Witch Doctor

From Liquipedia Dota 2 Wiki


[e][h]Witch Doctor
Dire Hero
Attributes
Strength
16 +1.8
Agility
13 +1.4
Intelligence
24 +2.9
Damage
27 - 37
Armor
0.82
Movespeed
305
Base Stats
Sight Range:
1800 / 800
Attack Range:
600
Missile Speed:
1200
Attack Duration:
0.4 + 0.5
Cast Duration:
0.35 + 0.52
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.4
Level Changes
Level:
1
15
25
Hit Points:
520
1,020
1,380
Mana:
338
818
1,166
Spell Amp:
1.5%
4%
5.8%
Armor:
1
4
6
Damage:
51-61
91-101
120-130
LessMost played asMore
1
2
3
4
5

Zharvakko, the Witch Doctor[edit]

Recommended Roles
Support Support Nuker Nuker Disabler Disabler

A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy—healing allies and laying waste to all who oppose him.

Abilities[edit]

Paralyzing Cask
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
QC
110 / 120 / 130 / 140
20 / 18 / 16 / 14
Hero Damage:
Creep Damage:
Stun Duration:

Bounces:

Bounce Range:
Cast Range:
 50
 75 / 100 / 125 / 150
 1 on heroes
 5 on non-hero units
 2 / 4 / 6 / 8
 575
 700
 Affected By:  Partially blocked by Spell Immunity Partially blocked by Linken's Sphere and echoed by Lotus Orb
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Notes
Voodoo Restoration
Ability: Toggle
Affects: Allied Units
Witch Doctor focuses his magic to heal nearby allied units.
WV
20 / 30 / 40 / 50
Heal Per Second:

Mana Cost Per Second:

Radius:
 16 / 24 / 32 / 40
 60 with talent
 8 / 12 / 16 / 20
 500
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Notes
  • Heal is applied in smaller instances every 0.33 seconds.
  • Can be toggled while channeling.
Maledict
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Curses all enemy Heroes in an area, causing them to take bonus damage once every few seconds, adding bonus damage for large differences in hp since the curse began.
EE
105 / 110 / 115 / 120
20
Damage Per Second:
Bonus Hit Damage:

Bonus Threshold:


Bonus Interval:

Duration:
Radius:
Cast Range:
 7 / 14 / 21 / 28
 16% / 24% / 32% / 40%
 of health difference
 One stack per 100 hp below the start amount
 4
 12
 180
 575
 Affected By:  Partially blocked by Spell Immunity
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Notes
  • Total damage without bonus hits: 84 / 168 / 252 / 336.
  • The bonus damage is a percentage of the difference in hp since the curse started. The spell remembers what hp the target was when the curse started, and checks to see how much health is missing every bonus interval. For every 100 hp lower than the starting amount, another stack of bonus damage is added. The damage of 1 stack is:
Starting Health - Current Health = Health Lost
Health Lost × Percentage = Bonus Damage
  • If the cursed unit has more hp than when the curse started, or less than 100 hp missing compared to the starting amount, the bonus damage does not apply.
  • Becoming spell immune while under its effects will not remove the debuff, it only blocks the damage over time.
Death Ward
Affects: Enemy Heroes
Damage: Physical
Summons a deadly ward to attack enemy heroes.
Upgradeable by Aghanim's Scepter to cause Death Ward attacks to bounce.
RD
200
80
Damage Per Attack:
Attack Range:

Duration:

Cast Range:
Scepter Ability:
Bounce Range:
 60 / 105 / 150
 700
 875 with talent
 8
 600
 Attacks bounce 4 times
 650
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Notes
  • Total damage: 2160 / 3780 / 5400.
  • The Death Ward can be controlled and made to attack a specific target.
  • The Death Ward's damage is not reduced by damage block.
  • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.

