Warlock

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[e][h]Warlock
Dire Hero
Attributes
Strength
22 +2.5
Agility
10 +1
Intelligence
24 +2.7
Damage
22 - 32
Armor
2.4
Movespeed
300
Base Stats
Sight Range:
1800 / 800
Attack Range:
600
Missile Speed:
1200
Attack Duration:
0.3 + 0.3
Cast Duration:
0.5 + 0.5
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.4
Level Changes
Level:
1
15
25
Hit Points:
640
1,340
1,840
Mana:
338
782
1,106
Spell Amp:
1.5%
3.8%
5.5%
Armor:
2
4
6
Damage:
46-55
83-93
110-120
LessMost played asMore
1
2
3
4
5

Demnok Lannik, the Warlock[edit]

Recommended Roles
Support Support Initiator Initiator Disabler Disabler

As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

Abilities[edit]

Fatal Bonds
Ability: Unit Target
Affects: Enemy Units
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be dealt to the others.
QF
140
24 / 22 / 20 / 18
Max Enemies Bound:
Damage Shared:
Duration:
Radius:
Cast Range:
Cast Point:
 3 / 4 / 5 / 6
 25%
 25
 700
 1000
 0.2
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
Notes
  • Links together the units closest to the target within its area.
  • Multiple instances of fatal bonds can be active on enemies at the same time.
  • Damage dealt is the same type as the original source.
  • Does not spread the damage of Non-Damage Types.
  • Blocked by Spell Immunity.
  • Blocked by Linken's Sphere on primary target.
  • Can be purged.
Shadow Word
Ability: Unit Target
Affects: Units
Damage: Magical
Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
WW
90 / 110 / 130 / 150
16
Damage Per Second:
Duration:
Cast Range:
Talent Cooldown:
 15 / 25 / 35 / 45
 12
 525 / 600 / 675 / 750
 12
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
Notes
Upheaval
Affects: Enemy Units
A powerful slowing current that grows stronger as it's channeled.
EE
100 / 110 / 120 / 130
50 / 46 / 42 / 38
Slow Per Second:
Maximum Slow:
Duration:
Radius:
Cast Range:
 7% / 14% / 21% / 28%
 84%
 16
 700
 1200
 Affected By:  Blocked by Spell Immunity Can be Dispelled
Demnok manipulates space-time, impairing entire armies.
Notes
  • Maximum slow is reached after 12 / 6 / 4 / 3 seconds of channeling.
  • Slow lasts for 3 seconds after leaving the radius.
  • Blocked by Spell Immunity.
  • The slow can be purged.
Chaotic Offering
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Summons a Golem from the depths, stunning enemies for one second. The Golem lives for short time, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
Upgradeable by Aghanim's Scepter to increase the number of Golems summoned.
RR
200 / 300 / 400
165
Golems Summoned:

Stun Duration:

Radius:
Cast Range:
Talent Effect:
 1
 2
 1
 600
 1200
 Golems gain 15 armor
 or Spell Immunity

 Affected By:  Partially blocked by Spell Immunity
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.
Notes

Talent Tree[edit]

Talent Tree
+15 Chaotic Offering Golems Armor 25 Spell Immunity for Chaotic Offering Golems
-30s Respawn Time 20 +350 Health
-4s Shadow Word Cooldown 15 +150 Cast Range
+6 All Stats 10 +20% XP Gain

Summon Abilities[edit]

Warlock Golem[edit]

Flaming Fists
Ability: Passive
Affects: Enemy Units
Damage: Pure
Deals extra damage to nearby units when attacking.
Bonus Damage:
100% Damage Radius:
50% Damage Radius:
 40 / 50 / 60
 300
 350
 Affected By:   Disabled by Break
Notes
Permanent Immolation
Ability: Passive
Affects: Enemy Units
Damage: Magical
Burns the Golem's nearby enemies.
Damage Per Second:
Radius:
 30 / 40 / 50
 300
 Affected By:  Blocked by Spell Immunity Disabled by Break
Notes

Summon Stats[edit]

Warlock Golem [h]
Attributes
Attack Type
Armor Type
Hero Attack
Hero
Basic Armor
Basic
Stats
Unit Type:
Ancient / Summoned
Duration:
60
Hit Points:
1000 / 1500 / 2000
750 / 1125 / 1500
HP Regen:
25 / 50 / 75
Damage:
75 / 100 / 125
56 / 75 / 94
Armor:
6 / 9 / 12
27 with talent
Movespeed:
320 / 340 / 360
Base Attack Time:
1.2
Attack Range:
225
Missile Speed:
Instant
Attack Duration:
0.26 + 0.74
Cast Duration:
0.3 + 0.51
Sight Range:
1800 / 1800
Gold Bounty:
100 / 150 / 200
50 / 75 / 100
Experience:
98
Magic Resistance:
33%
Spell Immune with talent
Notes:
Is targeted by spells as a hero. Has the Flaming Fists and Permanent Immolation abilities.

