Version 7.07

From Liquipedia Dota 2 Wiki
[e][h]Version 7.07
Version Information
Release Date:
2017-10-31
Highlights
  • Two New Heroes: Dark Willow and Pangolier
  • Five New Items: Aeon Disk, Kaya, Meteor Hammer, Nullifier, and Spirit Vessel
  • Removed Two Items: Iron Talon and Poor Man's Shield
  • Hero Attribute Reworks
  • Talent Tree Reworks
Chronology
  V7.06f
V7.07b  

New Heroes[edit]

  • New Intelligence Hero:

Dark Willow Mireska Sunbreeze, the Dark Willow

  • New Agility Hero:

Pangolier Donte Panlin, the Pangolier

General Changes[edit]

Drafting[edit]

  • All Pick drafting order is now: A-BB-AA-BB-AA-B
  • Each day 10 heroes are selected automatically as bonus heroes for the day
    • Bonus heroes provide you with a free mango on selection (cannot be sold)
  • Randoming no longer gives bonus gold
    • It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango)
  • Removed repicking

Laning[edit]

  • Middle lane no longer has an additional melee creep
  • Creeps now meet closer to each team's respective safelanes
  • Denies XP granted to the enemy (the player being denied) reduced from 70% to 25%
  • Denied XP gained by the denier reduced from 30% to 25%
  • Neutrals killing lane creeps is now considered the same as the enemy creeps killing them—it's not a deny, and gives full XP (You must deny the creep yourself to deny its XP)
  • Total Wave XP (the 4 creeps) increased from 210 to 240
  • Melee Creeps XP increased from 40 to 57
  • Range Creeps XP reduced from 90 to 69 (result of both changes is 240)
  • Melee creep bounty increased by 4
  • Range creep bounty increased by 12 (overall total gold per wave increased by 24)
  • First neutral creep spawn changed from 30 seconds to 1 minute
  • Base hero-kill XP bounty (non-assist portion) for level 1-5 reduced from 100/120/140/160/180 to 30/60/90/120/150 (You still get extra XP for hero kills from the assist formula)
  • XP range increased from 1300 to 1500
  • XP required to go from level 1 to level 2 reduced from 240 to 200
  • XP required to go from level 2 to level 3 increased from 360 to 400
  • Tier 1 tower HP increased from 1400 to 1600

Town Portal Scrolls[edit]

  • Heroes now start with a TP Scroll (TP scrolls start on cooldown at the beginning of the game)

Shrines and Glyph[edit]

  • Removed Shrines from the base (replaced by filler buildings)
  • Glyph now causes your creeps to be invulnerable for the glyph duration

Creeps[edit]

  • Extra siege creep now spawns at 30 minutes instead of 40 minutes
  • Siege creep HP increased by 50
  • Fixed extra lane creeps spawning a minute too late (the ones at 15/30/40/45 minutes for melee/melee/range/melee)
  • Lane Creeps upgrade amount is now capped at Mega Creeps (previously, if a game went on for over ~4 hours, it was possible for creeps to be stronger than mega)

Armor Mechanics[edit]

  • Armor formula adjusted from 0.06×Armor/(1+0.06×Armor) to 0.05×Armor/(1+0.05×Armor)
  • Armor per agility rescaled from 1/7 to 1/6
  • Tier 1 towers armor increased from 14 to 17
  • Tier 2 & 3 towers armor increased from 16 to 19
  • Tier 4 towers armor increased from 24 to 29
  • Roshan base armor increased from 15 to 18
  • Filler building armor increased from 12 to 14
  • Shrines building armor increased from 20 to 24
  • Ancient building armor increased from 15 to 18
  • Melee barracks building armor increased from 15 to 18
  • Range barracks building armor increased from 10 to 12 (these changes maintain parity with the overall damage reduction of structures before the above formula change)

Base Structures[edit]

  • Removed Tier 4 tower HP regen (previously had 3)
  • Ancient HP regen increased from 3 to 8

Map Changes[edit]

  • Reworked midlane for Dire (both sides can now walk along the ledges without being hit)
  • Adjusted midlane ramps to be narrower
  • Moved mid Shrines closer to the primary jungle area
  • Swapped offlane Shrines and Bounty Runes
  • Adjusted offlane terrain to be wider
  • Moved primary jungle Bounty Runes closer to safelane camp area (close to the river ramps)
  • Reworked Dire safelane jungle area
  • Safelane hard camp adjusted (primarily pullable to the offlane, or to connect to the small camp)
  • Removed one of the ramps going down the jungle camp near each of the safelanes
  • Removed the following ward spots: Radiant Ancient/Roshan, Bottom Radiant Rune, Dire Primary jungle (near Ancient camp)
  • Made multiple miscellaneous tree and line-of-sight adjustments
  • Shifted bottom river Powerup Rune up the river slightly
  • Adjusted ramp to Dire safelane jungle area to be narrower
  • Swapped medium and hard camps in the primary jungle (hard camp is now the one closest to the mid tier 2)
  • Adjusted tree positions in front of the Radiant small camp pull
  • Made minor adjustments to low-ground tree positions in front of the Radiant ramp leading to the Dire offlane (near the blue crystals — pathing around these trees is now possible)
  • Reduced size of the ramp going to the Radiant safelane jungle from the Dire offlane side
  • Adjusted position of Radiant safelane hard camp up slightly
  • Slightly decreased size of ramp going below the Radiant Secret Shop
  • Shifted the ramp on the Dire offlane (that connects to the Radiant safelane hard camp) slightly to the right
  • Radiant hard camp (near the mid tier 2) is no longer in a pit
  • Minor adjustments to tree layout, ramps and terrain above and around the Dire primary jungle
  • Adjusted ramp going down from Radiant Ancient camp towards the top river

Roshan[edit]

Respawn Time[edit]

  • Hero Respawn timer for level 1-5 rescaled from 8/10/12/14/16 to 5/7/9/13/16

Neutral Aggro[edit]

  • Neutrals now sleep at night (They have zero aggro range while sleeping)
  • Removed special neutral pull aggro exceptions for heroes (on Chaos Knight, Earth Spirit, Morphling, Pudge, Clockwerk, Rubick, and Tiny)
  • Neutrals lane creep aggro is now based on which neutral spawn area they're in (enabled for the traditional safelane/offlane pull camps)

Captains Mode[edit]

  • Captains Mode now has an extra ban in the first phase (6 bans total in the mode)

Illusions[edit]

  • Illusions now deal 80% less damage to Roshan rather than dying instantly when attacking him
  • Illusions now benefit from Health and Mana regeneration
  • Roshan Slam damage increased from 70 + 5/Min to 70 + 8/Min

Fountain[edit]

  • Fountain damage increased from 190-199 to 220-240
  • Fountain mana regen increased from 4% MP + 14 mana per second to 6%
  • Fountain HP regen increased from 4% to 5%

Net Worth[edit]

  • Net Worth Ranking Factor (how much the richest vs poorest heroes get from assist gold) changed from 0.75➜1.25 to 0.7➜1.3

Hex[edit]

  • Hex can no longer be dispelled

UI[edit]

  • Added UI indication over inventory to show Mute state
  • Added a new option to require stop to interrupt your channeling abilities

Unique Attack Modifiers[edit]

  • Removed the remaining Unique Attack Modifiers
  • Lifesteal is no longer a Unique Attack Modifier (stacks additively)
  • Arcane Orb is no longer a Unique Attack Modifier
  • Mana Break is no longer a Unique Attack Modifier (does not stack with Diffusal Blade's Mana Break)

Other Changes[edit]

  • Removed cliffing restrictions for Rubick, Magnus, Dark Seer, etc.
  • Removed Pudge and Vengeful Spirit's free pathing on terrain cliffs
  • Roshan now upgrades every minute rather than every 4 minutes (bonuses rescaled so its the same, just smoother)
  • Fixed magic damage sources from attacks not being blocked by Barrier type abilities (Pipe, Hood, Flame Guard)
  • Improved stack count readability on buff icons
  • You can now see enemy mana regeneration values (previously could only see HP regen values)

Neutral Abilities[edit]

Undocumented Changes

  • Centaur Courser movement speed reduced from 350 to 320
  • Satyr Banisher movement speed reduced from 330 to 300
  • Satyr Banisher attack range reduced from 300 to 280
  • Hill Troll attack range reduced from 350 to 250
  • Dark Troll Summoner movement speed reduced from 320 to 300
  • Dark Troll Summoner attack range reduced from 350 to 250

Regeneration Formula[edit]

Summary[edit]

  • Health and mana regeneration formulas have been reworked
    • For both health and mana, you gain a direct value
    • After that, Strength and Intelligence both amplify health and mana regenerations (Void Stone for example provides 1 mana regeneration, instead of 100%)

Stat Tooltip[edit]

  • The stat tooltip area tells you how much HP/MP percentage increase is provided by your attributes, and what the absolute values of regen + Int/Str based bonus values are

Mana Formula[edit]

  • Reworked mana regeneration formula to change percentage bonuses (like Void Stone, etc) to raw bonuses
    • Each point of Intelligence amplifies mana regeneration by 2%
  • Old: (0.01 + 0.04 × Int) × (1 + Percentages Bonuses) + Flat Bonuses
  • New: (Base + Flat Bonuses) and increases by 2% Per Intelligence
  • Note 1: All heroes currently have 0.9 Base, but may be adjusted on case by case basis in the future (like base HP regen is now)
  • Note 2: Adjusted various mana regen items, talents, and skills (see lists below)
  • Talents have been rescaled to account for the new formula
  • Adjusted Skills:
    • Arcane Aura on Allies rescaled from 1/1.5/2/3 to 0.8/1/1.2/1.4
    • Arcane Aura on Self rescaled from 2/3/4/8 to 1/2/3/4
    • Death Pulse mana regen rescaled from 1/3/5/7 to 2/2.25/2.5/2.75
  • Other Adjustments:
    • Shrine MP regen from 40 to 30
    • Shrines no longer increase their MP regen value as time elapses

Health[edit]

