Windranger

From Liquipedia Dota 2 Wiki


[e][h]Windranger
Radiant Hero
Attributes
Strength
15 +2.5
Agility
17 +1.4
Intelligence
22 +2.6
Damage
22 - 34
Armor
1.38
Movespeed
295
Base Stats
Sight Range:
1800 / 800
Attack Range:
600
Missile Speed:
1250
Attack Duration:
0.4 + 0.3
Cast Duration:
0.3 + 0.5
Base Attack Time:
1.5
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
500
1,200
1,700
Mana:
314
746
1,058
Spell Amp:
1.4%
3.6%
5.3%
Armor:
1
4
6
Damage:
44-56
80-92
106-118
LessMost played asMore
1
2
3
4
5

Lyralei, the Windranger[edit]

Recommended Roles
Carry Carry Support Support Disabler Disabler Escape Escape Nuker Nuker

The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth—their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.

Abilities[edit]

Shackleshot
Ability: Unit Target
Affects: Enemy Units
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is latched, then the minimum stun duration is applied.
QE
90 / 100 / 110 / 120
12
Maximum Stun:
Minimum Stun:
Latch Radius:
Cast Range:
Cast Point:
 1.5 / 2.25 / 3 / 3.75
 0.75
 575
 800
 0.15
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.
Notes
  • Shackleshot travels at 1650 speed.
  • Shackleshot latches onto an enemy or tree behind the target within 23° of the line drawn between where Windranger originally cast Shackleshot and the target's location on hit.
  • Shackleshot prioritizes heroes and units over trees.
  • Blocked by Spell Immunity.
  • Blocked by Linken's Sphere on primary target only.
Powershot
Affects: Enemy Units
Damage: Magical
Windranger charges her bow for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on the first target, and reduces for each target it pierces after. If the channeling is cancelled early, the shot will still occur but deal less damage.
WR
90 / 100 / 110 / 120
12 / 11 / 10 / 9
Maximum Damage:
Damage Reduction:
Distance/Cast Range:
Arrow Radius:
Channel Duration:
Cast Point:
Talent Cooldown:
 180 / 260 / 340 / 420
 20% per unit hit
 2600
 125
 1
 0
 2
 Affected By:  Blocked by Spell Immunity
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.
Notes
  • The arrow travels at 3000 speed.
  • Gains 1% damage per 0.01 seconds channeled, reaching 100% after 1 second.
  • Grants 400 flying vision as it travels and the vision lasts at its endpoint for 3.34 seconds.
  • Destroys trees in its path.
  • Blocked by Spell Immunity.
Windrun
Ability: No Target
Affects: Enemy Units
Self
Increases movement speed and adds evasion from all physical attacks, while slowing the movement of nearby enemies.
EW
75
12
Evasion:
Movement Speed Bonus:
Speed Bonus Duration:
Enemy Movement Slow:


Slow Duration:

Slow Radius:
Cast Point:
 100%
 50%
 3 / 4 / 5 / 6
 8% / 16% / 24% / 30%
 38% / 46% / 54% / 60%
 with level 10 talent

 3 / 4 / 5 / 6
 325
 0
 Affected By:  Blocked by Spell Immunity Can be Dispelled
Lyralei enchants gusts of winds to flight incoming attacks.
Notes
  • The slow begins when entering the radius, and lasts for 2 seconds after leaving the radius.
  • Projectiles that were about to hit Windranger before the skill was activated will be disjointed.
  • Blocked by Spell Immunity.
  • Can be purged.
Focus Fire
Ability: Unit Target
Affects: Enemy Units
Buildings
Damage: Physical
Windranger channels the wind, gaining bonus attack speed against the chosen enemy unit or building, although with reduced damage.
Upgradeable by Aghanim's Scepter to reduce the self damage reduction and decrease the cooldown.
RF
75 / 100 / 125
60
Bonus Attack Speed:
Self Damage Reduction:

Duration:

