Visage

From Liquipedia Dota 2 Wiki


[e][h]Visage
Dire Hero
Visage Large.png
Attributes
Strength Icon.png
22 +2.4
Agility Icon.png
11 +1.3
Intelligence Icon Main.png
24 +2.5
Damage
21 - 31
Armor
-0.46
Movespeed
285
Base Stats
Sight Range:
1800 / 800
Attack Range:
600
Missile Speed:
900
Attack Duration:
0.46 + 0.54
Cast Duration:
0.4 + 1.1
Base Attack Time:
1.7
Magic Resistance:
10%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
640
1,300
1,780
Mana:
338
758
1,058
Spell Amp:
1.5%
3.7%
5.3%
Armor:
0
2
4
Damage:
45-55
80-90
105-115
Most played as
LessMore
1
2
3
4
5

Visage icon.png Visage, the Bound Form of Necro'lic[edit]

Recommended Roles
Support.png Support Nuker.png Nuker Durable.png Durable Disabler.png Disabler Pusher.png Pusher

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Abilities[edit]

Grave Chill
Visage grave chill.png
Ability: Unit Target
Affects: Enemy Units
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
QG
Mana Cost dota2.png 100
Cooldown Clock.png 16 / 14 / 12 / 10
Movement Speed Steal32%
Attack Speed Steal64
Duration3.25 / 4.5 / 5.75 / 7
Cast Range650
 Affected By: Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
Notes
Soul Assumption
Visage soul assumption.png
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
WC
Mana Cost dota2.png 170 / 160 / 150 / 140
Cooldown Clock.png 4
Base Damage20
Damage Per Soul65
Damage Threshold110
Maximum Souls3 / 4 / 5 / 6
Soul Duration6
Charge Gathering Radius1375
Cast Range900
Talent AbilityDouble Strike
 (Level 20 talent)
 Affected By: Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
The collected souls of the dead reach out to bring another into their fold.
Notes
  • Maximum total damage: 215 / 280 / 345 / 410.
  • Soul Assumption projectile travels at 1000 movement speed.
  • Visage always has a visual indicator above him showing how many souls are stored.
  • Soul Assumption Double Strike hits a random 2nd target within cast range. Prioritizes heroes.
  • Blocked by Spell Immunity and Linken's Sphere.
Gravekeeper's Cloak
Visage gravekeepers cloak.png
Ability: Passive
Affects: Self
Visage generates a layered barrier that protects him from damage. If he receives damage from a player exceeding the threshold, one layer is removed, and takes time to recover.
EV
Damage Reduction8% / 12% / 16% / 20%
per layer

Layer Recovery Time
6 / 5 / 4 / 3
Maximum Layers4
Damage Threshold50
 Affected By:  Disabled by Break Illusions gain this ability
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
Notes
  • Total damage reduction: 32% / 48% / 64% / 80%.
  • The damage reduction only works on damage of 50 or greater from a player.
  • Affects Familiars within 900 range of Visage. Visage's layer count is used for their damage reduction.
  • Illusions fully benefit from this ability and can recover layers as well. They start with 4 layers regardless of how many layers Visage has when creating them.
  • Disabled by Break.
Summon Familiars
Visage summon familiars.png
Ability: No Target
Conjures two blind Familiars to fight for Visage. Familiars are spell immune and have high attack power, but each attack drains a charge of damage that recharges over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant a high bounty when killed.
Upgradeable by Aghanim's Scepter to increase the number of Familiars summoned.
RT
Mana Cost dota2.png 150
Cooldown Clock.png 130
Familiar HP400 / 550 / 700
Familiar Max Charges7
Damage Per Charge8 / 16 / 24
Damage Recharge Time2
Familiars Summoned2
 3

Familiar Speed
430
 550 (Level 25 talent)
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
Notes
  • Summoning new Familiars denies any currently active ones.
  • Each Familiar starts with all 7 charges of bonus damage. Max bonus damage from 7 charges is 56 / 102 / 168. Familiars lose one charge each time they attack, and gain one charge every 2 seconds from when they were summoned.
  • Familiars are flying units and can move over any terrain.