  • Reworked Health Regeneration formula
    • Each point of Strength amplifies regeneration by 0.7%
  • Old: Base + 0.06 × Strength + Flat Bonuses
  • New: (Base + Flat Bonuses) and increases by 0.7% Per Strength
  • Note 1: Base values increased by 1.5 for all heroes in the new formula
  • Note 2: Adjusted various HP regen items, talents, and skills (see lists below)
  • Talents have been rescaled to account for the new formula
  • Adjusted Skills:
    • Chemical Rage HP regen rescaled from 50/75/100 to 40/48/56
    • Dragon Blood rescaled from 3/6/9/12 to 4/6/8/10
    • Press The Attack rescaled from 30/40/50/60 to 30/35/40/45
    • Feral Impulse rescaled from 1/4/7/10 to 1/3/5/7
    • Reactive Armor rescaled from 1/1.2/1.4/1.6 to 1/1.15/1.3/1.45
    • Satyr Tormenter Unholy Aura rescaled from 6 to 5.5
    • Inner Vitality threshold heal factor rescaled from 20/40/60/80% to 22/30/38/46%
    • Inner Vitality normal heal factor rescaled from 5/10/15/20% to 6/8/10/12%
    • Death Pulse kill HP regen multiplier rescaled from 10 to 6
    • Death Pulse kill HP regen duration rescaled from 7 to 6
    • Death Pulse HP regen rescaled from 1/3/5/7 to 2/3/4/5
    • Scorched Earth heal rescaled from 16/24/32/40 to 12/18/24/30
    • Living Armor rescaled from 4/8/12/16 to 4/7/10/13
    • Cold Embrace base rescaled from 25 to 15
  • Other Adjustments:
    • Shrine HP regen from 90 to 75
    • Shrines no longer increase their HP regen value as time elapses

Attribute Changes[edit]

Hero Attributes[edit]

  • Intelligence mana increased from 11 to 12
  • All Agility heroes base movement speeds reduced by 5
  • Strength, Agility, and Intelligence attributes now give a unique perk to the hero if they are the respective hero type (in addition to the +1 damage)

Perks[edit]

  • Strength gains +0.15% Status Resistance (Reduces the duration of effects like silence/stun/disarm/root/fear/etc. For DPS debuffs with slows, it instead just reduces the slow values to keep the damage amount unaffected)
  • Agility gains +0.06% Movement Speed
  • Intelligence gains +0.15% Magic Resistance
  • In the stat hover area, you can see the effect impact each of these perks has on a hero

Attribute Summary[edit]

  • Strength
    • +20 Health
    • +0.7% HP Regen Amplification
    • Perk: +1 Damage
    • Perk: +0.15% Status Resistance
  • Agility
    • +1/6 Armor
    • +1 Attack Speed
    • Perk: +1 Damage
    • Perk: +0.06% Movement Speed
  • Intelligence
    • +12 Mana
    • +2% Mana Regen Amplification
    • +0.07% Spell Amplification
    • Perk: +1 Damage
    • Perk: +0.15% Magic Resistance

Talent Trees[edit]

  • All hero Talent Trees have been redesigned, many new ability-specific talents have been added

Item Changes[edit]

Courier[edit]

  • Courier cost increased from 100 to 200
  • Ground Courier movement speed increased from 350 to 380
  • Flying Courier speed increased from 430 to 450
  • Flying Courier upgrade can no longer be purchased. Courier now upgrades automatically at 3 minutes
  • Flying Courier now has Courier Shield instead of the Haste ability (200 CD, Duration: 2)
  • Courier can no longer refill Bottle
  • Courier can no longer be purchased more than once

Shop[edit]

Support[edit]

  • Observer Wards cost increased from 60 to 80
  • Observer Wards XP bounty increased from 25 to 100
  • Tango cost rescaled from 125 for 4 uses to 150 for 5 uses
  • Smoke of Deceit cost increased from 50 to 80

Miscellaneous[edit]

  • Gauntlet cost reduced from 150 to 135
  • Slippers cost reduced from 150 to 135
  • Mantle cost reduced from 150 to 135
  • Wraith Band Recipe reduced from 170 to 165
  • Bracer recipe reduced from 175 to 165
  • Null Talisman recipe increased from 155 to 165
  • Wraith/Bracer/Null no longer give +3 attack damage, they now give an additional +1 to primary attribute
  • Veil of Discord no longer provides +6 Damage
  • Veil Intelligence bonus increased from +12 to +14
  • Dagon no longer provides +9 Damage
  • Dagon Intelligence bonus increased +2
  • Drum of Endurance no longer provides +3 Damage
  • Drum of Endurance Strength bonus increased +1
  • Rod of Atos no longer provides +6 Damage
  • Perseverance no longer gives +10 Damage
  • Linken's Sphere no longer gives +15 Damage
  • Refresher Orb no longer gives +20 Damage
  • Refresher Orb mana regen increased from 250 to 300%
  • Lotus Orb no longer gives +10 Damage

Items[edit]

Aether Lens Aether Lens[edit]

  • Item Reworked
Details

Old:
===
Provides:
+220 Cast Range
+250 Mana
+100% Mana Regeneration
+6% Spell Amp

New:
===
Provides:
+250 Cast Range
+450 Mana
+125% Mana Regeneration

Battle Fury Battle Fury[edit]

  • Recipe Changed
    • Battle Fury now requires a Demon Edge instead of Claymore + Broadsword (cost is 400 cheaper)
  • Attack damage reduced from 55 to 50
  • Cleave distance increased from 570 to 625
  • Cleave end radius increased from 300 to 330

Boots of Speed Boots of Speed[edit]

  • Boots of Speed movement speed reduced from +45 to +40

Boots of Travel Boots of Travel[edit]

  • Boots of Travel building prioritization range increased from 325 to 700

Bloodstone Bloodstone[edit]

  • Recipe Changed
    • Bloodstone now requires Perseverance instead of Soul Ring + Recipe
  • Initial charges increased from 12 to 14
  • No longer heals in an area around your hero upon death

Butterfly Butterfly[edit]

  • Flutter duration reduced from 4 to 2 seconds
  • Flutter no longer disables evasion

Desolator Desolator[edit]

  • Desolator armor reduction reduced from -7 to -6

Diffusal Blade Diffusal Blade[edit]

  • Item Reworked
  • No longer dispels
  • No longer has charge limits
  • No longer upgradeable
  • Cooldown increased to 15 seconds

Drum of Endurance Drum of Endurance[edit]

  • Active bonus attack speed increased from 25 to 35

Ethereal Blade Ethereal Blade[edit]

  • Projectile speed increased from 1200 to 1275

Eye of Skadi Eye of Skadi[edit]

  • No longer requires an Orb of Venom

Force Staff Force Staff[edit]

  • Cooldown increased from 20 to 23

Glimmer Cape Glimmer Cape[edit]

  • Glimmer Cape can no longer be disassembled

Hurricane Pike Hurricane Pike[edit]

  • Hurricane Pike now requires a Wraith Band instead of a 500 gold recipe

Iron Talon Iron Talon[edit]

  • Iron Talon has been removed from the game

Javelin Javelin[edit]

  • Now provides 25% Accuracy
  • Cost reduced from 1500 to 1100
  • No longer grants +10 Damage
  • Accuracy proc now deals 100 magical damage (displayed overhead)

Skull Basher Basher[edit]

  • Recipe cost increased from 750 to 1150
  • No longer grants +10 Damage
  • Bashes cannot be evaded
  • Damage proc increased from 85 to 100 (displayed overhead)

Abyssal Blade Abyssal Blade[edit]

  • No longer grants +10 Damage
  • Bashes cannot be evaded
  • Damage proc increased from 85 to 100 (displayed overhead)

Monkey King Bar Monkey King Bar[edit]

  • Item Reworked
Details

Old:
===
Requires:
Demon Edge (2200)
2x Javelin (3000)
Total: 5200

Provides:
+66 Damage
+True Strike
+35% chance to proc 160 magic damage and ministun for 0.01

New:
===
Requires:
Hyper Stone (2000)
2x Javelin (2200)
Total: 4200

Provides:
+60 Attack Speed
+75% Accuracy + 60 Pure damage proc
(the attack that procs the accuracy also procs the pure damage, pierces Spell Immunity)

Linkens Sphere Linken's Sphere[edit]

  • Cannot manually target self with Linken's Sphere

Magic Wand Magic Wand[edit]

  • Recipe Changed
Details

Old:
===
Requires:
Magic Stick (200)
2x Ironwood Branch (100)
Circlet (165)
Total: 465

Provides:
+4 All Stats

New:
===
Requires:
Magic Stick (200)
2x Ironwood Branch (100)
Enchanted Mango (100)
Total: 400

Provides:
+2 All Stats
+1.5 HP Regen

Necronomicon Necronomicon[edit]

  • Item Reworked
  • Removed Mana Burn from Archer
  • Level 3 Archer now gains Purge (Slow + Dispel, targets enemies only). Cooldown: 15
Details

Old:
===
Requires:
Staff of Wizardry (1000)
Belt of Strength (450)
Recipe (1200)
Total: 2650

Provides:
+8/12/16 Strength
+15/21/24 Intelligence

New:
===
Requires:
2x Sage's Mask (650)
Belt of Strength (450)
Recipe (1300)
Total: 2400

Provides:
+10/15/20 Strength
+100/125/150% Mana Regen

Poor Mans Shield Poor Man's Shield[edit]

  • Poor Man's Shield has been removed from the game

Orb of Venom Orb of Venom[edit]

  • Damage over time no longer dispels consumables or disables Blink (behaves like Poison Sting)

Pipe of Insight Pipe of Insight[edit]

  • Barrier active can now affect buildings

Ring of Regen Ring of Regen[edit]

  • Cost reduced from 325 to 300

Satanic Satanic[edit]

  • Recipe Changed
    • Now requires Claymore instead of Mithril Hammer

Sentry Ward Sentry Wards[edit]

  • Sentry wards no longer automatically appear in front of Observer Wards when buying the item

Silver Edge Silver Edge[edit]

  • No longer applies enemy damage reduction
  • Movement speed bonus increased from 20% to 25%

Smoke of Deceit Smoke of Deceit[edit]

  • Stock cooldown reduced from 11 minutes to 10 minutes

Solar Crest Solar Crest[edit]

  • Accuracy increased from 35% to 40%

Soul Ring Soul Ring[edit]

  • Item Reworked
Details

Old:
===
Requires:
Sage's Mask (325)
Ring of Regen (325)
Enchanted Mango (100)
Total: 750

Provides:
+3 Health Regen
+50% Mana Regen

Sacrifice CD: 30

New:
===
Requires:
Ring of Regen (300)
2x Gauntlets of Strength (270)
Recipe (185)
Total: 755

Provides:
+6 Strength
+2 Health Regen

Sacrifice CD: 25

Stout Shield Stout Shield[edit]

  • Damage Block increased from 16/8 to 18/9

Urn of Shadows Urn of Shadows[edit]

  • Urn of Shadows damage type changed from pure to magical
  • Urn Shadows damage increased from 150 to 200

Vladmirs Offering Vladmir's Offering[edit]

  • Vladmir's Aura now stacks with Ring of Aquila/Ring of Basilius

New Items[edit]

Meteor Hammer Meteor Hammer[edit]

  • New Item
Details

Requires:
Ogre Axe (1000)
Staff of Wizardry (1000)
Ring of Regen (300)
Sage's Mask (325)
Total: 2625

Provides:
+12 Strength
+12 Intelligence
+4 HP Regen
+1.5 Mana Regen

Active:
Channeling, 3 seconds. Summons a Meteor that strikes a 300 AoE and stuns for 1.75 seconds. Applies a 6 second debuff that deals 60 damage per second to structures (115 to non-structures). Cast Range: 600 , CD: 40, Mana cost: 125. You have vision over the impact area for the channel duration. Meteor impact destroys trees. Meteor takes 0.5 seconds to land.