Cast Range:
Cast Point:
Scepter Cooldown:
 500
 50% / 40% / 30%
 30% / 15% / 0%
 20
 600
 0
 15
 Affected By:   Blocked by Linken's Sphere and echoed by Lotus Orb
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled—even at the expense of accuracy.
Notes
  • Windranger can move, cast spells, use items, and attack other targets during Focus Fire. The maximized attack speed only applies to the original target.
  • Casting Focus Fire on multiple targets will only grant the attack speed and damage reduction against the most recent target.
  • Only reduces base damage.
  • Blocked by Linken's Sphere.

Talent Tree[edit]

Talent Tree
-7s Powershot Cooldown 25 +100 Attack Range
+20% Magic Resistance 20 +15% Spell Amplification
+20 Intelligence 15 +40 Movement Speed
+4 Mana Regen 10 +30% Windrun Slow

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Clarity Boots of Speed Null Talisman Ring of Basilius Phase Boots Force Staff Town Portal Scroll Scythe of Vyse Orchid Malevolence Shivas Guard
Clarity Iron Branch Iron Branch Linkens Sphere Aghanims Scepter Euls Scepter of Divinity
Mantle of Intelligence Monkey King Bar Mekansm Rod of Atos

General Strategy[edit]

[e][h]Windranger
Strategy Information
Patch Version:

Evasive and swift, the nimble Windranger is always seeking the right angle to attack. Whether she's clearing the way with a draw of her deadly powershot, or shackling enemies together to pepper them with arrows, she's always on the move.

Overview[edit]


Windranger is one of the most versatile heroes in the game and will fit in almost any lineup or any role. She is most frequently played as a solo laner however, most often on the long lane. She can also support and, to an extent, play as a carry. She is very popular as a long lane solo because of her elusiveness (Windrun will let her escape from a lot of situations), the fact that she does not need a lot of items to be effective and because she can last hit from a safe distance with Powershot. Her attack range and attack damage are also quite high, making it easy for her to trade hits with enemy supports favorably.

Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Windrun Powershot Powershot Shackleshot Powershot Focus Fire Powershot Shackleshot Shackleshot Shackleshot Focus Fire Windrun Windrun Windrun Stats Focus Fire

At level 1, you want to level Windrun in the offlane. It's a decent escape and tanking skill to get out of bad situations. It gives you full evasion on auto attacks, and slows enemies near you while giving you more movement speed. The duration is only 2.75 seconds at level 1, so activating it at the right time is important. From there on, max Powershot first. It's a nice long range nuke, use it to get some last hits or harass the enemies. After that, try and level Shackleshot. If one level of Windrun is not enough to make you survive the offlane, getting a second point is not the worst idea. Your ultimate isn't very impressive at level 6, most of the times it gets skipped until level 10 or 11 to get the 2 points in it. If there's an opportunity for early pushes you could level it, but generally you'll want to skip it.

In mid, you want to get maxed Powershot and Shackleshot as soon as possible to make ganks easier for you. One point of Windrun at level 1 or 2 should be enough. Depending on the situation, you can get your ultimate at level 6 in mid. It might give you the extra damage to get a kill in ganks.

As a support, maxing Shackleshot over Powershot is probably the safest idea in most games. Powershot is less important here since you don't need to get last hits as much, and it doesn't protect your carry as much as Shackleshot would. One point in Windrun is still advised, if you ever get caught out in a bad situation it might save your life. It can also save the life of your carry, slowing and body blocking everyone when they chase your carry.