Talent Tree[edit]

Talent Tree
+120 Familiars Movement Speed 25 +20% Spell Amplification
Soul Assumption Double Strike 20 +300 Health
+100 Cast Range 15 +50 Damage
+30% XP Gain 10 +90 Gold/Min

Summon Abilities[edit]

Familiar[edit]

Stone Form
Visage summon familiars stone form.png
Ability: No Target
Affects: Enemy Units
Damage: Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After a few seconds, the Familiar will automatically leave Stone Form.
QF
Cooldown Clock.png 14
Stun Duration1 / 1.25 / 1.5
Stun Damage60 / 100 / 140
Stun Radius350
Stun Delay0.55
Stone Form Duration6
Bonus Health Regen150 / 175 / 200
 Affected By: Blocked by Spell Immunity
Notes
  • After Stone Form is cast, there is a 0.5 second delay before the Familiar becomes invulnerable.
  • Blocked by Spell Immunity.

Summon Stats[edit]

Familiar [h]
Visage familiar.jpg
Attributes
Attack Type
Armor Type
Hero attack icon.png
Hero
Hero Armor
Hero
Stats
Unit Type:
Ancient
Hit Points:
400 / 550 / 700
Damage:
10
Armor:
0 / 1 / 2
Movespeed:
430
550 (Level 25 talent)
Base Attack Time:
0.4
Attack Range:
160
Missile Speed:
900
Attack Duration:
0.33 + 0.2
Cast Duration:
0 + 0.51
Sight Range:
390 / 390
Gold Bounty:
100
Experience:
41
Magic Resistance:
35%
Notes:
Is targeted by spells as a hero. Has the Stone Form ability.

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Healing Salve Clarity Boots of Speed Magic Stick Ring of Basilius Power Treads Magic Wand Medallion of Courage Aghanims Scepter Rod of Atos Solar Crest
Ring of Protection Iron Branch NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