Aeon Disk Aeon Disk[edit]

  • New Item
Details

Requires:
Vitality Booster (1100)
Energy Booster (900)
Recipe (1750)
Total: 3750

Provides:
+250 Health
+250 Mana
+25% Status Resistance (Reduces the duration of effects like silence/stun/disarm/root/fear/etc. For DPS debuffs with slows, it instead just reduces the slow values, leaving the damage amount unaffected)

Passive:
Whenever you take damage and are below 80% health, you apply a strong dispel on your hero and you gain a 2.5 second buff that reduces all incoming and outgoing damage to zero. Cooldown: 100. Only triggers on player-based damage.

Spirit Vessel Spirit Vessel[edit]

  • New Item
Details

Requires:
Urn of Shadows (875)
Vitality Booster (1100)
Wind Lace (250)
Recipe (600)
Total Cost: 2825

Provides:
+250 Health
+30 Movement Speed
+2 All Stats
+2 Armor
+1 Mana regeneration

Active:
In addition to urn behavior, casting on an enemy target now reduces enemy HP regen and heals by 70%, and drains 3% of the target's current health per second. Casting on an allied target now amplifies HP regen and heals by 20%, and increases the target's health by 1% of their current health per second.

Nullifier Nullifier[edit]

  • New Item
Details

Requires:
Sacred Relic (3800)
Helm of Iron Will (900)
Total Cost: 4700

Provides:
+65 Damage
+5 Armor
+5 HP Regen

Active:
Dispels the target and mutes them for 5 seconds. Anytime the muted target is attacked, it will be slowed by 100% for 0.4 seconds. Applies slow on projectile impact. Cooldown: 14, Mana cost: 100, Cast Range: 600, Projectile Speed: 1200.

Kaya Kaya[edit]

  • New Item
Details

Requires:
Staff of Wizardry (1000)
Robe of the Magi (450)
Recipe (500)
Total: 1950

Provides:
+16 Intelligence
+10% Spell Amp
+10% Mana cost & Manaloss Reduction (affects things like manaburn, manabreak, etc)
Note: Multiple instances don't stack

Heroes[edit]

Abaddon Abaddon[edit]

  • Talent Tree
    • Level 10: +25 Movement Speed OR +20% XP Gain
    • Level 15: +6 Armor OR +50 Mist Coil Heal/Damage
    • Level 20: +15% Cooldown Reduction OR +90 Damage
    • Level 25: +250 Aphotic Shield Health OR +25% Curse of Avernus Slow

Alchemist Alchemist[edit]

  • Talent Tree
    • Level 10: +25 Attack Speed OR +5 Armor
    • Level 15: +50 Damage OR +250 Health
    • Level 20: +25% Cleave OR +200 Unstable Concoction Damage
    • Level 25: -8s Unstable Concoction Cooldown OR -0.2 Chemical Rage Base Attack Time

Ancient Apparition Ancient Apparition[edit]

  • Chilling Touch duration rescaled from 30 to 20/24/28/32
  • Chilling Touch no longer reduces allies attack speed
  • Chilling Touch magic damage reduced from 50/60/70/80 to 30/45/60/75
  • Chilling Touch now applies a stacking 30% slow for 0.3 seconds
  • Talent Tree
    • Level 10: +60 Gold/Min OR +10% Spell Amplification
    • Level 15: +20 Health Regen OR -1.5s Ice Vortex Cooldown
    • Level 20: +80 Chilling Touch Damage OR +8% Ice Vortex Slow/Resistance
    • Level 25: +4% Ice Blast Kill Threshold OR +4 Charges of Cold Feet

Anti-Mage Anti-Mage[edit]

  • Talent Tree
    • Level 10: +175 Health OR +20 Attack Speed
    • Level 15: -1s Blink Cooldown OR Blink Uncontrollable Illusion
    • Level 20: +300 Blink Cast Range OR +10 All Stats
    • Level 25: -50s Mana Void Cooldown OR +30% Spell Shield

Arc Warden Arc Warden[edit]

  • Talent Tree
    • Level 10: +25 Attack Speed OR +5 Armor
    • Level 15: +2s Flux Duration OR +350 Health
    • Level 20: +100 Attack Range OR +10% Cooldown Reduction
    • Level 25: +30% Lifesteal OR +350 Spark Wraith Damage

Axe Axe[edit]

  • Talent Tree
    • Level 10: +8 Strength OR +40 Attack Speed
    • Level 15: +3 Mana Regen OR +30 Movement Speed
    • Level 20: +20 Health Regen OR Attacks Proc Counter Helix
    • Level 25: +100 Berserker's Call AoE OR +120 Battle Hunger DPS

Bane Bane[edit]

  • Bane can attack nightmared units without waking them
  • All cast points reduced from 0.5 to 0.4
  • Nightmare no longer deals 20 damage per second
  • Talent Tree
    • Level 10: Enfeeble Steals Damage OR +6 Armor
    • Level 15: +150 Cast Range OR +40% XP Gain
    • Level 20: +100 Enfeeble Damage Reduction OR +75 Movement Speed
    • Level 25: +7s Fiend's Grip Duration OR +250 Brain Sap Damage/Heal

Batrider Batrider[edit]

  • Flamebreak projectile now visually flies on an arc
  • Talent Tree
    • Level 10: +5 Armor OR +6% Spell Amplification
    • Level 15: +300 Health OR +2s Flamebreak Burn Duration
    • Level 20: +50 Movement Speed OR +15% Cooldown Reduction
    • Level 25: +8s Firefly Duration OR -13s Flamebreak Cooldown

Beastmaster Beastmaster[edit]

  • Hero Reworked
  • Wild Axes reworked
    • Wild Axes spread distance (how far the axes are from each other at mid distance) increased from 353 to 450
    • Wild Axes hit radius increased from 140 to 175
    • Wild Axes mana cost reduced from 105/110/115/120 to 60/65/70/75
    • Wild Axes damage reduced from 70/100/130/160 to 40/70/100/130
    • Wild Axes cooldown reduced from 13 to 8
    • Wild Axes now places a stacking debuff on affected units
      • Amplifies all damage the target takes from Beastmaster or his units by 6/8/10/12% for each axe hit
      • Debuff lasts 10 seconds
  • Primal Roar now causes Beastmaster and all his units to gain 30% movement speed for 3 seconds
  • Reworked Call of the Wild (It is now a single ability)
    • Beasts last 60 seconds
      • Cooldown: 60
      • Mana Cost: 50/60/70/80
    • Level 1: Boar Level 1
    • Level 2: Boar Level 2
    • Level 3: Boar Level 3 + Hawk
    • Level 4: Boar Level 4 + Hawk + Random Neutral
    • Boar HP: 275/350/425/500
    • Boar Attack Damage: 20/30/40/50 (rescaled from 10/25/40/55)
    • Boar Slow: 10/20/30/40%
    • Boar Slow Duration: 3
    • Hawk no longer becomes invisible
    • Hawk HP: 350 (increased from 40/60/80/100)
    • Hawk Armor: 5
    • Hawk Speed: 450
    • Hawk Night Sight: 1000
    • Hawk Day Sight: 1000
    • Neutral: Will select a random neutral from the following list (Alpha Wolf, Hellbear Smasher, Satyr Tormenter, Centaur Conqueror, Dark Troll Summoner)
  • Talent Tree
    • Level 10: +30 Movement Speed OR +25% XP Gain
    • Level 15: +40 Boar Damage OR +7 Armor
    • Level 20: +500 Health OR +120 Wild Axes Damage
    • Level 25: +2 Hawks OR +40 Inner Beast Attack Speed

Bloodseeker Bloodseeker[edit]

  • Rupture cast range reduced from 1000 to 800
  • Talent Tree
    • Level 10: +25 Attack Speed OR +4 Armor
    • Level 15: +300 Health OR +75 Bloodrite Damage
    • Level 20: +25% Lifesteal OR +14% Rupture Damage
    • Level 25: -6s Blood Rite Cooldown OR +20 Thirst

Bounty Hunter Bounty Hunter[edit]

  • Track can now be alt-clicked to alert your team to how much gold the target has (this information is already available in the track debuff tooltip)
  • Talent Tree
    • Level 10: +30 Movement Speed OR +25% XP Gain
    • Level 15: +50 Attack Speed OR +350 Health
    • Level 20: +75 Shuriken Toss Damage OR +125% Jinada Critical Strike
    • Level 25: +50% Evasion OR 300 Track Gold (affects self and allies)

Brewmaster Brewmaster[edit]

  • Talent Tree
    • Level 10: +200 Health OR +30 Damage
    • Level 15: +3s Thunder Clap Slow OR +20% Magic Resistance
    • Level 20: +100 Attack Speed OR +1500 Primal Split Health
    • Level 25: -65s Primal Split Cooldown OR +15% Drunken Brawler

Bristleback Bristleback[edit]

  • Talent Tree
    • Level 10: +2 Mana Regen OR +20 Movement Speed
    • Level 15: +6 Max Goo Stacks OR +250 Health
    • Level 20: +25 Quill Stack Damage OR +20 Health Regen
    • Level 25: +15% Spell Lifesteal OR +20 Warpath Damage Per Stack

Broodmother Broodmother[edit]