Early Game[edit]


As Windranger, Phase Boots and Force Staff will be bought in most of your games. Since Shackleshot is reliant on positioning, learning to use these items is key in mastering Windranger. For Phase Boots, chasing and running through heroes and creeps to get a Shackleshot (or Powershot) off is its main use. When using Phase Boots and Windrun, always use Phase Boots after Windrun, since using it in the reverse order cancels the bonus movement speed of Phase Boots. Force Staff is a bit more complicated. You can use it on yourself, allied heroes or enemy heroes. When aiming for a Shackleshot you can use it on yourself or an enemy unit to force it closer to a tree or another enemy unit. Aiming for a double shackleshot with Force Staff isn't the easiest, but being able to pull it off consistently gives you great opportunities. Aiming for a tree is generally the safest option most of the times. Force staff has another, defensive use it as well. Use it on allies being disabled in a bad position to try and save them, or on yourself when you expect to be caught out. Remember that it doesn't disjoint projectiles, unlike Windrun. Learning to use these items in combination with Windranger is mostly experience. Keep your eyes open for new situations where you can pull off these moves.

Getting a Bottle is advised in most situations. Windranger has decent Rune control with Windrun and Shackleshot, but not the best. Start ganking around level 4-6, especially with the right runes. Like in the other lanes, always carry a Teleport Scroll. Do not neglect your farm, as you'd want some items to assist you in ganks. Phase Boots into Force Staff is the most common build. After those, you can build into either an Orchid Malevolence to gank and pick off enemies, Maelstrom for the extra splitpush and damage in team fights or a controlling item like Scythe of Vyse or Eul's Scepter to have more disables in the team.

Mid Game[edit]


With either a Mekansm or a Force Staff completed, start looking to help your team. Teleport all over the map, helping your team as you see need. You should build towards a Scythe of Vyse most of the times. Start with the Ultimate Orb for the stats it gives you. If your gold income is low, look towards a Eul's Scepter. In team fights it's your job to disrupt the high priority targets. A double hero Shackleshot can easily turn the tide of the battle. If there's no double hero Shackleshot opportunity, aim to get a single hero shackle. Saving it for a double is not worth it, since it has a low cooldown. If it doesn't latch, it's still a 0.75 second stun, which isn't too bad on it's own. You can tank physical damage for a few seconds with Windrun if needed, but try to keep it for escaping.

What you do in the mid game depends on the item you built. With an Orchid Malevolence you'll want to be ganking and killing heroes all over the map. Offensive wards are highly recommended. Getting a Blink Dagger to help with the ganks and positioning is worth it in most games. When damage output isn't a problem, start building towards damage items like Monkey King Bar, Daedalus, Desolator. If you built a Maelstrom, upgrade it to a Mjollnir, and then get your Aghanims Scepter. Combined with Focus Fire you'll start doing a lot of damage in team fights. A Black King Bar can help you get a full duration Focus Fire off. If a controlling item like Scythe of Vyse or Eul's Scepter was your choice, roam the map with alone or with a teammate to get high priority kills. Keep your eyes open for potential team fights, as these items give you lots of utlity and control.

You'll want both a Mekansm and Force Staff to save your teammates when needed. Try to stay on the backlines of a team fight, as your auto attacks will not be the greatest. Control the pace of the team fight with your Shackleshot, Mekansm and Force Staff. If you have spare gold, after buying Wards, look towards another utility item. Scythe of Vyse if you have the gold, Eul's Scepter or Blink Dagger if gold is a problem. Try to keep the map warded at all times, this will help you more than most items.

Late Game[edit]


By now, you start falling off. To counter this, you'll want to start building a Monkey King Bar to keep you relevant in damage output. Combined with Focus Fire you should be able to pick someone off in team fights without much problems. Since Monkey King Bar is not a Unique Attack Modifier it works with Focus Fire without an Aghanim's Scepter.

With an Orchid Malevolence and a damage item you'll be a formidable auto attacker. Work towards surviving team fights, to ensure you'll get most out of your item. A late game Linkens Sphere or Black King Bar to ensure your survival is a good idea. If surviving is no problem, look towards another damage item. Generally a Monkey King Bar and Daedalus is the best combination. If you went the Mjollnir route, start looking towards a Monkey King Barto finish your build. Since you already have a Unique Attack Modifier with Mjollnir a Desolator will not properly work. With the Scythe of Vyse build, it's the same situation as in the offlane build. Start building towards a Monkey King Bar to have some relevant late game damage.