As his deadly familiars scout the field, Visage cloaks himself in armor and seeks the next battle. Once near a skirmish, he gathers soul energy from damage inflicted upon nearby fighters before releasing it in a devastating attack.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Visage soul assumption.png Visage grave chill.png Visage soul assumption.png Visage gravekeepers cloak.png Visage soul assumption.png Visage summon familiars.png Visage soul assumption.png Visage gravekeepers cloak.png Visage gravekeepers cloak.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Visage gravekeepers cloak.png Visage summon familiars.png Visage grave chill.png Visage grave chill.png Talents.png Visage grave chill.png Visage summon familiars.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06
  • Buff Summon Familiars cooldown reduced from 160/145/130 to 130
7.06
  • Buff Grave Chill duration increased from 3/4/5/6 to 3.25/4.5/5.75/7
  • Rework Replaced Respawn Talent: Soul Assumption Double Strike (Hits a random 2nd target within cast range, prioritizes heroes)
7.02
  • Buff Level 10 Talent increased from +25% XP Gain to +30%
  • Buff Familiars HP rescaled from 300/500/700 to 400/550/700
7.02
  • Buff Level 10 Talent from +15% XP Gain to +25%
  • Buff Level 10 Talent from +60 Gold/Min to +90
  • Buff Level 20 Talent from -30s Respawn Time to -40s
  • Buff Level 20 Talent from +250 Health to +300
7.01
  • Nerf Familiars HP reduced from 500/750/1000 to 300/500/700
  • Nerf Visage base damage reduced by 3
7.00
  • Buff Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
  • Rework Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer
  • Nerf Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
  • Buff Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count)
  • Buff Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
  • Rework Familiars now have 500/750/1000 HP (instead of 3 hits)
  • Buff Familiars now interact with regeneration effects normally
  • Nerf Familiars no longer regenerate attack damage with Stone Form
  • Buff Familiars attack damage recharge time reduced from 15 to 2
  • Nerf Familiars are no longer Spell Immune. Familiars now have 35% magic resistance
  • Buff Familiars movement speed rescaled from 380/390/400 to 430
  • Buff Familiars damage per charge rescaled from 8/14/22 to 8/16/24
  • Buff Stone Form duration reduced from 8 to 6 seconds
  • Buff Stone Form cooldown reduced from 20 to 14
  • New Added Talent Tree
6.88c
  • Buff Stone Form stun delay reduced from 0.85 to 0.55
6.88b
  • Buff Stone Form cooldown reduced from 26 to 20
6.88
  • Buff Gravekeeper's Cloak armor bonus per layer increased from 1/2/3/5 to 1.5/3/4.5/6
  • Buff Gravekeeper's Cloak magic resistance bonus per layer increased from 3/6/12/16% to 5/10/15/20%
6.87c
  • Buff Grave Chill cast range increased from 600 to 650
6.87
  • Buff Gravekeeper's Cloak recharge time reduced from 4 to 3 seconds
  • Buff Gravekeeper's Cloak minimum damage threshold increased from 2 to 15
  • Buff Stone Form stun delay reduced from 1 to 0.85
6.86
  • Buff Stone Form AoE increased from 340 to 350
6.85
  • Buff Familiar's Stone Form area of effect increased from 325 to 340
6.84b
  • Nerf Familiars hit requirement reduced from 4 to 3
6.84
  • Buff Gravekeeper's Cloak recharge time from 6 to 4
  • Rework Familiars no longer have 300/450/600 health
  • Rework Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
6.83
  • Buff Gravekeeper's Cloak recovery time from 12/10/8/6 to 6
6.82
  • Buff Familiar Stone Form cooldown from 30 to 26
6.81
  • Nerf Grave Chill cooldown increased from 10 to 16/14/12/10
6.80
  • Nerf Base movement speed reduced by 5
  • Nerf Grave Chill manacost rescaled from 70/80/90/100 to 100
  • Buff Familiars are now properly magic immune
They were previously 96% magic resistant and immune to most stuns
6.79c
  • Nerf Visage movement speed reduced from 295 to 290
6.79
  • Nerf Base armor reduced by 1
  • Nerf Base magic resistance reduced from 25% to 10%
6.75
  • Buff Base Intelligence increased by 3
  • Buff Grave Chill attack speed drain increased from 32 to 64
  • Buff Familiar's base attack time decreased from 0.6 to 0.4
  • Buff Soul Assumption damage per charge increased from 60 to 65
6.74
  • Buff Familiar's armor increased from 0 to 0/1/2
  • Buff Gravekeeper's Cloak recovery time decreased from 14/12/10/8 to 12/10/8/6
6.73
  • Buff Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140
  • Buff Added Aghanim Scepter for Visage
6.72
  • Buff Familiars HP improved from 300/400/500 to 300/450/600
  • Buff Strength growth increased from 2.2 to 2.4
  • Nerf Soul Assumption manacost rescaled from 150 to 200/180/160/140
  • Nerf Base Strength decreased from 25 to 22
6.68
  • Nerf Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
  • Nerf Soul Assumption's mana cost increased from 100 to 150
  • Nerf Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
  • Rework Familiars maximum damage rescaled from 84/105/126 to 56/98/154
  • Rework Familiars cooldown from 160 to 180/160/140
6.66
  • Nerf Soul Assumption damage per charge decreased from 130 to 110
  • Buff Soul Assumption manacost from 100/120/140/160 to 100
  • Buff Soul Assumption cooldown from 7/6/5/4 to 4
  • Buff Familiars Bounty reduced from 150 to 100
  • Buff Familiars now magic reduction from 70/95/95% to 95% at all levels
  • Buff Familiars bonus damage attack bonus attack damage from 72/90/100 to 84/105/126
  • Buff Familiars now have a small (160) ranged attack instead of melee
  • Buff Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7
6.65
  • Rework Reworked hero
6.58
  • Nerf Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
6.55
  • Nerf Decreased day vision on Visage's Revenants by 400
  • Nerf Removed magic immunity from level 3 Revenants and added improved magic resistance
6.50
  • Rework Redesigned Visage
  • Buff Reduced Gravechill's cooldown a bit

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]