  • Hero Reworked
  • Spin Web no longer grants invisibility
  • Spin Web pathing/speed buff is no longer removed when taking damage
  • Movement speed reduced from 290 to 270
  • Spiderling HP reduced from 450 to 250
  • Spiderite HP reduced from 175 to 100
  • Spiders now have 50% magic resistance
  • Spiders armor increased by 8
  • Spiders HP regen increased from 0.5 to 2
  • Spin Web charges increased from 1/2/3/4 to 2/4/6/8 (matches amount you can place)
  • Talent Tree
    • Level 10: +60 Spawn Spiderling Damage OR +200 Health
    • Level 15: +35% XP Gain OR +20% Cooldown Reduction
    • Level 20: +60 Attack Speed OR +20 Spiders Attack Damage
    • Level 25: +75 Insatiable Hunger Damage/Lifesteal OR +350 Spiders Health

Centaur Warrunner Centaur Warrunner[edit]

  • Talent Tree
    • Level 10: +10% Evasion OR +10% Magic Resistance
    • Level 15: +75 Damage OR +15% Return Strength Damage
    • Level 20: +250 Double Edge Damage OR +20 Strength
    • Level 25: +1.5s Hoof Stomp Duration OR Gains Return Aura

Chaos Knight Chaos Knight[edit]

  • Talent Tree
    • Level 10: +20 Movement Speed OR +5 All Stats
    • Level 15: +15 Strength OR 12% Cooldown Reduction
    • Level 20: 150 Gold/Min OR Reality Rift Pierces Spell Immunity
    • Level 25: -7 Reality Rift Armor Reduction OR +2 Max Chaos Bolt Duration

Chen Chen[edit]

  • Attack range increased from 600 to 650
  • Removed Test of Faith (Teleport)
  • Holy Persuasion can be cast on allied units to send them home after a 6/5/4/3 second delay and on yourself to teleport your creeps to you
  • Holy Persuasion mana cost rescaled from 100 to 100/110/120/130
  • Test of Faith can now target allies, healing for half of the damage values. Always applies max values to yourself
  • Test of Faith mana cost rescaled from 90/100/110/120 to 60/80/100/120
  • Talent Tree
    • Level 10: +20% XP Gain OR +125 Cast Range
    • Level 15: +7 Armor OR -10 Test of Faith Cooldown
    • Level 20: +180 Gold/Min OR +1000 Creep Min Health
    • Level 25: +4 Holy Persuasion Max Count OR +400 Hand of God Heal

Clinkz Clinkz[edit]

  • Agility growth reduced from 3.3 to 2.6
  • Death Pact HP reduced from 50/70/90 to 40/60/80%
  • Death Pact damage reduced from 5/7/9% to 4/6/8%
  • Reworked Strafe
    • Now gives you +80/140/200/260 Attack Speed for 3 seconds
    • During this time you will automatically dodge up to 3 projectiles (ranged attacks or spells), stepping to the side slightly upon impact
    • Strafe ends if you lose the 3 stacks
    • Cooldown: 45/35/25/15
  • Talent Tree
    • Level 10: +12% Magic Resistance OR +5 Armor
    • Level 15: +15% Evasion OR +30 Searing Arrows Damage
    • Level 20: +100 Attack Range OR +20 Health Regen
    • Level 25: +4s Strafe Stacks/DurationOR Searing Arrows Multishot (Fires Searing Arrows on a random nearby target)

Clockwerk Clockwerk[edit]

  • Talent Tree
    • Level 10: +25 Movement Speed OR +5 Armor
    • Level 15: +15 Strength OR +30 Battery Assault Damage
    • Level 20: +20% Magic Resistance OR +125 Rocket Flare Damage
    • Level 25: -0.3s Battery Assault Interval OR Rocket Flare True Sight (affects wards as well)

Crystal Maiden Crystal Maiden[edit]

  • Talent Tree
    • Level 10: +200 Health OR +100 Cast Range
    • Level 15: +14% Mana cost/Manaloss Reduction Aura OR +90 Gold/Min
    • Level 20: +60 Freezing Field Damage OR +250 Attack Speed
    • Level 25: +300 Crystal Nova Damage OR +1.5s Frostbite Duration

Dark Seer Dark Seer[edit]

  • Talent Tree
    • Level 10: +12% Evasion OR +90 Damage
    • Level 15: +12 HP Regen OR +75 Vacuum AoE
    • Level 20: 300 AoE Surge OR +15% Cooldown Reduction
    • Level 25: Parallel Wall OR +150 Ion Shell Damage

Dazzle Dazzle[edit]

  • Reworked Poison Touch
    • Targets a unit and releases a poison that splashes on nearby targets (like Ethershock targeting)
    • Applies a DPS and a slow to the targeted enemies
    • Anytime a poisoned target gets attacked, the debuff duration gets refreshed
    • Deals 10/20/30/40 DPS and slows for 14/16/18/20%
    • Lasts 4/5/6/7 seconds
    • Affects up to 4/5/6/7 targets
    • Cooldown: 35/30/25/20
    • Mana Cost: 80
    • Cast Range: 600/700/800/900
    • Physical damage type
    • Gets refreshed by the same target rules as Blink (player-controlled units and Roshan)
  • Talent Tree
    • Level 10: +60 Damage OR +175 Health
    • Level 15: +125 Cast Range OR +20 Shadow Wave Heal/Damage
    • Level 20: +50 Movement Speed OR +30 Poison Touch DPS
    • Level 25: -4s Shadow Wave Cooldown OR +0.5 Weave Armor Per Second

Death Prophet Death Prophet[edit]

  • Talent Tree
    • Level 10: +12% Magic Resistance OR +50 Damage
    • Level 15: +150 Cast Range OR +1% Max Health Spirit Siphon
    • Level 20: +500 Health OR -2s Crypt Swarm Cooldown
    • Level 25: +8 Exorcism Spirits OR Exorcism Grants Haste

Disruptor Disruptor[edit]

  • Talent Tree
    • Level 10: +200 Health OR +40 Thunder Strike Damage
    • Level 15: +150 Cast Range OR -3s Kinetic Field Cooldown
    • Level 20: +180 Gold/Min OR +4 Thunder Strike Hits
    • Level 25: -10s Glimpse Cooldown OR +4s Kinetic Field Duration

Doom Doom[edit]

  • Talent Tree
    • Level 10: +10 Scorched Earth Damage/Heal OR +25 Movement Speed
    • Level 15: +20% Evasion OR +150 Devour Bonus Gold
    • Level 20: +40 Doom DPS OR Devour Targets Ancients
    • Level 25: +3% Infernal Blade Damage OR +100% Cleave

Dragon Knight Dragon Knight[edit]

  • Breathe Fire now reduces total attack damage and not just base damage
  • Breathe Fire attack damage reduction reduced from 35% to 25%
  • Breathe Fire cast point increased from 0 to 0.2
  • Breathe Fire distance increased from 650 to 750
  • Talent Tree
    • Level 10: +2 Mana Regen OR +30 Attack Speed
    • Level 15: +300 Health OR +40% XP Gain
    • Level 20: 2x Dragon Blood HP Regen/Armor OR +150 Gold/Min
    • Level 25: +40 Strength OR +1.75s Dragon Tail Stun Duration

Drow Ranger Drow Ranger[edit]

  • Added a visual effect on creeps when Precision Aura is cast
  • Talent Tree
    • Level 10: +5 All Stats OR +20 Movement Speed
    • Level 15: +25 Attack Speed OR +300 Gust Distance/Knockback
    • Level 20: +1.5s Gust Duration OR +20 Marksmanship Agility
    • Level 25: 50% Cooldown Reduction OR +20% Precision Aura

Earth Spirit Earth Spirit[edit]

  • Talent Tree
    • Level 10: +10 Intelligence OR +40 Damage
    • Level 15: +7 Armor OR +200 Rolling Boulder Damage
    • Level 20: +150 Gold/Min OR +15% Spell Amplification
    • Level 25: +1s Boulder Smash Stun Duration OR Geomagnetic Grip Targets Allies

Earthshaker Earthshaker[edit]

  • Echo Slam initial damage removed
  • Echo Slam Echo Damage increased from 40/55/70 to 60/85/110
  • Echo Slam bounces twice off of non-illusion heroes
  • Talent Tree
    • Level 10: +250 Mana OR +30 Damage
    • Level 15: +7 armor OR +30 Movement Speed
    • Level 20: +50 Echo Damage OR +400 Fissure Range
    • Level 25: -2s Enchant Totem Cooldown OR +50% Magic Resistance

Elder Titan Elder Titan[edit]

  • Echo Stomp now wakes up if the target takes more than 50/100/150/200 cumulative damage (no longer has exception for player owned damage source or not)
  • Added visual effects for Natural Order
  • Talent Tree
    • Level 10: +200 Health OR +25 Movement Speed
    • Level 15: +30 Astral Spirit Hero Attack OR +15% Magic Resistance
    • Level 20: +70 Attack Speed OR +100 Echo Stomp Damage
    • Level 25: -75s Earth Splitter Cooldown OR +100% Lifesteal

Ember Spirit Ember Spirit[edit]

  • Talent Tree
    • Level 10: +150 Flame Guard Absorption OR +20 Damage
    • Level 15: +30 Flame Guard DPS OR +1s Searing Chains Duration
    • Level 20: +10% Spell Amplification OR True Strike
    • Level 25: 2 Sleight of Fist Charges OR -25s Remnant Charge Replenish

Enchantress Enchantress[edit]

  • Enchant now removes positive buffs on enemy heroes
  • Talent Tree
    • Level 10: +15% Magic Resistance OR +25 Movement Speed
    • Level 15: +50 Damage OR +8 Nature's Attendants Wisps
    • Level 20: Enchant Affects Ancients OR +100 Untouchable Slow
    • Level 25: +25 Nature's Attendants Heal OR +8% Impetus Damage

Enigma Enigma[edit]

  • Talent Tree
    • Level 10: +15% Magic Resistance OR +25 Movement Speed
    • Level 15: +120 Gold/Min OR +15% Cooldown Reduction
    • Level 20: +400 Health OR +70 Eidolon Damage
    • Level 25: +4 Malefice Instances OR +8 Demonic Conversion Eidolons

Faceless Void Faceless Void[edit]

  • Talent Tree
    • Level 10: +8 Strength OR +20 Damage
    • Level 15: +100 Time Lock Damage OR +300 Health
    • Level 20: +500 Time Walk Cast Range OR +40 Attack Speed
    • Level 25: +25% Backtrack OR +175 Chronosphere AoE

Gyrocopter Gyrocopter[edit]

