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Witch Doctor

From Liquipedia Dota 2 Wiki
[e][h]Witch Doctor
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.4 + 0.5
Level Changes
Level
1
15
25
30
Health
(Regen)
560
2.25
1198
5.19
1924
8.49
2188
9.74
Mana
(Regen)
339
1.1
855
3.27
1371
5.42
1575
6.295
Armor
2.17
5.43
9.77
11.27
Magic R
27.2%
31.54%
35.84%
37.59%
Damage
48-58
91-101
134-144
151-161
Notes
2
Release Date
2010-11-01
Competitive Span
2010-11-01 — Present

Witch Doctor Zharvakko, the Witch Doctor[edit]

Recommended Roles
Support Nuker Disabler

A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy—healing allies and laying waste to all who oppose him.

Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.

Abilities[edit]

Paralyzing Cask
QC
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Hero Damage50
Creep Damage Multiplier1.5
Damage Increase per Bounce10/15/20/25
Hero Stun Duration0.8
Non-Hero Stun Duration0.8
Bounces2/4/6/8
4/6/8/10
Bounce Range575
Initial Cask Projectile Speed1200

Cast Range 600
Cast Point 0.2
Cast Backswing 0.37
Cooldown
20/18/16/14
80/100/120/140
Does not pierce Debuff Immunity.

Blocked by Spell Block.
Does not stop bouncing to the next target.
Reflected by Spell Reflection.
Does not stop bouncing to the next target.
Hard disables are dispellable only by strong dispels.
Cannot be disjointed.

Affected by cast range bonus.
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Notes
Voodoo Restoration
WV
Targeting
Toggle
Affects
Allied Units
Damage Type
Magical
Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.
Base Heal per Second20/30/40/50
Radius500/550/600/650
Linger Duration0.5

Max Health as Heal per Second2%

Cast Point 0
Cast Backswing 0
35/40/45/50 + 8/12/16/20 per Second
      35/40/45/50 + 6/9/12/15 per Second
Does not pierce Debuff Immunity.

Does not proc any on-cast effects when cast.
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Notes
  • Heal is applied in smaller instances every 0.33 seconds.
  • Can be toggled while channeling.
Maledict
EE
Targeting
Point Target
Affects
Enemy Heroes
Damage Type
Magical
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every few seconds based on how much health they have lost since the curse began.
Damage per Second12/18/24/30
Current Health Loss as Damage16%/24%/32%/40%
41%/49%/57%/65%
Burst Interval4
Duration12
Radius180
255

Cast Range 575
Cast Point 0.35
Cast Backswing 0
Cooldown
30/26/22/18
105/110/115/120
Does not pierce Debuff Immunity.

Dispellable only by death.

Affected by cast range bonus.
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Notes
  • Total damage without bonus hits:
    • 84/168/252/336
    • 448
  • The bonus damage is a percentage of the difference in hp since the curse started. The spell remembers what hp the target was when the curse started, and checks to see how much health is missing every bonus interval.
  • Starting Health - Current Health = Health Lost
    Health Lost × Percentage = Bonus Damage
  • If the cursed unit has more hp than when the curse started, or less than 100 hp missing compared to the starting amount, the bonus damage does not apply.
Ultimate Ability
Death Ward
RD
Affects
Enemy Heroes
Damage Type
Pure
Summons a deadly ward to attack enemy heroes.
Damage per Attack65/100/135
110/145/180
Attack Range600
675
Death Ward Accuracy50%
100%
Duration8

Bounce Radius650
BouncesInfinite

Cast Range 600
Cast Point 0.35
Cast Backswing 0
Cooldown
100/90/80
200
Death Ward attacks have True Strike and bounce between nearby enemies.
Pierce Debuff Immunity.

Can be disjointed.

Affected by cast range bonus.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Notes
  • Total damage:
    • 2160/3780/5400
    • 8100
  • The Death Ward automatically attacks the hero nearest it when cast. It can be controlled and made to attack a specific target.
  • The Death Ward's damage is not reduced by damage block.
  • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.

Aghanim's Shard[edit]

Voodoo Switcheroo
DW
Targeting
No Target
Affects
Self
Enemy Heroes
Damage Type
Pure
Turns Witch Doctor into a Death Ward, Death Ward has less Attack Speed. He is hidden during this time.
Death Ward Attack Speed Reduction40
Duration3

Cast Point 0.1
Cast Backswing 0.73
Cooldown
40
200
Granted by Aghanim's Shard.
Dispellable only by death.

Can be disjointed.

Talent Tree[edit]

+45 Death Ward Death Ward Damage 25 +2% Max Health Voodoo Restoration Voodoo Restoration Heal
+25% Maledict Maledict Burst Damage 20 +75 Death Ward Death Ward Attack Range
+300 Health 15 +2 Paralyzing Cask Paralyzing Cask Bounces
+75 Maledict Maledict Radius 10 -25% Voodoo Restoration Voodoo Restoration Mana Per Second

Summons[edit]

Death Ward[edit]

Death Ward [h]
Stats
Unit Type
Duration
8
3
135
70/105/140
115/150/185
600
675
Attack Type
0.5
1200 / 800
Notes
Invulnerable

Recent Changes[edit]

Version Balance Changes
7.35b
  • Death Ward Death Ward
    • Nerf Damage decreased from 70/105/140 to 65/100/135
7.35
  • Voodoo Restoration Voodoo Restoration
    • Removed No longer deals damage
    • Buff Heal increased from 10/22/34/46 to 20/30/40/50
  • Talent Talent
    • Rework Level 25 Talent +1.5% Max Health Voodoo Restoration Heal/Damage replaced with +2% Max Health Voodoo Restoration Heal
7.34e
  • Paralyzing Cask Paralyzing Cask
    • Nerf Damage multiplier against creeps decreased from 2.0x to 1.5x
  • Death Ward Death Ward
    • Rework Now prioritizes heroes within its attack range over creeps

Notable Players[edit]

xNova 
iceice 
SVG 
Heen 
Kim0 

Additional Content[edit]

References[edit]