By now, a support Windranger will have fallen off quite a bit. A double Shackleshot will still have a big impact, try to get the most out of your skills. Try and find some farm for yourself, and aim for a luxury item like Monkey King Bar, Desolator, Eye of Skadi or a Linkens Sphere.

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.03
  • Buff Windrun cooldown reduced from 13 to 12
  • Buff Level 10 Talent increased from +25% Windrun Slow to +30%
  • Buff Level 25 Talent increased from -6s Powershot Cooldown to -7s
7.02
  • Buff Powershot damage from 120/220/320/420 to 180/260/340/420
  • Nerf Powershot cooldown from 9 to 12/11/10/9
  • Buff Windrun slow AoE from 300 to 325
  • Buff Windrun manacost from 100 to 75
  • Rework Level 10 Talent from +15 Damage to +25% Windrun Slow
  • Buff Level 15 Talent from +16 Intelligence to +20 Intelligence
  • Rework Level 15 Talent from +200 Health to +40 Movement Speed
  • Buff Level 20 Talent from +12% Magic Resistance to +20%
  • Buff Level 20 Talent from +12% Spell Amplification to +15%
  • Buff Level 25 Talent from -5s Powershot Cooldown to -6s
7.01
  • Buff Windranger Level 15 Talent increased from +13 Intelligence to +16 Intelligence
  • Buff Windranger Level 15 Talent increased from +150 Health to +200 Health
  • Buff Windrun cooldown from 14 to 13
7.00
  • Nerf Powershot damage reduction per unit hit increased from 10% to 20%
  • Buff Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
  • New Added Talent Tree
6.88
  • Buff Windrun cooldown reduced from 15 to 14
6.86
  • Nerf Shackleshot is now disjointable
  • Buff Shackleshot speed increased from 1515 to 1650
  • Nerf Shackleshot angle reduced from 26 degrees to 23 degrees
  • Buff Powershot speed no longer decreases by a small amount as it goes through units
6.84
  • Buff Shackleshot cast point from 0.3 to 0.15
6.83
  • Buff Powershot travel range increased from 1825 to 2600
  • Buff Powershot max damage is now dealt after 1 second channel instead of 0.7 (It always channeled to 1.0 previously)
  • Buff Powershot cast point improved from 0.3 to 0
  • Nerf Reduced the area of the lingering vision at the end of Powershot from 800 to 400
  • Buff Focus Fire attack speed bonus increased from 400 to 500
6.82
  • Buff Shackleshot max latch distance from 525 to 575
  • Buff Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6
6.81b
  • Buff Focus Fire manacost decreased from 150 to 75/100/125
6.81
  • Buff Activating Windrun now disjoints incoming attack projectiles
  • Buff Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
6.80
  • Buff Focus Fire manacost reduced from 200/300/400 to 150.
  • Buff Focus Fire no longer has a cast animation.
6.79
  • Buff Focus Fire remains sticky on the target you cast it on
6.72
  • Nerf Shackleshot cooldown increased from 10 to 12 seconds
6.69
  • Nerf Night vision reduced to that of normal heroes (1200→800)
  • Nerf Shackleshot's search angle reduced from 30 to 26 degrees
6.65
  • Buff Windrun cooldown improved from 30/25/20/15 to 15
6.60
  • Buff Lowered Base Attack Time (1.6→1.5)
  • Buff Added Windranger to Aghanim's Scepter.
6.59
  • Buff Decreased Powershot cooldown from 12 to 9 seconds
6.58
  • Buff Removed attack count limit on Focus Fire
6.57
  • Buff Improved Windrun cooldown
  • Rework Tweaks to Shackleshot angle and area check mechanism
  • Buff Slightly improved Shackleshot duration and cd
6.55
  • New New hero

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]