  • Removed Homing Missile cast point
  • Homing Missile will find a new target if its primary target dies (Prioritizes heroes)
  • Homing Missile speed increased from 340 to 500
  • Homing Missile launch delay increased from 2 to 3 seconds
  • Homing Missile now does a fixed amount of damage, rescaled from a max of 125/250/375/500 to a fixed 100/175/250/325
  • Homing Missile hits to destroy from 3/3/4/5 to 3/3/4/4
  • Talent Tree
    • Level 10: +25 Damage OR +200 Health
    • Level 15: +3 Flak Cannon Attacks OR +11 Rocket Barrage Damage
    • Level 20: +50 Movement Speed OR -25s Call Down Cooldown
    • Level 25: Global Call Down OR 3 Homing Missile Charges

Huskar Huskar[edit]

  • Talent Tree
    • Level 10: +20 Damage OR +175 Health
    • Level 15: +15% Lifesteal OR +10 Burning Spears DPS
    • Level 20: +15 Strength OR +400 Life Break Cast Range
    • Level 25: +125 Attack Range OR 0s Inner Vitality Cooldown

Invoker Invoker[edit]

  • Talent Tree
    • Level 10: +30 Chaos Meteor Damage OR +0.3s Tornado Duration
    • Level 15: +1.5s Cold Snap Duration OR +1 Forged Spirit Summoned
    • Level 20: +35 Alacrity Damage/Speed OR Cataclysm (Launched when Sun Strike is doubled tapped. Puts it on a 90 second cooldown. Creates 2 visible Sun Strikes within 175-250 range of each enemy hero)
    • Level 25: AoE Deafening Blast OR -16s Tornado Cooldown

Io Io[edit]

  • Relocate cooldown increased from 100/80/60 to 120/100/80
  • Max Spirits range reduced from 875 to 700
  • Talent Tree
    • Level 10: +400 Spirits Max Range OR +60 Damage
    • Level 15: Tether Grants Scepter Bonus OR +90 Spirits Damage
    • Level 20: +150 Gold/Min OR Attack Tethered Ally's Target
    • Level 25: +50 Health Regen OR Tether Stuns

Jakiro Jakiro[edit]

  • Dual Breath cast point reduced from 0.65 to 0.55
  • Macropyre cast point reduced from 0.65 to 0.55
  • Talent Tree
    • Level 10: +8% Spell Amplification OR +25% XP Gain
    • Level 15: +250 Attack Range OR +40 Dual Breath Damage
    • Level 20: -60 Liquid Fire Attack Speed OR +150 Gold/Min
    • Level 25: +1.25s Ice Path Duration OR Macropyre Pure and Pierces Immunity

Juggernaut Juggernaut[edit]

  • Juggernaut is no longer silenced while using Blade Fury (but still cannot cast Omnislash; can cast Healing Ward)
  • Talent Tree
    • Level 10: +5 All Stats OR +20 Movement Speed
    • Level 15: +1s Blade Fury Duration OR +25 Attack Speed
    • Level 20: +10 Armor OR +100 Blade Fury DPS
    • Level 25: +600 Health OR +5 Omnislash Strikes

Keeper of the Light Keeper of the Light[edit]

  • Mana Leak cast range reduced from 550/700/850/1000 to 400/500/600/700
  • Talent Tree
    • Level 10: +25 Movement Speed OR +8% Spell Lifesteal
    • Level 15: +40% XP Gain OR +350 Cast Range
    • Level 20: +300 Chakra Magic Mana OR +40% Magic Resistance
    • Level 25: +200 Illuminate Damage/Heal OR +2s Mana Leak Stun

Kunkka Kunkka[edit]

  • Kunkka is no longer restricted from using Quelling Blade
  • Talent Tree
    • Level 10: +40 Damage OR +6 Armor
    • Level 15: +10 Health Regen OR +120 Torrent Damage
    • Level 20: +100 Torrent AoE OR +25 Strength
    • Level 25: Ghost Ship Fleet OR +50% Tidebringer Cleave

Legion Commander Legion Commander[edit]

  • Talent Tree
    • Level 10: +25% XP Gain OR +8 Strength
    • Level 15: +30 Attack Speed OR +50 Overwhelming Odds Hero Damage
    • Level 20: +60 Movement Speed OR +10% Moment Proc Chance
    • Level 25: +40 Duel Damage Bonus OR -10s Press The Attack Cooldown

Leshrac Leshrac[edit]

  • Talent Tree
    • Level 10: +5 Armor OR +250 Mana
    • Level 15: +15 Strength OR +40 Movement Speed
    • Level 20: +25% Evasion OR +50 Pulse Nova Damage
    • Level 25: +50 Diabolic Edict Explostions OR +3s Lightning Storm Slow Duration

Lich Lich[edit]

  • Chain Frost is now reflected on initial projectile impact, rather than on cast time
  • Ice Armor slow rescaled from 24/26/28/30% to 8/16/24/32%
  • Talent Tree
    • Level 10: +175 Health OR +25 Movement Speed
    • Level 15: +120 Damage OR -4s Frost Blast Cooldown
    • Level 20: +120 Gold/Min OR +175 Cast Range
    • Level 25: Attacks Apply 30% MS/AS Slow OR Ice Armor Provides +30 HP Regen

Lifestealer Lifestealer[edit]

  • Talent Tree
    • Level 10: +20 Attack Speed OR +200 Health
    • Level 15: +30 Damage OR +35 Movement Speed
    • Level 20: +20% Evasion OR +50% Open Wounds Heal
    • Level 25: +2s Rage Duration OR +2% Feast

Lina Lina[edit]

  • Talent Tree
    • Level 10: +100 Cast Range OR +25 Damage
    • Level 15: +300 Health OR +140 Light Strike Array Damage
    • Level 20: +10% Spell Amplification OR +25/2% Fiery Soul Per Stack
    • Level 25: +175 Attack Range OR -6s Dragon Slave Cooldown

Lion Lion[edit]

  • Talent Tree
    • Level 10: +75 Cast Range OR +75 Damage
    • Level 15: +200 Finger of Death Damage OR +90 Gold/Min
    • Level 20: +500 Health OR +2 Mana Drain Multi Target
    • Level 25: +1000 Earth Spike Range OR +325 AoE Hex

Lone Druid Lone Druid[edit]

  • Battle Cry cooldown reduced from 60 to 45
  • Battle Cry duration reduced from 6 to 5
  • Talent Tree
    • Level 10: +175 Attack Range OR +250 Health
    • Level 15: -8s Savage Roar Cooldown OR +10 Spirit Bear Armor
    • Level 20: +40 Rabid Attack Speed OR -25s Battle Cry Cooldown
    • Level 25: 0 Entangle Cooldown OR Battle Cry Grants Spell Immunity

Luna Luna[edit]

  • Talent Tree
    • Level 10: +20 Attack Speed OR +150 Cast Range
    • Level 15: -2s Lucent Beam CD OR +24 Luna Blessing Damage
    • Level 20: +10 All Stats OR +100 Lucent Beam Damage
    • Level 25: +25% Lifesteal OR +0.25s Eclipse Lucent Ministun

Lycan Lycan[edit]

  • Fixed Break not disabling Feral Impulse
  • Talent Tree
    • Level 10: +5 Armor OR +20 Damage
    • Level 15: +8 Feral HP Regen OR +12% Cooldown Reduction
    • Level 20: +8s Shapeshift Duration OR +16% Feral Impulse Damage
    • Level 25: +3 Wolves Summoned OR +600 Howl Hero Health

Magnus Magnus[edit]

  • Shockwave Scepter speed increased from 1575 to 1700
  • Talent Tree
    • Level 10: +25 Attack Speed OR +200 Health
    • Level 15: +15 Strength OR +75 Shockwave Damage
    • Level 20: +12 Armor OR +500 Skewer Range
    • Level 25: +20% Empower Damage/Cleave OR +0.75s Reverse Polarity

Medusa Medusa[edit]

  • Stone Gaze slow no longer continues to affect targets after they turn away from Medusa
  • Stone Gaze can now be reapplied after it wears off if the target continues to face Medusa (timer on facing direction is reset after a Stone debuff is over)
  • Split Shot is now a passive
  • Split Shot projectiles rescaled from 1/2/3/4 to 3
  • Split Shot rescaled from -20% damage to -65/50/35/20%
  • Split Shot no longer reduces damage for the primary target
  • Split Shot range now uses your attack range +100, rather than a fixed 700
  • Split Shot does not fire when attacking allied units
  • Talent Tree
    • Level 10: +25 Damage OR +10% Evasion
    • Level 15: +30 Attack Speed OR +10% Mystic Snake Mana Steal
    • Level 20: +800 Mana OR +2s Stone Gaze Duration
    • Level 25: +7 Split Shot Targets OR Split Shot Uses Modifiers

Meepo Meepo[edit]

  • Talent Tree
    • Level 10: +10% Lifesteal OR +30 Movement Speed
    • Level 15: +10 Strength OR +40 Poof Damage
    • Level 20: +40 Damage OR +15% Evasion
    • Level 25: +700 Health OR -4s Poof Cooldown

Mirana Mirana[edit]

  • Reworked Leap
    • Has 3 charges
    • Leaps a distance of 550 per charge
    • Grants you movement and attack speed for 2 seconds
    • Replenish Time: 60/50/40/30
    • Mana Cost: 40
    • Movement Speed: 8/16/24/32%
    • Attack Speed: 25/50/75/100
    • Leap bonus affects only Mirana
  • Talent Tree
    • Level 10: +200 Health OR +20 Damage
    • Level 15: -5s Sacred Arrow Cooldown OR +100 Leap Attack Speed
    • Level 20: +12% Spell Amp OR +25 Mana Break
    • Level 25: +2 Multishot Sacred Arrows OR -70 Moonlight Shadow Cooldown

Monkey King Monkey King[edit]

  • Base damage reduced by 3
  • Jingu Mastery bonus damage rescaled from 75/100/125/150 to 60/90/120/150
  • Monkey King no longer destroys trees he is standing on during Scepter Stampede
  • Talent Tree
    • Level 10: +150 Tree Dance Vision AoE OR +20 Attack Speed
    • Level 15: +300 Tree Dance Cast Range OR +75 Jingu Mastery Damage
    • Level 20: +50% Boundless Strike Damage OR +300 Primal Spring Damage
    • Level 25: +100 Armor Wukong's Command OR +1 Wukong Command Ring

Morphling Morphling[edit]

