Witch Doctor
From Liquipedia Dota 2 Wiki
Witch Doctor
Dire Hero
Attributes
Primary Attribute
Base Stats
0.25
Attack Type
100
0.4 + 0.5
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
560
2.25
2.25
1198
5.19
5.19
1924
8.49
8.49
2188
9.74
9.74
Mana
(Regen)
(Regen)
339
1.1
1.1
855
3.27
3.27
1371
5.42
5.42
1575
6.295
6.295
Armor
2.17
5.43
9.77
11.27
Magic R
27.2%
31.54%
35.84%
37.59%
Damage
48-58
91-101
134-144
151-161
Notes
2
Release Date
2010-11-01
Competitive Span
2010-11-01 — Present
Zharvakko, the Witch Doctor[edit]
Recommended Roles |
Support Nuker Disabler |
A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy—healing allies and laying waste to all who oppose him.
Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.
Abilities[edit]
Paralyzing Cask
QC
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Hero Damage | 50 |
---|
Creep Damage Multiplier | 1.5 |
---|
Damage Increase per Bounce | 10/15/20/25 |
---|
Hero Stun Duration | 0.8 |
---|
Non-Hero Stun Duration | 0.8 |
---|
Bounces | 2/4/6/8 4/6/8/10 |
---|
Bounce Range | 575 |
---|
Initial Cask Projectile Speed | 1200 |
---|
Cast Range 600
Cast Point 0.2
Cast Backswing 0.37
Does not pierce Debuff Immunity. | ||
Blocked by Spell Block. Does not stop bouncing to the next target. | ||
Reflected by Spell Reflection. Does not stop bouncing to the next target. | ||
Hard disables are dispellable only by strong dispels. | ||
Cannot be disjointed. | ||
Affected by cast range bonus. |
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Notes
- Does not bounce to invisible enemies. Can bounce to enemies in fog of war.
Voodoo Restoration
WV
Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.
Base Heal per Second | 20/30/40/50 |
---|
Radius | 500/550/600/650 |
---|
Linger Duration | 0.5 |
---|
Max Health as Heal per Second | 2% |
---|
Cast Point 0
Cast Backswing 0
Does not pierce Debuff Immunity. | |
Does not proc any on-cast effects when cast. |
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Notes
- Heal is applied in smaller instances every 0.33 seconds.
- Can be toggled while channeling.
Maledict
EE
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every few seconds based on how much health they have lost since the curse began.
Damage per Second | 12/18/24/30 |
---|
Current Health Loss as Damage | 16%/24%/32%/40% 41%/49%/57%/65% |
---|
Burst Interval | 4 |
---|
Duration | 12 |
---|
Radius | 180 255 |
---|
Cast Range 575
Cast Point 0.35
Cast Backswing 0
Does not pierce Debuff Immunity. | |
Dispellable only by death.
| |
Affected by cast range bonus. |
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Notes
- Total damage without bonus hits:
- 84/168/252/336
- 448
- The bonus damage is a percentage of the difference in hp since the curse started. The spell remembers what hp the target was when the curse started, and checks to see how much health is missing every bonus interval.
- Starting Health - Current Health = Health Lost
Health Lost × Percentage = Bonus Damage - If the cursed unit has more hp than when the curse started, or less than 100 hp missing compared to the starting amount, the bonus damage does not apply.
Death Ward
RD
Summons a deadly ward to attack enemy heroes.
Damage per Attack | 65/100/135 110/145/180 |
---|
Attack Range | 600 675 |
---|
Duration | 8 |
---|
Cast Range 600
Cast Point 0.35
Cast Backswing 0
Death Ward attacks have True Strike and bounce between nearby enemies. | ||
Pierce Debuff Immunity. | ||
Can be disjointed. | ||
Affected by cast range bonus. |
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Notes
- Total damage:
- 2160/3780/5400
- 8100
- The Death Ward automatically attacks the hero nearest it when cast. It can be controlled and made to attack a specific target.
- The Death Ward's damage is not reduced by damage block.
- The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.
Aghanim's Shard[edit]
Voodoo Switcheroo
DW
Turns Witch Doctor into a Death Ward, Death Ward has less Attack Speed. He is hidden during this time.
Granted by Aghanim's Shard. | ||
Dispellable only by death.
| ||
Can be disjointed. |
Talent Tree[edit]
+45 Death Ward Damage | 25 | +2% Max Health Voodoo Restoration Heal |
+25% Maledict Burst Damage | 20 | +75 Death Ward Attack Range |
+300 Health | 15 | +2 Paralyzing Cask Bounces |
+75 Maledict Radius | 10 | -25% Voodoo Restoration Mana Per Second |
Summons[edit]
Death Ward[edit]
Death Ward
Stats
135
100
0.22
0 + 0
Attack Type
1000
600
675
675
0.5
1200 / 800
Notes
Invulnerable
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35b | |
| |
7.35 | |
| |
7.34e | |
|
Notable Players[edit]
xNova
|
iceice
|
SVG
|
Heen
|
Kim0
|
Additional Content[edit]
References[edit]