Talent Tree[edit]

Talent Tree
+20 Voodoo Restoration Heal 25 +175 Death Ward Attack Range
+15% Magic Resistance 20 +8 Armor
-40s Respawn Time 15 +90 Damage
+25% XP Gain 10 +200 Health

Summon Stats[edit]

Death Ward [h]
Attributes
Attack Type
Armor Type
Hero Attack
Hero
Armor
None
Stats
Unit Type:
Ward
Summoned
Duration:
8
Hit Points:
135
Damage:
60 / 105 / 150
Base Attack Time:
0.22
Attack Range:
700
875 with talent
Missile Speed:
1000
Attack Duration:
0.22 + 0.7
Cast Duration:
0 + 0.051
Sight Range:
1200 / 800
Magic Resistance:
Immune
Notes:
Invulnerable to all damage and cannot be targeted.

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Clarity Magic Stick Boots of Speed Bracer Magic Wand Arcane Boots Aghanims Scepter Scythe of Vyse Black King Bar Shivas Guard
Gauntlets of Strength Animal Courier Observer Ward Town Portal Scroll Bloodstone Dagon Linkens Sphere
Glimmer Cape Solar Crest Lotus Orb

General Strategy[edit]

Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Paralyzing Cask Maledict Paralyzing Cask Voodoo Restoration Paralyzing Cask Death Ward Paralyzing Cask Voodoo Restoration Voodoo Restoration Talent
Level 11 12 13 14 15 16 18 20 25
Spell Voodoo Restoration Death Ward Maledict Maledict Talent Maledict Death Ward Talent Talent

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Buff Level 10 Talent from +20% XP Gain to +25%
  • Buff Level 15 Talent from +75 Damage to +90
  • Buff Level 15 Talent from -35s Respawn Time to -40s
7.01
  • Buff Witch Doctor Level 25 Talent increased from +150 Death Ward Attack Range to +175
7.00
  • Buff Maledict DPS increased from 5/10/15/20 to 7/14/21/28
  • New Added Talent Tree
6.86
  • Buff Maledict mana cost reduced from 120 to 105/110/115/120
  • Buff Maledict cast range increased from 525 to 575
6.85
  • Buff Death Ward damage increased from 60/90/120 to 60/105/150
  • Nerf Death Ward no longer bounces once at level 3
6.82
  • Buff Maledict area of effect increased from 165 to 180
  • Buff Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)
6.81
  • Buff Maledict cooldown reduced from 35 to 20
  • Buff Death Ward base attack time improved from 0.25 to 0.22
6.80
  • Buff Maledict AoE increased from 150 to 165
  • Buff Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
  • Buff Paralyzing Casks can now bounce to units in Fog of War
6.79
  • Buff Death Ward cast range increased from 400 to 600
  • Buff Voodoo Restoration AoE increased from 350 to 500
  • Buff Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
  • Buff Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)
6.78
  • Buff Death Ward cast range rescaled from 300/350/400 to 400
  • Buff Maledict cast range increased from 400 to 525
6.76
  • Buff Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
  • Buff Death Ward multi attack bounce AoE increased from 550 to 650
  • Buff Death Ward cooldown decreased from 90 to 80
6.75
  • Buff Death Ward attack cooldown decreased from 0.3 to 0.25
  • Buff Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40
6.72
  • Buff Death Ward is automatically added to your unit selection upon cast
6.69
  • Nerf Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
  • Nerf Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
6.65
  • Buff Paralyzing Casks now do 50 damage to heroes on each bounce
6.63
  • Buff Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
  • Buff Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
6.61
  • Buff Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
6.58
  • Nerf Voodoo Restoration no longer triggers Essence Aura
6.57
  • Rework Reworked Voodoo Restoration stats
6.54
  • Buff Rewrote Maledict for some optimizations
6.51
  • Buff Changed Voodoo Restoration to heal over a smoother interval (same total regen)
6.50
  • Buff Increased Maledict's area of effect by 15
  • Rework Modified initial projectile speed and effect on Paralyzing Casks

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]