  • Reduced base Intelligence from 17 to 13
  • Renamed Morph to Attribute Shift
  • Attribute Shift rate rescaled from 2/4/8/16 to 1/4/10/25
  • Attribute Shift now costs no mana
  • Adaptive Strike is now two abilities, one that deals damage based on Agility and one that stuns/knocks back based on Strength
    • When one is cast, the other goes into cooldown for 3 seconds
  • Adaptive Strike (Strength) stun duration rescaled from 1.25/2.25/3.25/4.25 to 1.5/2/2.5/3
  • Adaptive Strike (Strength) knockback increased from max 300 to 500
  • Removed Morphling's Scepter
  • Replaced Replicate with a new ultimate: Morph
    • Changes your hero to match the target enemy
    • Copies the target's visual model, basic abilities, base movement speed, attack range, and attributes
    • Applies a soft dispel on transformation
    • If you die during this, Morphling dies
    • You can exit the morphed form anytime
    • Lasts 30 seconds
    • Cooldown: 160/100/40
    • Cast Range: 600
    • Mana Cost: 75/100/125
  • Talent Tree
    • Level 10: +10 Agility OR +20 Movement Speed
    • Level 15: Waveform Attacks Targets OR +30 Attack Speed
    • Level 20: -25s Morph Cooldown OR Morph Targets Allies
    • Level 25: +800 Waveform Range OR +2 Multishot Adaptive Strike

Naga Siren Naga Siren[edit]

  • Ensnare mana cost rescaled from 100 to 70/80/90/100
  • Talent Tree
    • Level 10: +175 Health OR +25 Movement Speed
    • Level 15: +15 Agility OR +14 Strength
    • Level 20: +1 Mirror Image Illusion OR -5s Ensnare Cooldown
    • Level 25: -6 Rip Tide Armor OR +30% Evasion

Nature's Prophet Nature's Prophet[edit]

  • Talent Tree
    • Level 10: +30 Damage OR +30 Movement Speed
    • Level 15: +4 Treants Summoned OR +8 Armor
    • Level 20: +40 Attack Speed OR -4s Sprout Cooldown
    • Level 25: Removed Teleportation Cooldown OR 2x Treant HP/Damage

Necrophos Necrophos[edit]

  • Ghost Shroud slow reduced from 12/20/28/36 to 6/12/18/24
  • Ghost Shroud bonus magic damage taken increased from 25% to 30%
  • Heartstopper Aura range reduced from 900 to 700
  • Heartstopper Aura rescaled from 0.6/1/1.4/1.8 to 0.5/1/1.5/2
  • Reaper's Scythe cooldown increased from 100 to 120
  • Reaper's Scythe mana cost from 175/340/500 to 200/350/500
  • Talent Tree
    • Level 10: +10 Strength OR +40 Damage
    • Level 15: +30 Movement Speed OR +300 Health
    • Level 20: +20% Magic Resistance OR +80 Attack Speed
    • Level 25: -1.5s Death Pulse Cooldown OR +0.6 Heartstopper Aura

Night Stalker Night Stalker[edit]

  • Daytime vision reduced from 1200 to 800
  • Talent Tree
    • Level 10: +200 Mana OR +200 Health
    • Level 15: +15 Strength OR +150 Cast Range
    • Level 20: +50 Movement Speed OR +50 Damage
    • Level 25: -8s Crippling Fear Cooldown OR +140 Hunter In The Night Attack Speed

Nyx Assassin Nyx Assassin[edit]

  • Spiked Carapace damage return mechanics now work like Blade Mail (still returns only once per enemy, does not stun Spell Immune)
  • Talent Tree
    • Level 10: +60 Gold/Min OR +6% Spell Amplification
    • Level 15: +325 Health OR +35 Movement Speed
    • Level 20: +75% Spiked Carapace Damage OR +175 Impale Damage
    • Level 25: +100 Agility OR Vendetta Unobstructed Pathing

Ogre Magi Ogre Magi[edit]

  • Talent Tree
    • Level 10: +100 Cast Range OR +60 Gold/Min
    • Level 15: +300 Health OR +90 Damage
    • Level 20: +40 Bloodlust Attack Speed OR +30 Strength
    • Level 25: +90 Movement Speed OR +275 Fireblast Damage

Omniknight Omniknight[edit]

  • Guardian Angel cast point reduced from 0.5 to 0.4
  • Talent Tree
    • Level 10: +90 Gold/Min OR +75 Purification AoE
    • Level 15: +35% XP Gain OR +90 Damage
    • Level 20: +6 Mana Regen OR -12% Degen Aura
    • Level 25: +3s Repel Duration OR +200 Purification Damage/Heal

Oracle Oracle[edit]

  • False Promise visual effects now show if the hero will die or not
  • Talent Tree
    • Level 10: +1s Fortune's End Max Duration OR +25% XP Gain
    • Level 15: +150 Cast Range OR +90 Gold/Min
    • Level 20: +75 Movement Speed OR False Promise Invisibility (0.6s Fade Time)
    • Level 25: -5s Fate's Edict Cooldown OR +2 False Promise Duration

Outworld Devourer Outworld Devourer[edit]

  • Talent Tree
    • Level 10: +200 Health OR +20 Attack Speed
    • Level 15: +15% Essence Aura Chance OR +40 Movement Speed
    • Level 20: +20 Strength OR +2 Sanity's Eclipse Multiplier
    • Level 25: +60s Arcane Orb Int Steal OR +15% Spell Lifesteal

Phantom Assassin Phantom Assassin[edit]

  • Talent Tree
    • Level 10: +150 Health OR +15 Damage
    • Level 15: +20% Cleave OR -4 Armor Corruption
    • Level 20: 20% Lifesteal OR Double Strike Stifling Dagger
    • Level 25: +5% Coup de Grace OR +25% Blur Evasion

Phantom Lancer Phantom Lancer[edit]

  • Phantom Rush can now be toggled to disable it (default state is enabled)
  • Doppelganger now adds 2 seconds to the duration of all your illusions
  • Talent Tree
    • Level 10: +10% Evasion OR +20 Attack Speed
    • Level 15: +250 Health OR +125 Spirit Lance Damage
    • Level 20: +4 Max Juxtapose Illusions OR +500 Phantom Rush Range
    • Level 25: -5s Doppelganger CD OR 30% Critical Strike (2x)

Phoenix Phoenix[edit]

  • Talent Tree
    • Level 10: +8% Spell Amplification OR +90 Gold/Min
    • Level 15: +60 Fire Spirits DPS OR +40% XP Gain
    • Level 20: +1400 Icarus Dive OR +1s Supernova Stun Duration
    • Level 25: +3 Supernova Hit Count OR +2% Max Health Sun Ray Damage

Puck Puck[edit]

  • Dream Coil no longer deals 100/150/200 damage on cast
  • Dream Coil link break damage increased from 100/150/200 to 300/400/500 (Scepter damage increased from 200/250/300 to 400/550/700)
  • Talent Tree
    • Level 10: +5 Armor OR +10 Intelligence
    • Level 15: +50 Damage OR +8% Spell Amplification
    • Level 20: -5s Waning Rift Cooldown OR +40% Illusory Orb Distance/Speed
    • Level 25: +420 Gold/Min OR Dream Coil Rapid Fire (Attacks everyone once per 0.6 seconds within attack range)

Pudge Pudge[edit]

  • Meat Hook can pull Runes back to you (Mana cost is refunded if successful)
  • Dismember now pulls the target closer to Pudge
  • Talent Tree
    • Level 10: +5 Armor OR +35 Rot Damage
    • Level 15: +13% Spell Lifesteal OR +75 Damage
    • Level 20: +15% Cooldown ReductionOR +180 Gold/Min
    • Level 25: +2 Flesh Heap Stack Str OR +3s Dismember Duration

Pugna Pugna[edit]

  • Life Drain range reduced by 100
  • Decrepify can now target Tombstone
  • Talent Tree
    • Level 10: +225 Health OR +25 Movement Speed
    • Level 15: -1s Netherblast Cooldown OR +1 Nether Ward Health
    • Level 20: +2s Decrepify Duration OR +25% Life Drain Heal
    • Level 25: +1.75 Netherward Damage per Mana OR +200 Netherblast Damage

Queen of Pain Queen of Pain[edit]

  • Talent Tree
    • Level 10: +10 Strength OR +25 Damage
    • Level 15: +40 Attack Speed OR +12% Cooldown Reduction
    • Level 20: +650 AoE Shadow Strike OR +30% Spell Lifesteal
    • Level 25: 20s Spell Block OR Scream of Pain 1.5s Fear

Razor Razor[edit]

  • Base movement speed reduced by 5
  • Reworked Unstable Current
    • Passive: 4/8/12/16% Movement Bonus (like before)
    • Every 5 seconds, a random enemy within 350 AoE will be shocked, taking 100/130/160/190 damage and getting purged (40% slow for 0.5/1/1.5/2 seconds, dispels positive buffs)
  • Talent Tree
    • Level 10: +15 Agility OR +200 Health
    • Level 15: +4% Unstable Current Movement Speed OR +7 Static Link Damage Steal
    • Level 20: +10 Armor OR -0.1 Eye of the Storm Strike Interval
    • Level 25: +100 Attack Speed OR -3s Unstable Current Interval

Riki Riki[edit]

  • Base movement speed reduced by 5
  • Enemy units in Smoke Screen have no vision
  • Backstab damage can now be used in procs like Critical Strike, Cleave, etc.
  • Backstab damage reduced from 0.5/0.75/1/1.25 to 0.4/0.6/0.8/1
  • Talent Tree
    • Level 10: +5 Health Regen OR +8 Agility
    • Level 15: -4s Smokescreen Cooldown OR 20% 1.5x Crit
    • Level 20: +900 Blink Strike Cast Range OR +0.2 Backstab Multiplier
    • Level 25: +400 Tricks of the Trade AoE OR Cloak and Dagger Doesn't Reveal

Rubick Rubick[edit]

  • Null Field can now be toggled between defensive and offensive forms
    • Has a 30 second cooldown once toggled
    • Offensive form reduces enemy magic resistance
  • Null Field AoE increased from 900 to 1200
  • Talent Tree
    • Level 10: +200 Health OR +60 Damage
    • Level 15: +100 Cast Range OR -35 Fade Bolt Hero Attack
    • Level 20: +5% Null Field OR +300 Telekinesis Land Distance
    • Level 25: +75% Spell Amp For Stolen Spells OR -15s Telekinesis Cooldown

Sand King Sand King[edit]

  • Talent Tree
    • Level 10: +30 Movement Speed OR +200 Health
    • Level 15: +50 Sand Storm DPS OR -50 Epicenter Attack Slow
    • Level 20: +10 Armor OR +4 Epicenter Pulses
    • Level 25: +35 Health Regen OR 50% Sand Storm Slow and Blind