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Healing Salve Clarity Ring of Protection Magic Stick Boots of Speed Bracer Magic Wand Arcane Boots Aghanims Scepter Refresher Orb Scythe of Vyse Shivas Guard
Iron Branch Iron Branch Iron Branch Ring of Basilius Town Portal Scroll Necronomicon Drum of Endurance Pipe of Insight
Guardian Greaves Veil of Discord Octarine Core

General Strategy[edit]

Summoning forth his demonic golem, Warlock brings ruin to enemies and destroys their defenses. Yet even without his golem, his dark spells can still wreak havoc, whether healing allies and harming enemies with a word, or binding foes together to share their agony.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Shadow Word Upheaval Shadow Word Fatal Bonds Shadow Word Chaotic Offering Shadow Word Fatal Bonds Fatal Bonds Talent
Level 11 12 13 14 15 16 18 20 25
Spell Fatal Bonds Chaotic Offering Upheaval Upheaval Talent Upheaval Chaotic Offering Talent Talent

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Buff Level 10 Talent from +15% XP Gain to +20%
  • Rework Level 15 Talent from +20 Movement Speed to -4s Shadow Word Cooldown
  • Buff Level 15 Talent from +125 Cast Range to +150
7.00
  • Nerf Fatal Bonds mana cost increased from 120 to 140
  • Nerf Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
  • New Added Talent Tree
6.88b
  • Buff Warlock Golem HP increased from 900/1350/1800 to 1000/1500/2000
6.88
  • Buff Golem HP increased from 900/1200/1500 to 900/1350/1800
  • Buff Fatal Bonds no longer gets reduced by Damage Block
6.87
  • Buff Shadow Word cast range increased from 500 to 525/600/675/750
  • Buff Fatal Bonds cooldown reduced from 25 to 24/22/20/18
  • Buff Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60
6.86
  • Buff Base strength increased by 4
  • Buff Shadow Word duration increased from 11 to 12 seconds
6.85
  • Buff Golems can no longer be destroyed by Purge
6.84
  • Buff Fatal Bonds cast range increased from 900 to 1000
  • Buff Fatal Bonds cast time from 0.5 to 0.2
  • Buff Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
6.83
  • Buff Fatal Bonds cast range increased from 800 to 900
  • Buff Fatal Bonds radius increased from 575 to 700
6.82c
  • Buff Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
  • Nerf Flaming Fists damage reduced from 100/150/200 to 80/115/150
6.82
  • Buff Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced
  • Buff Fatal Bonds damage percentage from 20% to 25%
  • Buff Golem attack range increased from 100 to 225
  • Buff Golem Base Attack Time improved from 1.35 to 1.2
  • Buff Golem HP regeneration increased from 15/20/25 to 15/30/45
  • Buff Golem Immolation area of effect increased from 250 to 300
  • Nerf Golem Flaming Fists chance reduced from 60% to 40%
  • Nerf Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
6.81
  • Buff Shadow Word duration increased from 9 to 11
  • Buff Upheaval cooldown reduced from 50 to 50/46/42/38
6.80
  • Buff Upheaval max duration increased from 12 to 16
6.79
  • Buff Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
  • Buff Upheaval cast range increased from 700 to 1200
  • Buff Upheaval duration increased from 10 to 12
  • Nerf Removed Chaotic Offering 100 impact damage
  • Buff Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
  • Nerf Chaotic Offering manacost increased from 200/250/300 to 200/300/400
6.77
  • Buff Shadow Word cooldown decreased from 20 to 16
6.76
  • Buff Infernal attack damage increased from 50/75/100 to 75/100/125
6.75
  • Buff Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second
6.74
  • Buff Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second
  • Buff Shadow Word duration increased from 8 to 9 seconds
6.73
  • Buff Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200
  • Buff Infernal's Flaming Fists trigger chance increased from 40% to 60%
6.72c
  • Buff Shadow Word cooldown reduced from 24 to 20
6.72
  • Buff Upheaval cooldown decreased from 65 to 50
  • Buff Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
  • Buff Fatal Bonds casting range increased from 600 to 800
6.71
  • Buff Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
6.70
  • Buff Fatal Bonds damage from 15 to 20%
6.69
  • Buff Increased Infernal movement speed from 320/330/340 to 320/340/360
  • Buff Immolation from multiple Infernals now stack
6.68
  • Buff Fatal Bonds cooldown decreased from 30 to 25
  • Buff Added Aghanim's Scepter to Warlock
6.66
  • Buff Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
  • Nerf Fatal Bonds link count reduced from 5 to 2/3/4/5
6.65
  • Nerf Upheaval cooldown increased from 20 to 65 seconds
6.52
  • Rework Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]