor Type

Hero

None
Stats
Unit Type:
Ward
Summoned
Duration:
8
Hit Points:
135
Damage:
60 / 105 / 150
225 Level 25 Talent
Base Attack Time:
0.22
Attack Range:
700
825 Level 20 Talent
Missile Speed:
1000
Attack Duration:
0.22 + 0.7
Cast Duration:
0 + 0.51
Sight Range:
1200 / 800
Magic Resistance:
Immune
Notes:
Invulnerable to all damage and cannot be targeted.

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Clarity
Magic Stick
Boots of Speed
Bracer
Iron Branch
Iron Branch
Animal Courier
Mid Game Late Game
Magic Wand
Arcane Boots
Glimmer Cape
Aghanims Scepter
Black King Bar

General Strategy[edit]

Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 18 20 25
Spell

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.07
  • Buff Death Ward now attacks the enemy hero nearest to the ward on creation
  • Buff Turn Rate increased from 0.4 to 0.5
  • Rework Reworked Talent Tree
7.06
  • Buff Scepter now additionally provides True Strike to Death Ward
  • Rework Replaced Respawn Talent: +2 Cask Bounces (Level 15)
7.02
  • Buff Level 10 Talent from +20% XP Gain to +25%
  • Buff Level 15 Talent from +75 Damage to +90
  • Buff Level 15 Talent from -35s Respawn Time to -40s
7.01
  • Buff Witch Doctor Level 25 Talent increased from +150 Death Ward Attack Range to +175
7.00
  • Buff Maledict DPS increased from 5/10/15/20 to 7/14/21/28
  • New Added Talent Tree
6.86
  • Buff Maledict mana cost reduced from 120 to 105/110/115/120
  • Buff Maledict cast range increased from 525 to 575
6.85
  • Buff Death Ward damage increased from 60/90/120 to 60/105/150
  • Nerf Death Ward no longer bounces once at level 3
6.82
  • Buff Maledict area of effect increased from 165 to 180
  • Buff Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)
6.81
  • Buff Maledict cooldown reduced from 35 to 20
  • Buff Death Ward base attack time improved from 0.25 to 0.22
6.80
  • Buff Maledict AoE increased from 150 to 165
  • Buff Voodoo Restoration initial mana cost reduced from 25/50/75/100 to 20/30/40/50
  • Buff Paralyzing Casks can now bounce to units in Fog of War
6.79
  • Buff Death Ward cast range increased from 400 to 600
  • Buff Voodoo Restoration AoE increased from 350 to 500
  • Buff Voodoo Restoration mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
  • Buff Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)
6.78
  • Buff Death Ward cast range rescaled from 300/350/400 to 400
  • Buff Maledict cast range increased from 400 to 525
6.76
  • Buff Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
  • Buff Death Ward multi attack bounce AoE increased from 550 to 650
  • Buff Death Ward cooldown decreased from 90 to 80
6.75
  • Buff Death Ward attack cooldown decreased from 0.3 to 0.25
  • Buff Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40
6.72
  • Buff Death Ward is automatically added to your unit selection upon cast
6.69
  • Nerf Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
  • Nerf Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
6.65
  • Buff Paralyzing Casks now do 50 damage to heroes on each bounce
6.63
  • Buff Voodoo Restoration initial activation mana cost reduced from 50/75/100/125 to 25/50/75/100
  • Buff Paralyzing Casks mana cost rescaled from 140 to 110/120/130/140
6.61
  • Buff Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
6.58
  • Nerf Voodoo Restoration no longer triggers Essence Aura
6.57
  • Rework Reworked Voodoo Restoration stats
6.54
  • Buff Rewrote Maledict for some optimizations
6.51
  • Buff Changed Voodoo Restoration to heal over a smoother interval (same total regen)
6.50
  • Buff Increased Maledict's area of effect by 15
  • Rework Modified initial projectile speed and effect on Paralyzing Casks

Notable Players[edit]

Nutz pieliedie zai

See also[edit]

External links[edit]

Guides[edit]

References[edit]