Shadow Demon Shadow Demon[edit]

  • Demonic Purge now works on cycloned units
  • Shadow Poison radius increased from 190 to 200
  • Soul Catcher no longer splits its effect, it only affects one unit in the area
  • When an enemy dies under Soul Catcher, an illusion of them is created under your control
    • Lasts until they respawn or it is killed
    • Deals 30/45/60/75% damage and takes 200% damage
  • Talent Tree
    • Level 10: +25% XP Gain OR +10 Strength
    • Level 15: +25% Shadow Poison Damage OR +40 Movement Speed
    • Level 20: -6s Soul Catcher Cooldown OR -1.5s Shadow Poison Cooldown
    • Level 25: +500 Demonic Purge Damage OR +5s Disruption Banish Duration

Shadow Fiend Shadow Fiend[edit]

  • Shadowraze damage reduced from 100/175/250/325 to 90/160/230/300
  • Shadowraze now has a stack counter for each time an enemy gets hit
    • Causes the enemy to take 60 more Shadowraze damage per stack (First hit does 0 bonus, next does 60, 120, etc.)
    • Lasts 8 seconds, gets refreshed on stack gain
  • Talent Tree
    • Level 10: +10% Spell Amplification OR +20 Attack Speed
    • Level 15: Presence Aura Affects Building OR +40 Movement Speed
    • Level 20: +150 Shadow Raze Damage OR +20% Evasion
    • Level 25: 40% Cooldown Reduction OR +3 Damage Per Soul

Shadow Shaman Shadow Shaman[edit]

  • Talent Tree
    • Level 10: +200 Health OR +20% XP Gain
    • Level 15: -4s Hex Cooldown OR +125 Cast Range
    • Level 20: +3s Shackles Duration OR +1 Serpent Wards Attacks HP
    • Level 25: +400 Ether Shock Damage OR +60 Wards Attack Damage

Silencer Silencer[edit]

  • Glaives of Wisdom damage from 35/50/65/80% to 15/30/45/60%
  • Talent Tree
    • Level 10: +5 Armor OR +25 Attack Speed
    • Level 15: +90 Gold/Min OR +2 Intelligence Steal
    • Level 20: +125 Attack Range OR +30 Curse Damage
    • Level 25: +20% Glaives of Wisdom OR +2s Global Silence

Skywrath Mage Skywrath Mage[edit]

  • Talent Tree
    • Level 10: +25 Movement Speed OR +8 Intelligence
    • Level 15: -6s Ancient Seal Cooldown OR +1 Arcane Bolt
    • Level 20: Global Concussive Shot OR +15% Ancient Seal Magic Resistance Reduction
    • Level 25: +600 Mystic Flare damage OR +300 Gold/Min

Slardar Slardar[edit]

  • Guardian Sprint moves at 700 speed along the river at ability level 4
  • Talent Tree
    • Level 10: +20 Damage OR +5 Health Regen
    • Level 15: +300 Health OR +100 Bash Damage
    • Level 20: +50 Attack Speed OR Night Vision +1000
    • Level 25: +15% Bash Chance OR Corrosive Haze Undispellable

Slark Slark[edit]

  • Fixed a bug with Pounce where you could sometimes force yourself out if you were not moving on pounce impact
  • Talent Tree
    • Level 10: +8 Strength OR +10 Agility
    • Level 15: +30 Attack Speed OR +20% Lifesteal
    • Level 20: +150 Dark Pact Damage OR +3s Pounce Leash
    • Level 25: +1s Shadow Dance Duration OR +120s Essence Shift duration

Sniper Sniper[edit]

  • Talent Tree
    • Level 10: +12% Cooldown Reduction OR +20 Damage
    • Level 15: +40 Attack Speed OR +20 Shrapnel DPS
    • Level 20: +35 Knockback Distance Headshot OR -1.5s Assassinate
    • Level 25: +6 Shrapnel Charges OR +125 Attack Range

Spectre Spectre[edit]

  • Desolate now applies a debuff that reduces the unit's vision by 40/50/60/70% for 5 seconds
  • Talent Tree
    • Level 10: +5 Health Regen OR +15 Desolate Damage
    • Level 15: -8s Spectral Dagger Cooldown OR +8 All Stats
    • Level 20: +500 Health OR +20% Spectral Dagger Slow/Bonus
    • Level 25: +20% Haunt Illusion Damage OR +8% Dispersion

Spirit Breaker Spirit Breaker[edit]

  • Charge of Darkness no longer goes into cooldown when you die
  • Spirit Breaker base HP regen reduced by 1
  • Greater Bash damage rescaled from 22/30/38/46% to 12/24/36/48%
  • Talent Tree
    • Level 10: +400 Night Vision OR +5 Armor
    • Level 15: +10 Health Regen OR +30 Damage
    • Level 20: +400 Charge Speed OR +30% Greater Bash Damage
    • Level 25: +800 Health OR +25% Greater Bash Chance

Storm Spirit Storm Spirit[edit]

  • Talent Tree
    • Level 10: +20 Damage OR +2 Mana Regen
    • Level 15: +80 Static Remnant Damage OR +300 Health
    • Level 20: +0.5s Electric Vortex OR +40 Attack Speed
    • Level 25: Overload Pierces Immunity OR Auto Remnant per 500 Ball Lightning

Sven Sven[edit]

  • Talent Tree
    • Level 10: +2 Mana Regen OR +8 Strength
    • Level 15: +30 Movement Speed OR +30 Damage
    • Level 20: +25% Lifesteal OR Storm Hammer Dispels Enemies
    • Level 25: +40 STR God's Strength OR -8s Storm Hammer Cooldown

Techies Techies[edit]

  • Proximity Mines bounty reduced from 50 to 25
  • Proximity Mines damage increased from 150/350/550/750 to 200/400/600/800
  • Talent Tree
    • Level 10: +30% XP Gain OR -4s Proximity Mines Cooldown
    • Level 15: +300 Blast Off Damage OR +4 Mana Regen
    • Level 20: +75 Movement Speed OR +150 Gold/Min
    • Level 25: +251 Damage OR +25 Mines Movement Speed

Templar Assassin Templar Assassin[edit]

  • Psionic Traps now deal 100/125/150 damage when fully charged (dealt over the duration of the debuff rather than instantly)
  • Talent Tree
    • Level 10: +200 Health OR +25 Attack Speed
    • Level 15: +7 Armor OR +200 Psionic Trap Damage
    • Level 20: Refraction Dispels OR -4 Meld Armor Reduction
    • Level 25: +4 Refraction Instances OR Psi Blades Spill Paralyzes (slows affected targets MS by 100% for 1 second)

Terrorblade Terrorblade[edit]

  • Talent Tree
    • Level 10: +20 Movement Speed OR +10% Evasion
    • Level 15: +300 Health OR +25 Attack Speed
    • Level 20: +10 All Stats OR -8s Reflection Cooldown
    • Level 25: -35s Sunder Cooldown OR +300 Metamorphosis Attack Range

Tidehunter Tidehunter[edit]

  • Ravage AoE increased from 1025 to 1250
  • Ravage speed reduced from 775 to 725
  • Talent Tree
    • Level 10: +25 Movement Speed OR +80 Gush Damage
    • Level 15: +40% XP Gain OR +25% Anchor Smash Damage Reduction
    • Level 20: +24 Kraken Shell OR -4 Gush Armor
    • Level 25: +25% Cooldown Reduction OR +250 Damage

Timbersaw Timbersaw[edit]

  • Talent Tree
    • Level 10: +6% Spell Amplification OR +25% XP Gain
    • Level 15: +100 Damage OR +5 Reactive Armor Stacks
    • Level 20: +15 Strength OR +10% Cooldown Reduction
    • Level 25: +8% Whirling Death Attribute Reduction OR +1400 Timber Chain Range

Tinker Tinker[edit]

  • Rearm now affects items in the backpack
  • Heat-Seeking Missiles travel speed reduced from 900 to 700
  • Heat-Seeking Missiles mana cost reduced from 120/140/160/180 to 80/100/120/140
  • Talent Tree
    • Level 10: +6% Spell Amplification OR +75 Cast Range
    • Level 15: +40 Movement Speed OR +10% Spell Lifesteal
    • Level 20: +100 Attack Damage OR +8 March of the Machines Damage
    • Level 25: +100 Laser Damage OR +0.3s Heat-Seeking Missile Ministun

Tiny Tiny[edit]

  • Hero Reworked
  • Base HP regen increased by 1
  • Attack point reduced from 0.49 to 0.4
  • Avalanche damage rescaled from 100/180/260/300 to 120/180/240/300
  • Tiny Agility from 9 + 0.9 to 0 + 0
  • Tiny base armor increased from -1 to 0
  • Removed Scepter
  • Removed Craggy Exterior
  • Added a new ability: Tree Grab
    • Targets a tree to use in attacks for 2/3/4/5 hits
    • Extends attack range to 350 range
    • Each hit deals 25% more base damage to units and 75% more base damage to buildings
    • Splashes 70% damage along the attack path
    • Affects buildings
    • Cooldown starts after bonus attacks are used
    • Cooldown: 40/32/24/16
    • Mana Cost: 20/30/40/50
  • Tree Grab gives you a secondary ability when you grab a tree
    • Lets you throw your tree (resulting in your charges being empty) at a targeted unit, proccing your attack on it and splashing 70% damage onto a 250 area
    • Cast Range: 1000
  • Reworked Grow
    • Grants you 20/30/40% Status Resistance, increases base damage by 40/80/120, movement by 40/50/60, and reduces attack speed by 30
  • Talent Tree
    • Level 10: +15% Magic Resistance OR +25 Damage
    • Level 15: +75 Avalanche Damage OR +350 Health
    • Level 20: -10s Tree Grab CD OR Toss Requires No Target
    • Level 25: -12s Avalanche Cooldown OR 3 Toss Charges

Treant Protector Treant Protector[edit]

  • Talent Tree
    • Level 10: +35% XP Gain OR +10% Cooldown Reduction
    • Level 15: +90 Damage OR 3s Tree Respawn Time (Means trees always respawn in 3 seconds)
    • Level 20: +2s Nature's Guise Root OR +40 Leech Seed Damage/Heal
    • Level 25: +6 Living Armor Block Instances OR +350 Eyes and Overgrowth AoE

Troll Warlord Troll Warlord[edit]

  • Whirling Axes ability icons are always visible on the UI, but disabled when unavailable due to melee/ranged form
  • Whirling Axes (Ranged) cooldown reduced from 19/16/13/10 to 9
  • Whirling Axes (Ranged) slow reduced from 3/3.75/4.5/5.25 to 2.5/3/3.5/4
  • Whirling Axes (Ranged) slow amount increased from 30% to 40%
  • Whirling Axes (Melee) cooldown reduced from 12 to 9
  • Whirling Axes (Melee) blind duration rescaled from 4/5/6/7 to 5
  • Talent Tree
    • Level 10: +10 Agility OR +200 Health
    • Level 15: +3 Max Fervor Stacks OR +50 Whirling Axes Damage
    • Level 20: +20% Evasion OR +50 Damage
    • Level 25: -6s Whirling Axes Cooldown OR Battle Trance Dispels (affects allies as well)

Tusk Tusk[edit]

  • Talent Tree
    • Level 10: +40% XP Gain OR +90 Gold/Min
    • Level 15: +350 Health OR +150 Snowball Damage
    • Level 20: +300 Snowball Speed OR +100% Walrus Punch Crit
    • Level 25: 12% Chance Walrus Punch OR -6s Ice Shards Cooldown

Underlord Underlord[edit]

  • Talent Tree
    • Level 10: +18 Firestorm Damage OR +30 Movement Speed
    • Level 15: +100 Cast Range OR +15 Atrophy Attack Bonus Damage
    • Level 20: +70 Attack Speed OR +30 Health Regen
    • Level 25: +0.8s Pit of Malice Root OR 25% Firestorm Building Damage

Undying Undying[edit]

  • Tombstone duration rescaled from 15/20/25/30 to 30
  • Tombstone AoE rescaled from 600/800/1000/1200 to 1200
  • Tombstone spawn rate rescaled from 3 to 4.5/4/3.5/3
  • Tombstone cooldown rescaled from 70 to 85/80/75/70
  • Reduced Tombstone zombie collision size
  • Decay mana cost rescaled from 70/90/110/130 to 70/85/100/115
  • Decay damage from 20/60/100/140 to 20/50/80/110
  • Talent Tree
    • Level 10: +100 Cast Range OR +8 Health Regen
    • Level 15: Tombstone On Death OR +20 Decay Duration
    • Level 20: +30 Tombstone Zombie Damage OR +3 Tombstone Attacks
    • Level 25: Gains Reincarnation 200 CD OR -2s Decay Cooldown

Ursa Ursa[edit]

  • Talent Tree
    • Level 10: +1.75 Mana Regen OR +8 Strength
    • Level 15: +16 Agility OR -1s Earthshock Cooldown
    • Level 20: +1 Enrage Duration OR +25s Fury Swipes
    • Level 25: +14 Fury Swipes Damage OR +600 AoE Earthshock

Vengeful Spirit Vengeful Spirit[edit]

  • Wave of Terror vision AoE reduced from 500 to 300 (same as impact radius)
  • Wave of Terror cooldown reduced from 22/20/18/16 to 10
  • Wave of Terror debuff duration reduced from 15 to 8
  • Scepter Illusion damage increased from 50% to 100%
  • Vengeance Aura AoE increased from 900 to 1200
  • Vengeance Aura no longer applied to enemies when you die
  • Whenever an allied hero dies under your damage aura, an illusion of that hero will be created, attacking the enemy that killed him for 7 seconds
    • Illusions deal 100% Damage
    • Illusions are ghosts/not targetable and are visible/known to the enemy
  • Talent Tree
    • Level 10: +15% Magic Resistance OR -1 Wave of Terror Armor
    • Level 15: +15 Agility OR -6s Wave of Terror Cooldown
    • Level 20: -4s Magic Missile Cooldown OR +15% Vengeance Aura Damage
    • Level 25: +400 Magic Missile Damage OR Magic Missile Pierces Spell Immunity

Venomancer Venomancer[edit]

  • Base movement speed reduced by 5
  • Base damage reduced by 3
  • Venomous Gale can now be dispelled
  • Talent Tree
    • Level 10: -8 Venomous Gale CD OR +90 Gold/Min
    • Level 15: +150 Cast Range OR +6% Poison Sting Slow
    • Level 20: +6s Poison Nova Duration OR Gale Hero Impact Summons 2 Wards
    • Level 25: +600 Poison Nova AoE OR 3x Plague Ward HP/Damage

Viper Viper[edit]

  • Hero Reworked
  • Base movement speed reduced by 5
  • Base armor reduced by 1
  • Corrosive Skin no longer slows movement speed
  • Corrosive Skin damage increased from 10/15/20/25 to 8/16/24/32
  • Corrosive Skin Attack Slow rescaled from 10/15/20/25 to 8/16/24/32
  • Reworked Poison Attack
    • Slows the target and deals damage based on how much health the target is missing
    • MS/AS Slow: 25/30/35/40%
    • DPS: 0.25/0.5/0.75/1 × Missing Health percentage (so at max level 50% missing health would be 50 DPS, 90% missing health would be 90 DPS)
    • Duration: 3
    • Cooldown: 6/4/2/0
    • Mana Cost: 40/35/30/25
  • Reworked Nethertoxin
    • Releases poison onto the targeted area which deals damage over time, reduces magic resistance, and applies Break (disabling passive abilities) to those standing in that area
    • AoE: 300
    • DPS: 20/30/40/50
    • Magic Resistance: -10/15/20/25% + Applies Break
    • Duration: 8
    • Cooldown: 5
    • Mana Cost: 75
    • Cast Range: 900 (2000 projectile speed)
    • Note: This affects the area targeted on the ground, does not leave a debuff on enemies upon cast (Only active as long as they are in the area)
  • Talent Tree
    • Level 10: +20 Attack Speed OR +8% Spell Lifesteal
    • Level 15: +100 Attack Range OR +6 Corrosive Skin
    • Level 20: Poison Attack Affects Buildings OR +100 Viper Strike DPS
    • Level 25: +120 Damage OR Nethertoxin Silences

Visage Visage[edit]

  • Familiar's attack is now a constant 25/40/55 rather than damage charges
  • Casting Grave Chill now gives the buff to Familiars within 900 AoE at cast time
  • Talent Tree
    • Level 10: +125 Cast Range OR +30 Damage
    • Level 15: +40% XP Gain OR Soul Assumption Double Strike
    • Level 20: +15 Soul Assumption Damage Per Charge OR +80 Familiars Movement Speed
    • Level 25: -2s Gravekeeper's Cloak OR +1 Familiar

Warlock Warlock[edit]

  • Talent Tree
    • Level 10: +5% Fatal Bonds Damage OR +125 Cast Range
    • Level 15: -7s Shadow Word Cooldown OR +40% XP Gain
    • Level 20: Summon a Golem on Death OR 250 Shadow Word AoE
    • Level 25: +20 Chaotic Offering Golems Armor OR Spell Immunity for Golems

Weaver Weaver[edit]

  • Talent Tree
    • Level 10: +20 Mana Break OR +25% XP Gain
    • Level 15: 12 Strength OR +75 Shukuchi Damage
    • Level 20: -0.5 Swarm Armor Reduction OR +2 Swarm Attacks to Kill
    • Level 25: +200 Shukuchi Movement Speed OR +1 Geminate Attack

Windranger Windranger[edit]

  • Focus Fire now allows Windranger to move while attacking the Focus Fire target
  • Focus Fire attack speed bonus reduced from 500 to 350
  • Focus Fire cooldown increased from 60 to 70
  • Shackleshot now shows an indicator for the missed area if it fails to latch onto a target
  • Talent Tree
    • Level 10: +30% Windrun Slow OR +1.75 Mana/sec
    • Level 15: +90 Powershot Damage OR +75 Attack Range
    • Level 20: 25% Cooldown OR Windrun Grants Invis
    • Level 25: +20% Ministun Focus Fire OR +1 Shackleshot Target

Winter Wyvern Winter Wyvern[edit]

  • Talent Tree
    • Level 10: 90 Gold/Min OR +50 Damage
    • Level 15: +350 Health OR +600 Night Vision
    • Level 20: +15% Arctic Burn Slow OR -5s Cold Embrace Cooldown
    • Level 25: +1.5s Winter's Curse Duration OR Splinter Blast 2s Stun

Witch Doctor Witch Doctor[edit]

  • Death Ward now attacks the enemy hero nearest to the ward on creation
  • Talent Tree
    • Level 10: +5 Armor OR +75 Damage
    • Level 15: +2 Cask Bounces OR +120 Gold/Min
    • Level 20: +1 Maledict Tick OR +125 Death Ward Attack Range
    • Level 25: +1.5% Max Health Voodoo Restoration OR +75 Death Ward Damage

Wraith King Wraith King[edit]

  • Hero Reworked
  • Strength gain reduced from 3.2 to 2.8
  • Reworked Mortal Strike
    • Mortal Strike hero chance rescaled from 15% to 9/11/13/15% (same as creep chance)
    • Mortal Strike hero crit rescaled from 150/200/250/300 to 300%
    • Reworked Mortal Strike vs creeps
      • Grants a 9/11/13/15% chance to kill a non-player non-ancient unit in one hit and gain a charge counter
    • Can cast mortal strike to summon skeletons equal to the number of charges you have (max of 4/5/6/7 charges)
    • Activation requires 75 mana and has a 50 second cooldown
    • Skeletons are not bound to you and will auto attack targets they find
    • Skeletons have 35-40 Damage, 1.2 attack rate, 350 MS, 350 Health, and grant 15 Gold/XP Bounty
    • Skeletons are summoned once per 0.25 seconds (first is immediate)
    • Note: If you have Vampiric Aura, you lifesteal as if your attack dealt enough damage to kill the creep
  • Casting Wraithfire Blast on a target will order all skeletons to attack that target
  • Talent Tree
    • Level 10: +40 Wraithfire Blast DPS OR +20 Attack Speed
    • Level 15: +5 Max Skeletons OR +15 Strength
    • Level 20: No Reincarnation Mana cost OR +30 Skeletons Attack Damage
    • Level 25: +25% Vampiric Aura Lifesteal OR Reincarnation Casts Wraithfire Blasts

Zeus Zeus[edit]

  • Talent Tree
    • Level 10: +6 Armor OR +25% XP Gain
    • Level 15: +40 Movement Speed OR +1% Static Field
    • Level 20: +15% Cooldown OR +0.5 Lightning Bolt Stun
    • Level 25: +200 Cast Range OR +170 Arc Lightning Damage

External Links[edit]